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"Adventure Battle" top Vietnam war player - recovery method

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2024-09-04 11:30:37371browse

In "Adventure Battle", the choice of recovery method is crucial. PHP editor Yuzai understands that many players favor the continuous genre because it can fight efficiently and resist version changes. This type of play has broad practicality and deserves careful consideration by players. Below, we’ll dive into your options for reply methods to help you make informed decisions in the game.

Adventure Battle top Vietnam war player - recovery method

"Adventure Battle" top Vietnam war player - recovery method

One of the two head Vietnam players in the current version - the recovery method

How to plan and develop this genre? If you are aiming at restoring the mage, it will also be helpful to you. You will probably know what kind of mechanism it is to restore the mage. I will start from the points involved in the luggage plan and combine it with actual combat.

Now let's talk about the recovery method first, which will be subdivided into smaller schools, or smaller tracks. Among them, the final version of the recovery method is stun recovery, or stun skill critical hit recovery.

The priority of his attributes must be that recovery takes priority over stuns and skill critical hits. That is to say, his equipment has 10 recovery items, and then you must have at least 5 stuns. As for whether you want it or not. Stun them all. It depends on the actual situation. If you stun them all, you will have no critical hits with skills.

It relies on bees plus pure whiteboard skill damage. At this time, if you want damage other than bleeding, which is to pile up damage in addition to honey seal damage, you have to pile up skill damage like crazy.

If you also have a little skill critical hit, then you can get the bonus of skill critical damage. Tell me why you need to use stun?

The main significance of stunning is to protect against violent mages in the same field. Generally speaking, if the combat power is the same, the recovery method cannot prevent the violent magic. Of course, when I say the same combat power, I mean that the violent magic is also pure. A violent law, rather than a violent law that is transferred from the recovery law

The main difference between them is whether the technology has full attack power. Does the martial soul have high attack power and skill critical hits? Does the skill damage and professional awakening points add high attack power?

Restoration methods are generally based on professional awakening, martial arts, and life that is given priority in technology. In this situation, as a defender, if I didn’t stun, I wouldn’t be able to defend myself at all.

His damage is very explosive, and the damage I did to him is actually very low.

In this case, how should you prepare your equipment?

Is recovery + stun the best solution, right? Because you can't hit him at all. It's useless if you ask for critical hits with skills. I still have 8 skills that can hit critical hits, but I can't hit him. It's the Vietnam War. I have an actual combat power of about 110M. , he has 128M. This is a Vietnam War defense with a long span. In this case, recovery + stun is the optimal solution.

Everyone's combat power level is about the same. How can I defeat him now? Just rely on stunning

Then add one, a companion that I will talk about later comes with it, its effect is better than smoke bombs, and then we look at another one who is also a mage, and you will know why it is said that it is impossible to defend, with the same skill reducing damage. .

This is a pure burst, and his attack power is very high. Of course, my current skill damage reduction is only 74%, and he can barely kill me before the end of the battle.

Of course, if I push the skill damage reduction upwards, for example, to 80, and from 80 to 88, then he will basically be unbeatable. In the case of stun, the skill damage reduction is The requirements should be lower, because stun is very restrained for magic and violent magic. On the one hand, it reduces the time for defense.

One is through stun, which reduces cooldown reduction. Then you can release more times of Spring Return to the Earth to increase blood, and more times of green balls to reduce attack. More invincibility. This will not increase his own survivability.

We just talked about equipment, and then let's talk about enchantments. The enchantment of the stun method is a little different from the general recovery method, which is the enchantment of restoring the explosion.

As I said just now, the stun method has lower requirements for skill damage reduction, so you have to pull the stun in the adverb entry.

Let’s talk about the enchanted runestones as a whole. Its suit combination is 4 anti-riot combinations ➕ 2 skill damage. This is the final version. The fixed main entry in position 4 is skill damage. Those with fans are the best, and those without If you are a fan, you can also choose a red one. The adverbs will give priority to skill damage reduction, followed by stun and combo damage reduction, so filter based on this. One small detail is that the life in position 1 must be pink, otherwise your life will be too exhausted.

The recovery method relies on life and the bleeding of bees. If your life is low, it will be really uncomfortable.

The above guide comes from Douyin - never a fish in your life

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