Object-oriented programming (OOP) is a programming paradigm that organizes code around "objects", which are instances of "classes".
This approach, inspired by the real world, allows systems to be modeled in a more intuitive and modular way.
Instead of thinking of a program as a sequence of instructions, OOP invites us to think in terms of objects that interact with each other. For example, in a game, we can have objects like "character", "enemy" and "item". Each object has its own characteristics (attributes) and behaviors (methods).
Example in Java:
public class Cachorro { String nome; String raca; int idade; public void latir() { System.out.println("Au au!"); } public void correr() { System.out.println("Estou correndo!"); } } // Criando um objeto da classe Cachorro Cachorro meuCachorro = new Cachorro(); meuCachorro.nome = "Rex"; meuCachorro.raca = "Labrador"; meuCachorro.idade = 3; meuCachorro.latir(); meuCachorro.correr();
Code reuse: Create base classes and inherit their characteristics to create new classes.
Maintenance: Makes it easier to find and correct errors.
Modularity: Divides the problem into smaller, more manageable parts.
Code organization: Improves code readability and understanding.
In short, OOP offers a more natural and organized way to model real-world problems, making software development more efficient and scalable.
In the next articles, we will explore:
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