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We talk to the developer of the unique puzzle adventure 'Blue Prince,' which was nominated for the Best Gameplay Award [gamescom]

王林
王林Original
2024-08-27 21:33:33543browse

At the Raw Fury booth at gamescom 2024, we spoke to the developer of the puzzle adventure game "Blue Prince" developed by Dogbomb Studios.

Reprinted from Dogubomb official X account (link)

``Blue Prince'' is a first-person perspective in which the main character
ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom]
Simon
is the sole inheritor of the legacy of his millionaire great-uncle, and his goal is to find the ``46th room'' in the huge Sinclair mansion on Mount Holly, which he has never been to. It's a puzzle adventure game. In the first room after entering the mansion, there is a Blueprint (Blueprint), and beyond the doors on three sides there are multiple rooms such as a bedroom, storage room, kitchen, hallway, library, and dark room. Three types are displayed at random. From there, write down on the blueprint what room is in front of the door. In this way, draw one room in each 9x6 square on the blueprint, and by reaching the 45th chamber from the 1st entry hole, the secret in the 46th room designated by your great-uncle will be revealed. .



Additionally, some rooms contain letters from guests who have visited the Sinclair mansion in the past, and there are also small puzzles, so the design of the mansion will be completely different depending on the player.
ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom]
ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom] Inside the room, there are ``keys'' to open doors, crystals to enter specific rooms, and coins to purchase items. I write about the room while thinking about things. Additionally, each room has a different door orientation, and some rooms don't even have doors, so you have to think about how to avoid getting stuck in a dead end.



According to developer Tonda Ros, the people who have played the demo so far have received letters, such as those who prioritize reaching the 46th room, and those who want to read the background of the story. It is said that there are three types of people: those who are looking for a new floor plan, and those who are trying to create a floor plan that suits them. He said that he wanted to create a game that could accommodate any of these.

However, the difficult part is that one playthrough is basically limited to "50 steps". Each time you enter a room, one step is counted, so if you go back and forth to each room many times, the number of steps will decrease. These steps can also be obtained in the same way as keys and coins, but if you run out of steps, it will be game over and the day will end. The next day, the previous day's floor plan will be gone and you will have to start over from scratch.

ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom]

According to Ross, the development of ``Blue Prince'' is nearing its final stages, and they are spending time finishing the puzzles in the latter half of the game, while also tuning up the graphics. ``Don't forget that there is an outdoor part of the mansion,'' said Mr. Ross, noting that at GDC 2024 (related article) it was possible to explore the garden area, and that this time, there was a fountain in front of the mansion where coins could be placed. He was emphasizing that he was able to do something meaningful, such as throwing a ball.

ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom]
ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom]

A demo called "House Tour" is available on Steam for a limited time until August 29th local time. Only English is supported, but if you are interested, you should try playing the demo.

Tonda Ross, the developer of "Blue Prince," has a background as a filmmaker, and the story unfolds dramatically despite being in the puzzle adventure genre.
ベストゲームプレイ賞にもノミネートされたユニークさが光るパズルアドベンチャー「Blue Prince」の開発者に話を聞く[gamescom]





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