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'Identity V' Cowboy Skills, Talents and Tips Guide

王林
王林Original
2024-08-29 19:31:351188browse

In Identity V, the cowboy is favored by players for his unique skills and gameplay. As a survivor with strong ability to save people, he can also interfere with the actions of regulators at critical moments, becoming an important member of the survivor camp. In this article, PHP editor Zimo explains how to play Cowboy in detail to help you gain an in-depth understanding of this popular character.

Identity V Cowboy Skills, Talents and Tips Guide

How to play Identity V Cowboy

1. Skill analysis

[External characteristics-lasso skills]

The cowboy is good at using the whip lasso. If the lasso catches his teammates, he will pull them back on his back. At the same time, his strength will explode and he will gain an acceleration effect for a period of time. If the lasso catches the supervisor, he will pass over the supervisor's head and jump to Position in the opposite direction with the supervisor as the center; if the board and cipher machine are caught, it will pull itself near the target. The Cowboy can trap the balloons and teammates on the carnival chairs to save them.

How to use: Click or long press to swing the lasso in the specified direction. After long pressing, select the target to aim. After aiming at the target, the hook will hit the target within the aiming range. Aiming progress will be rolled back after moving away from the aiming range during this period.

Note: Before taking out the hook, pay attention to whether it is fully charged.

Consumption method: The consumption of the lasso is determined by the object it hits. When it hits the carnival chair and teammates on the balloon, it will be consumed in large amounts; when it hits the wooden board and the cipher machine, it will be consumed in a moderate amount; in other hit situations, it will only be consumed in a small amount.

Note: Because lasso has different consumption levels, it must be allocated reasonably.

[External Characteristics-Hero on Horseback]

The hero on horseback is brave and powerful, and the recovery speed of the regulator knocked unconscious by him is slowed down by 20%.

[External characteristics-loose nature]

Free and loose, does not like to operate complex machinery, the decoding speed is reduced by 10%; but when the cowboy decodes with a female character, the decoding speed will increase by 10% due to the desire for expression, and when the cowboy decodes with a male character, the decoding speed will be increased by 10% due to laziness. Decoding speed is reduced by 30%.

[External Traits-Protectiveness]

He is full of protectiveness towards women. If he is hit by a supervisor while carrying a female character on his back, the cowboy will suffer two attacks and his teammates will not be harmed. If he is hit by a supervisor while carrying a male character, both of them will suffer one damage each.

Note: If you save a female character who has been hung on the carnival chair for the second time, you can run away with her behind her back.

Identity V Cowboy Skills, Talents and Tips Guide

2. Add talent points

Recommended talent points: Broken Window Theory, Resurrection, Survival from Desperate Times, Perseverance, Chill, Will to Survive, and Great Strength

[Broken Window Theory] You can increase your movement speed after climbing over the window/board, and enhance your self-protection ability, which will help you distance yourself from the supervisor, and it will be easier to change points. [Return to Light] can restore survivors to a healthy state when the gate is powered on, and can also increase movement speed, which is an absolute comeback weapon. Clicking [Escape from Despair] and [Perseverance] will give you a chance to heal yourself, and at the same time, you will be able to crawl to the ground and heal yourself faster.

The cowboy's [External Traits - Hero on Horseback] and [Giant Strength] are better used together. The supervisor will be stunned for a longer time after being hit by a board. [Chill] can help us see the supervisor's pursuit direction in advance, and clicking [Suspension Bridge Effect] can help us know the position of our teammates more clearly, making it easier to help them change points. [Will to Survive] can speed up the struggle on the balloon. If the supervisor is far away from the carnival chair, there is a chance to struggle down.

3. Practical skills

The lasso is a cowboy's magic weapon. As long as the lasso is used properly, you can play cowboy well. There are three main ways to use the lasso:

Charged hook: This is the simplest and most stable hook method for cowboys.

Operation requirements: Press and hold the skill button to swing the lasso, control the perspective, and try to get as close as possible to the teammate you want to hook. Just wait until the blue circle locks onto your teammate and a white dot appears in the center of the lasso and let go.

This applies to situations where teammates are down and far away from the carnival chair. It should be noted that the supervisor may suddenly put down the teammate. Therefore, it is recommended not to rush out of the hook after charging up, but to keep locking teammates first, and wait until the supervisor leads the teammates to the carnival chair before releasing the hook. This way, the probability of being deceived will be reduced.

Of course, you need to be flexible when playing cowboys. If you "succeed" once using this method in a round, it is best to accumulate strength and directly hook out the hook the second time. The purpose is to prevent the supervisor from finding out the pattern. Be prepared.

Second Hook: Click the skill button to draw the hook directly.

The key to the second hook: click the hook when the supervisor’s balloon has just reached the shoulder.

This requires practice, and like the short-press hook introduced below, it is suitable for situations where teammates are close to the carnival chair. It eliminates the process of waving the lasso and there is no need to worry about being deceived by the supervisor, but sometimes the hook may be empty and there is no stable hook with a charged hook.

Supervisors that are not suitable for dealing with: Spider, Crybaby, and Dream Witch. These three supervisors are characterized by relatively low role models. It is recommended to use short-press hook when dealing with them.

Short press hook: This is a difficult technique to master and is a weapon for advanced cowboys.

Technical essentials: Pressing the skill button takes about 0.5 seconds, which is longer than clicking the skill button every second, but it should not be too long to avoid pressing the charging hook. You can master the time with more practice.

When using this method to save a teammate, you need to press the skill button briefly at the moment the supervisor holds the balloon and lifts the teammate above his head. The advantage of short-pressing the hook is that the hook is released very quickly, but the disadvantage is that the judgment range is small, so you have to aim carefully before hooking. Short-pressing the hook can be used to avoid Jack's fog blade and the clown's saw.

When should the Cowboys protect their teammates? If it is a chair-guarding supervisor, such as the factory director or guard No. 26, they can pass by when their teammates are injured but their skills have not been transferred. This type of supervisor mainly sets the pace by sitting on the bench, and the Cowboy can disrupt this rhythm.

If it is another supervisor, it is recommended not to follow the teammate at the beginning unless we need our help to help the teammate move to a safe point. It is best to try to decipher a cipher machine first, wait until the rescuer is saved, and then go to interfere after the desperate struggle is over.

How do cowboys restrain the supervisor? It is recommended to put down a board in advance. When the supervisor arrives, hook the board and flip it over to speed up and distance yourself. Every time you transfer to a board area, it is best to play with the supervisor for a while, and then look for opportunities to transfer after the lasso CD is ready.

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