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The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

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2024-08-26 14:42:321088browse

Developed by independent Swedish studio Sharkmob and published by Level Infinite, ``Exoborne'' is an open-world multiplayer shooter set on a near-future Earth devastated by climate change.

The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

In order to survive the devastated world, players will wear powered suits called Exo Rig and fight against hostile forces in the harsh natural environment.

A developer presentation for this work was held at the Level Infinite business booth at gamescom 2024, which will be held from August 21st to 25th, 2024 local time in Cologne, Germany. The people in charge of the presentation were Sharkmob's CMCO Martin Hultberg and Executive Producer Brynley Gibson.

The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

The United States, which has collapsed due to the threat of nature, is a world with scarce resources and enemies lurking everywhere. In order to survive in this harsh world, we must take on challenges, even if they are high-risk. Landslides, falls, flooding, strong winds, tornadoes, thunderstorms, and more can all affect the player's survival.
We fight in this suspenseful world, but it doesn't start with "Mission begins!" At times, they creep up slowly, and at other times, a fight suddenly begins. I don't know when or where the battle will reach its peak.

The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

The suspense of this world is not just the battle itself.
When proceeding with exploration in a mission, there is a risk of losing equipment, items in the inventory, and strengthening the Exo Rig. If you're looking for something easy, there's no need to take risks, but if you're aiming for something better, you have to throw yourself into a harsh environment. It's always a choice between high risk and high reward. If you heard gunshots, would you head towards them? Should I go away? The choice is always left to the player, whether they cooperate with their friends to stand up or pull out.

The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

The most important element that depicts a harsh world is the great threat of nature. It's a dynamic climate change.
For example, if a tornado occurs, players will be thrown into the sky if they are in the middle of it. However, this is not an obstacle to accomplishing the mission. By opening a parachute and utilizing the wind, you can attack enemies from unexpected places. This vertical action, and the tactical nature of the game's plan changing depending on the situation, are the characteristics of this tactical shooter.

The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

 Strengthen your character, take on the mission, further strengthen your character with the materials you bring back, and proceed to the stage where the next strong enemy awaits. The game cycle is simple, and the worldview and story are important to keep the game going.
The thrilling evolving story sets the stage for future content updates and discovering the mysteries of the world. In addition to completing missions tied to the main story, you can also create your own story each time you enter the world, including ever-changing threats and dangerous missions from the world itself.
There are three basic types of Exo Rig: Viper, a speedy fighting character, Kestrel, who is good at support and exploration, and Kodiak, who carries a huge gun and wears strong armor, and each has a role. A team battle that takes into consideration the player's own special story.

The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]

The most important thing we focused on was Will players want to continue enjoying the game? I want to play a shooter, but it's too difficult and I'm depressed if I lose all the materials I've collected. Some people laugh at such beginners and brag about their own challenges. Whether it's 20 minutes or 30 minutes, the time spent playing the game is important to players. We need to make adjustments that will satisfy a wide range of players in terms of consuming that time, but we can't just make it easier.
Not only will you be rewarded well for your skill, but you'll also be sneaking around the city, sneaking through the forest, looking for whatever you can to get into a gunfight, and hopefully survive. While adhering to this game cycle, we accomplished one of the important points by creating a system that would allow players to think, ``Today I was wiped out. But I got rewards, experience points, and currency. I can move on to the next step.''


The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]
Development of the game has already progressed to the beta stage, and the feedback received during large-scale testing in North America was incredible. They have already been incorporated into game improvements, and they hope to conduct more tests within 2024.

The ruined world of Exoborne is a playground full of interesting experiences. Some situations are static, while others need to be dynamic. The action is characterized by vertical movement that takes advantage of the natural environment, and there is also a wide range of possibilities for players to imagine their own stories. We are looking forward to the future of Exoborne, with the development team talking about its appeal in this way.


The desolate world of Exoborne is a playground full of interesting experiences. Report on presentation by key development personnel [gamescom]




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