September 24, 2024, Capcom's fighting game "Street Fighter 6" (PC / PS5 / Xbox Series Participate in the war. This time, we checked out Terry's play feel in a pre-implementation test version. We will also introduce new elements such as ``V Rival Match'', which will be added in the same day's version update.
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Terry Bogard has been an integral part of SNK's representative fighting games such as the "Fatal Fury" series and "THE KING OF FIGHTERS" series, but in Strike 6, he uses the same weapons he has used in previous battles. Can use almost all of the many special moves. As a result, he has become a versatile character with many offensive moves. First, let's introduce the performance of the special move. |
Terry's basic costume is the familiar red leather jacket and cap. Terry from Garou MARK OF THE WOLVES is recreated in a different costume.
Strike 6 version Terry with projectiles, lunge moves, guard breaks, and a variety of special moves
●Power Wave
One of Terry's signature special moves that he has been using since the original "Fatal Fury". In Strike Fighter 6, it is a type of projectile whose energy bullet disappears before it reaches the edge of the screen. Since the Ki bullet crawls on the ground and flies forward, it can crush sliding-type techniques, but it can be missed by rushing techniques such as Edmund Honda's super headbutt and Blanka's rolling attack. However, the attack judgment seems to be large immediately after the technique occurs (before Terry fires the Ki bullet), and it is possible to defeat the above-mentioned rush technique.
| ●Round Wave
It has almost the same motion as Power Wave, but instead of projectiles, it generates energy bullets under its feet. It's advantageous even if it's blocked, so it's a special move that can be easily used when a normal move is blocked or as a continuation of the attack at the edge of the screen.
●Quick burn
A special move that fires two consecutive hooks and punches on the spot. Since crouching guard is not possible for the second hit, the receiver must give up on the first hit and switch to standing guard. In the OD version, the second hit punch occurs faster, making it more difficult to give up.
●Burn Knuckles
Terry's signature special move that is on par with Power Wave. If you fire it at a distance where the tip of your fist hits it, you won't be able to receive a counterattack even if it's blocked, so it can be used as a surprise attack that also serves as a close-up attack.
●Power Charge
A charging technique that is easy to use as a combo part. The strong version can cancel special moves other than power charge when hit. It's a special move that gives a big reward if it hits, but if it's blocked, there's a big gap and you'll receive a painful counterattack.
●Crack Shoot
This is also a special move that Terry is familiar with, in which he performs a roundhouse kick while floating in the air. The distance it can move forward and the speed of attack are reasonable, but it is difficult to be crushed by the opponent's lower attacks, and there are few openings even if it is blocked. If you can read it completely, you can attack while avoiding the opponent's projectiles, so it may be used for surprise attacks.
●Rising Tackle
An anti-air special move that has been changed from the conventional charge command to a normal command input. The regular version has jump attack invincibility when going out, and the OD version is completely invincible. It gives the impression of being an invincible special move that is simple and easy to use.
●Buster Wolf (Super Arts 1)
"Garou MARK OF THE WOLVES" is the first appearance of Buster Wolf, which is particularly popular among Terry's special moves, and is compatible with Super Arts 1 in this work. It occurs quickly, and the start of the technique is invincible. Not only can it be used as a combo part, but it can also be used to interrupt the opponent's coordination.
●Power Gazer ~ Twin Gazer ~ Triple Gazer (Super Arts 2)
Terry's super special move that fires a huge energy bullet in front of him. In this work, up to 2 shots can be derived depending on various gauge conditions. Gauge consumption is 2 super arts gauges for the first power gazer, 3 drive gauges for the additional twin gazers, and 1 super arts gauge for the finishing triple gazer. If you hit Triple Gazer, it will deal as much damage as Super Arts 3.
●Rising Fang (Super Arts 3)
It is the greatest move prepared by the 6th version of Terry, which has the strengths of the orthodox Super Arts 3, such as high firepower, long invincibility time, and easy to incorporate into combos by canceling from special moves. The motion of the first hit is similar to a rising tackle, so it seems easy to use as an anti-air weapon.
Special moves from previous games are now target combos!
In this work, Terry's special moves in his past appearances, such as power dunk and fire kick, are included as target combos. Therefore, it has the highest number of special techniques in the series.
Have multiple target combos that start with a punch while standing. If you press Standing Strong Punch after a Standing Medium Punch, a Power Drive will be released that has a small gap even if it is blocked, and if you input Standing Medium Punch → Standing Heavy Kick → Standing Strong Kick, it will transition from Power Shot to Power Dunk. If the first punch while standing hits, it will cause a large amount of damage
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The second hit of Fire Kick can be canceled with a special move. You can follow up when hit
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Satu lagi perkara penting tentang Terry ialah dia mempunyai pelbagai teknik khas yang menggegarkan pengawal. +Penebuk Tukul yang dihasilkan oleh tumbukan yang kuat tidak boleh dibongkok dan disekat, dan jika anda memukulnya dengan Berus Pemacu, anda boleh menyambungkannya kepada serangan yang lemah dan bergerak ke dalam kombo.
