- JS classes are like syntactic sugar, not the same as classes of other strongly typed languages.
- Only adds syntax-wrapping to make it familiar for devs coming from other languages.
- classes are a special type of functions behind the scenes, hence can be written as class expression as well as class declaration.
## class expression: const Person = class { } ## class declaration: class Person { constructor(fName, bYear){ this.fName = fName; this.bYear = bYear; } calcAge(){ console.log(2024 - this.bYear); } } - constructor is a method of this class. Pass values for properties to have in objects created using this fn. - then set the properties of the object using this.xxx = xxx; - On using 'new' operator, this constructor will be called automatically and return a new object which will be stored in LHS variable as shown below. Ex. const ronald = new Person('ronald',1975); // Person { fName: 'ronald', bYear: 1975 } - Methods are written outside the constructor fn and will be added to the prototype property of the object which can be verified using devConsole. Ex. ronald.calcAge(); // 49 ronald.__proto__ === Person.prototype; // true - No commas need to be added while adding multiple methods below the constructor fn inside the class. ## Hence, the above syntax works same as constructor fn syntax but with a familiar syntax of strongly typed class based languages. ## Adding a fn explicitly to the prototype: Person.prototype.greet = function(){ console.log(`Hey ${this.fName}`); } ronald.greet(); // 'Hey ronald'
Impt Points:
- Fn declarations are hoisted while Class declarations are NOT hoisted.
- Also first class citizen just like Fns i.e can be passed-to & returned-from fns.
- Body of class is always executed in strict mode whether we activate the strict mode or not.
- Classes make the code look cleaner, with reduced character noise provided you know how its implemented under the hood. ** To become an expert in JS, you need to understand the intricate language implementation details like with classes.
Accessor Properties: Getters & Setters i.e fns that get & set the value. But on the outside, they still look like regular properties.
Normal Properties are called Data Properties.
- Getters & Settters are common to all objects in JS i.e every object can have getter and setter property. These getter-setter are called as accessor properties, while normal properties are called as data properties.
- Getter & setter are fns that get and set a value, from outside look like normal properties.
const account = { owner: 'jonas', movements: [200,300,100,500], get latest(){ // will return an array with last value. Hence, use pop to get the value. return this.movements.slice(-1).pop(); }, set latest(mov){ this.movements.push(mov); } } account.latest; // 500 account.latest = 50; account.latest; // 50 Just like above, classes also support the getter-setter methods but acccessed like using a property syntax. These are very useful for data validation.
Static Methods
Ex. Array.from() = Converts array-like structure to array.
Array.from(document.querySelector('h1'));
Array.from(document.querySelectorAll('h1'));
Ex. .from is attached to the Array construcutor, not to the prototype property of the constructor. Hence all arrays don't inherit this fn.
[1,2,3].from(); // .from is not a function
Ex. Number.parseFloat(12) is a static method on Number constructor, not available on number variables.
Creating a static method.
// Static methods are not inherited. They are not added to prototype. className.fnName = function(){ console.log(this); // Entire constructor() which is calling the method console.log("JS is awesome") }; className.fnName(); // Rule = whatever object is calling the method, 'this' points to that object inside the fn. Hence its simply the entire constructor() above. //Inside class, we need to use static keyword for adding a static method. static fnName = function(){ console.log(this); // can point to the entire class defn console.log("JS is awesome") }; // Static methods and instance methods will be different from each other. // instance methods will be prototype, hence all instances can have access to them
Object.create():
Manually used to set prototype of our object to any object that we want.
Will be used to implement inheritance b/w classes.
Prototypal Inheritance Implemented using this fn.
Object.create returns an empty object.
Works in a different way in which constructor fns and classes work.
