A long time ago in exactly the same galaxy I started to try to make Freecell, as a way to learn Angular 1.3.
I got so far and then I got distracted by other things, as is the way of side projects.
I had some free time recently (I know, I wasn't expecting it either) and so I thought I'd give it another shot.
I essentially started from scratch, because I'm no longer interested in Angular 1.3, and I tend to use VueJS for my web stuff if I need a framework.
To see the results, it's on github.io: click here to play freecell!
Ever since I learnt WPF a decade and a half ago, I have really liked the MVVM style of programming. VueJS allows for that style very easily, and even improves upon it, without the need for explicit events to update the UI.
This means the game logic is completely separate from the view logic, which made writing this game a breeze.
It wasn't all plane sailing, as I, for some reason, decided that I would store the cards in a 2D jagged array. Not a terrible idea, but each internal array is a column, and so when I was trying to get the cards to layout correctly in a CSS grid I couldn't just iterate over the outer then the inner one like
<template v-for="cardCol in game.table"> <template v-for="card in cardCol"> </template></template>
Because that would lay the columns out as rows. So I had to use indices (why doesn't VueJS start from 0???) rather than objects and loop over the external array on the inside loop:
<template v-for="rowi in game.getLargestColumnCount()"> <template v-for="coli in game.table.length"> <div v-if="game.table[coli-1].length == 0 && rowi == 1" :class="'card column'+coli+' freecell'"> <img src="/static/imghwm/default1.png" data-src="cards/blank.png" class="lazy" rowi-1 alt="Free freecell" > </div> <div v-else-if="game.getCard(coli-1, rowi-1) != ''" :class="'card '+cardClass(coli-1, rowi-1)"> <img src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/172579881953329.jpg?x-oss-process=image/resize,p_40" class="lazy" :alt="cardToCardName(game.getCard(coli-1, rowi-1))" :cards rowi-1> </div> </template> </template>
I think the other two bad design decision I've made are implementing autocomplete and having the click handlers just be one function in the game (i.e. the model), rather than in the view and have the view figure out which course of action to take.
Having the game decide which action the player means (i.e. select a card (or stack of cards), place cards on another stack or deselect cards) has led to some spaghetti code that I might want to refactor at a later date.
Initially I didn't want to implement autocomplete because I didn't want to think about the logic. But after playing a few games without it I got so bored tapping each card into the home row that I felt compelled to implement it.
I should have stuck to my guns because it is just bad. It's a huge chunk of code that initially caused a bunch of bugs and head scratching. It's not even fully automatic. On the other hand, now I don't have to do nearly as much tapping.
I did stick to my guns about not making the cards drag and dropable, because I made this mostly to play on my phone and my tablet, so tapping into place is just a lot easier UX-wise (at least my UX, ymmv).
Over all I'm happy with the outcome, even if there are a few bugs lingering just out of sight.
Mellen
/
freecell
An implementation of the card game Free Cell
The above is the detailed content of Free freecell. For more information, please follow other related articles on the PHP Chinese website!

The main difference between Python and JavaScript is the type system and application scenarios. 1. Python uses dynamic types, suitable for scientific computing and data analysis. 2. JavaScript adopts weak types and is widely used in front-end and full-stack development. The two have their own advantages in asynchronous programming and performance optimization, and should be decided according to project requirements when choosing.

Whether to choose Python or JavaScript depends on the project type: 1) Choose Python for data science and automation tasks; 2) Choose JavaScript for front-end and full-stack development. Python is favored for its powerful library in data processing and automation, while JavaScript is indispensable for its advantages in web interaction and full-stack development.

Python and JavaScript each have their own advantages, and the choice depends on project needs and personal preferences. 1. Python is easy to learn, with concise syntax, suitable for data science and back-end development, but has a slow execution speed. 2. JavaScript is everywhere in front-end development and has strong asynchronous programming capabilities. Node.js makes it suitable for full-stack development, but the syntax may be complex and error-prone.

JavaScriptisnotbuiltonCorC ;it'saninterpretedlanguagethatrunsonenginesoftenwritteninC .1)JavaScriptwasdesignedasalightweight,interpretedlanguageforwebbrowsers.2)EnginesevolvedfromsimpleinterpreterstoJITcompilers,typicallyinC ,improvingperformance.

JavaScript can be used for front-end and back-end development. The front-end enhances the user experience through DOM operations, and the back-end handles server tasks through Node.js. 1. Front-end example: Change the content of the web page text. 2. Backend example: Create a Node.js server.

Choosing Python or JavaScript should be based on career development, learning curve and ecosystem: 1) Career development: Python is suitable for data science and back-end development, while JavaScript is suitable for front-end and full-stack development. 2) Learning curve: Python syntax is concise and suitable for beginners; JavaScript syntax is flexible. 3) Ecosystem: Python has rich scientific computing libraries, and JavaScript has a powerful front-end framework.

The power of the JavaScript framework lies in simplifying development, improving user experience and application performance. When choosing a framework, consider: 1. Project size and complexity, 2. Team experience, 3. Ecosystem and community support.

Introduction I know you may find it strange, what exactly does JavaScript, C and browser have to do? They seem to be unrelated, but in fact, they play a very important role in modern web development. Today we will discuss the close connection between these three. Through this article, you will learn how JavaScript runs in the browser, the role of C in the browser engine, and how they work together to drive rendering and interaction of web pages. We all know the relationship between JavaScript and browser. JavaScript is the core language of front-end development. It runs directly in the browser, making web pages vivid and interesting. Have you ever wondered why JavaScr


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

DVWA
Damn Vulnerable Web App (DVWA) is a PHP/MySQL web application that is very vulnerable. Its main goals are to be an aid for security professionals to test their skills and tools in a legal environment, to help web developers better understand the process of securing web applications, and to help teachers/students teach/learn in a classroom environment Web application security. The goal of DVWA is to practice some of the most common web vulnerabilities through a simple and straightforward interface, with varying degrees of difficulty. Please note that this software

SublimeText3 English version
Recommended: Win version, supports code prompts!

Atom editor mac version download
The most popular open source editor

Notepad++7.3.1
Easy-to-use and free code editor

Safe Exam Browser
Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.