Selain itu, hayunan hantaran yang diaktifkan apabila anda memasuki pukulan berdiri → sepakan berdiri akan menghasilkan lariat melompat jika anda menekan pukulan berdiri selepas pukulan kedua, dan serangan lutut melompat jika ia adalah sepakan berdiri. Jika anda memasukkan input dalam 6 arah semasa menurunkan, jarak pergerakan akan meningkat dan anda boleh berada di belakang lawan, jadi nampaknya anda boleh mengelirukan pihak lawan dengan menggunakan 4 corak yang berbeza.
Terbitan hayunan hantaran nampaknya boleh mencipta pecahan bahagian depan dan belakang, pukulan atau balingan tera air. Terima kasih kepada serangan tengah, nampaknya anda tidak akan menghadapi masalah untuk memecahkannya
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Mengenai operasi moden
Pergerakan istimewa yang boleh dilakukan dengan input satu butang apabila anda memilih operasi moden dengan Terry ialah Power Wave (butang SP), Rising Tackle ( + butang SP), Crack Shoot ( + butang SP), dan Power Charge ( + butang SP). Jika anda ingin menggunakan Round Wave, Quick Burn atau Burn Knuckle, anda perlu memasukkan arahan.
Agak perit kerana tidak dapat menggunakan teknik biasa beliau, seperti pukulan tengah bongkok, yang kuat sebagai gerakan berdiri, dan sepakan tengah berdiri, yang mudah digunakan sebagai gerakan menahan. , tetapi Terry boleh membatalkan pemanduan dari sepakan tengah yang membongkok, supaya dia boleh menyerang pada jarak sederhana Saya tidak mendapat tanggapan bahawa ia menjadi sangat lemah.
Tendangan sederhana membongkok dengan jangkauan jauh. Kedua-dua langkah khas dan tergesa-gesa memandu boleh dibatalkan, jadi nampaknya ia akan menjadi kunci kepada serangan anda
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Mengenai pertempuran jarak dekat, sebagai tambahan kepada pelbagai jenis kombo sasaran, anda boleh menggunakan butang bantuan + butang serangan kuat untuk melakukan tumbukan kuat berdiri yang mudah disahkan sebagai pukulan, jadi saya tidak merasakan peluang saya untuk mendarat pelbagai serangan atau kombo telah dikurangkan. Jika anda berminat dengan Terry tetapi tidak mahir dalam input arahan, mungkin idea yang baik untuk bermula dengan Moden.
Kombo bantuan akan menjamin serangan balas jika cas kuasa disekat. Saya ingin memastikan untuk menyemak hits
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Pukulan berdiri yang kuat yang memudahkan untuk mengesahkan pukulan. Dari sini, mari kembangkan serangan menggunakan gerakan khas dan memandu tergesa-gesa
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Bersaing dengan AI, perlawanan saingan V dan fungsi main semula diperluaskan
Pada 24 September, apabila Terry akan ditambah, permainan utama juga akan dikemas kini, dan elemen baharu "V Rival Match" akan ditambah dan fungsi main semula akan diperluaskan.
V Rival Match, elemen baharu yang boleh dipilih di Battle Hub, boleh digunakan dengan bercakap dengan Liefen & Manemon-kun di sebelah kiri apabila melihat dari pintu masuk Battle Hub. Manemon-kun dilengkapi dengan AI "V Rival" yang telah mempelajari pergerakan pemain Strike 6, membolehkan anda memainkan pertarungan simulasi dengan watak yang dikawal oleh V Rivals, menonton perlawanan antara V Rivals dan hanya menonton pergerakan anda sendiri boleh bersaing dengan saingan V yang telah mempelajari perkara berikut.
Liefen & Manemon-kun
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AI dalam Manemon-kun merekodkan data main untuk setiap watak, daripada rookie hingga master.
Saya ingin tahu tentang keupayaan V Rival, tetapi mungkin kerana data pembelajaran tidak mencukupi dalam percubaan ini, walaupun anda memilih V Rival pada tahap tertinggi (Pangkat Induk), pemilihan kombo dan ketepatan anti-udara adalah lebih buruk daripada tahap induk pemain saya mendapat tanggapan bahawa ia sedikit tidak memuaskan.
Rasanya seperti permainan baharu untuk pemula dan pemain pertengahan, bukannya untuk pemain lanjutan, dan nampaknya ia mudah digunakan sebagai larian kering sebelum membuat penampilan sulung anda dalam perlawanan interpersonal atau berperingkat. Ia juga mungkin sesuai untuk mempraktikkan sub-watak atau meneroka pergerakan watak dengan kadar penggunaan yang rendah dan sedikit peluang untuk berperang.
Selepas bermain menentang saingan V anda, anda boleh menerima nasihat daripada Manemon-kun
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Ciri baharu telah ditambahkan pada mod main semula yang membolehkan anda menyemak kandungan pertempuran interpersonal.Anda boleh bertukar kepada kawalan pemain pada bila-bila masa semasa main semula. Jika anda menggunakan fungsi ini, anda boleh menyemak cara menangani permainan set oleh pihak lawan yang tidak tahu cara mengelaknya dan terkenanya, atau semak sama ada serangan balas terjamin akan berlaku daripada situasi tolok yang sama seperti dalam pertempuran sebenar, atau dari jauh selepas berjaga Ini boleh dilakukan tanpa melalui mod latihan. Ini kelihatan seperti ciri baharu yang akan membantu anda berlatih lebih banyak lagi.
Apabila menukar operasi daripada main semula, anda boleh menggerakkan bukan sahaja diri anda tetapi juga lawan anda
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