Still there is idea of prototypal inheritance, even without involvement of 'prototype', 'constructor()', 'new' operator.
const PersonProto = { // This method will be looked up using __proto__ link calcAge(){ console.log(2024 - this.bYear); } }; // baba will be created, with its prototype set to PersonProto object. const baba = Object.create(PersonProto); baba; baba.name = 'Roger'; baba.bYear = '2000'; baba.calcAge();
Constructor Fn --(.prototype)--> Person.prototype
Object Instance --(proto)--> Person.prototype
Works just like it worked for fn constructors or in classes
No need of constructor() or .prototype property to achieve this goal.
const PersonProto = { // This method will be looked up using __proto__ link calcAge(){ console.log(2024 - this.bYear); }, // Noting special with init name, its a normal fn here. // This has nothing to with ES6 constructor() // Manual way of initialzing an object. init(fName, bYear){ this.fName = fName; this.bYear = bYear; } }; // baba will be created, with its prototype set to PersonProto object. const baba = Object.create(PersonProto); baba; baba.name = 'Roger'; baba.bYear = '2000'; baba.calcAge(); baba.__proto__; // { calcAge: [Function: calcAge] } baba.__proto__ === PersonProto; //true const alice = Object.create(PersonProto); alice.init("alice", 2000); alice; // { fName: 'alice', bYear: 2000 }
Ways to create Prototypal Inhertitance:
Constructor Fn
ES6 Classes
Object.create
Inheritance between Classes using constructor():
All of these techniques allow object to lookup for methods on its prototype.
Real classes do not exist in JS.
const Person = function(firstName, bYear){ this.firstName = firstName; this.bYear = bYear; }; Person.prototype.calcAge = function(){ console.log(2024 - this.bYear); }; const Student = function(firstName, bYear, course){ // This is the duplicate code, any change in Person won't be reflected here. this.firstName = firstName; this.bYear = bYear; this.course = course; }; Student.prototype.introduce = function(){ console.log(`My name is ${this.firstName} and I study ${this.course}`); } const matt = new Student("Matt", 2000, "CSE"); matt.introduce(); // 'My name is Matt and I study CSE'
Removing redundant code from above example:
const Person = function(firstName, bYear){ this.firstName = firstName; this.bYear = bYear; }; Person.prototype.calcAge = function(){ console.log(2024 - this.bYear); }; const Student = function(firstName, bYear, course){ // Person(firstName, bYear); -> This doesn't work because we are calling it as a regular fn call. 'new' has to be used to call this fn constructor. This fn call is simply a regular fn call, in which 'this' is set 'undefined'. Hence, an error as it cannot set firstName on undefined. // We want to set the 'this' inside this fn to be same as inside Person above. Person.call(this, firstName, bYear); this.course = course; }; Student.prototype.introduce = function(){ console.log(`My name is ${this.firstName} and I study ${this.course}`); } const matt = new Student("Matt", 2000, "CSE"); matt.introduce(); // 'My name is Matt and I study CSE'
'new' makes a link automatically between object instance and its prototype via proto
Whole idea of inheritance is that child class can share behavior from parent classes up the prototype chain.
Prototype[Object.prototype] = null; // Sits on top of prototype chain.
const Person = function(firstName, bYear){ this.firstName = firstName; this.bYear = bYear; }; Person.prototype.calcAge = function(){ console.log(2024 - this.bYear); }; const Student = function(firstName, bYear, course){ Person.call(this, firstName, bYear); this.course = course; }; // Student.prototype = Person.prototype; => This doesn't work because we won't get the prototype chain, rather we will get // Constructor fn[i.e Person()] --------------> Person.prototype // Constructor fn[i.e Student()] --------------> Person.prototype // Object [Matt] __proto__: Student.prototype ---> Person.prototype // Student.prototype manually linked for lookup to Person.prototype. // This has to be done here and not after else Object.create will overwrite any of the existing methods like introduce() on it. Student.prototype = Object.create(Person.prototype); Student.prototype.introduce = function(){ console.log(`My name is ${this.firstName} and I study ${this.course}`); } const matt = new Student("Matt", 2000, "CSE"); matt.introduce(); // 'My name is Matt and I study CSE' matt.calcAge(); // 24 matt.__proto__; // Person { introduce: [Function (anonymous)] } matt.__proto__.__proto__; // { calcAge: [Function (anonymous)] } matt.__proto__.__proto__.__proto__; // [Object: null prototype] {} Student.prototype.constructor = Student; // [Function: Student] matt instanceof Student; // true matt instanceof Person; // true matt instanceof Object; // true
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