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The choice of dogma affects the game experience. Dogma in "Bieme Revelation" is an important factor that affects the player's game experience. Different dogma choices will bring different consequences, affecting the behavior of players and villains. In the following content, PHP editor Xiaoxin will introduce in detail the matching recommendations of different dogmas, provide players with selection suggestions, and help everyone gain a better experience in the game.
Recommendations for dogma matching of "The Book of Revelation"
Food
1. Fasting and Feasting: Fasting is recommended, nothing is better than not eating for three days. Both consume bones, the feast will directly replenish the energy, while the fast will replenish the energy and lock the satiety for three days. Obtaining loyalty is extremely simple, so there is no need to worry about losing loyalty.
2. Eating people and eating grass: Both are acceptable. There is no difference between the two. Generally speaking, you will not be reduced to the point where you have nothing to eat. Even if you want to eat, eating grass is slightly better than eating people.
3. Farming and fishing: If you can’t catch the last kind of fish, you must choose fishing. Although farming is very strong, due to the extremely unreasonable probability of fishing, many people will not be able to catch lobsters (forever), so for your platinum, The only option is fishing.
4. Encourage mushrooms and prohibit mushrooms: Recommend and prohibit mushrooms. Generally speaking, mushrooms can only be used once when brushing the poop skin, but you can also only do one at a time, and then continue to do it after regaining loyalty to avoid it. Completely loyal. So I recommend disabling it to get higher work efficiency.
Afterlife
1. Sacrifice and belief in the afterlife: Sacrifice is recommended because death -20 loyalty is just an accidental death. In the general process, it is reflected as the BOSS instigating the villain and then being killed by you. Therefore, it is better to sacrifice for a higher benefit (after all, the achievement requires sacrifice 10 times).
2. Resurrection and Funeral: Resurrection is a must. Resurrection is to bring the dead back to life plus rejuvenation. The attributes of the villain remain unchanged. The efficiency of high-level villains at work is several times or even more than ten times that of other villains (there is no upper limit for levels), so it is completely worthless to give faith to funerals.
3. Respecting the elderly and not longevity: You must choose the one of respecting the elderly but not longevity. It is not easy to worry about. It is a bit too tiring to keep an eye on the elderly and think about when to deal with it. It would be even more disturbing if you saw someone in your family getting older while you were out there doing jihad.
4. Return to the Earth and Grave: A must-choose Return to the Earth. Return to the Earth can easily dispose of corpses and turn them into scarce fertilizer. The tomb then seemed worthless (and didn’t give much).
Work and Worship
1. Loyalty and Diligence: Diligence is a must. Loyalty is useless when the technology tree is full, so Diligence.
2. Incentive and intimidation: The required incentive not only changes the believer's loyalty from +5 to +7, but also your overall loyalty value from +5 to +7, which is very convenient to pull loyalty, but intimidation becomes more useless, because after increasing loyalty The upgrade itself can lead to higher work efficiency.
3. Construction and Enlightenment: The must-select construction piety technology tree is useless when it is full, and a BUFF is given after a ceremony. It is very satisfying when the building is completed in an instant. It is very useful in the later stage when building a large area. . (And completing the building will add a bunch of loyalty).
4.007 and vacation: no difference. The night time is very short, so the effect of 007 is actually not good. Taking a vacation has absolutely no side effects, but it makes you feel better inside.
(Although the believers will be resurrected by me and come back to work for me for several lifetimes, I am really kind to give them a day off).
Law and Order
1. Murder and Ascension: Must-choose Ascension If a villain can die by calling him over in the middle of the night and eating a fatal meal, why murder? Ascension is about collectively giving experience to villains to help them level up quickly, which is equivalent to improving work efficiency in disguise.
2. Fighting and getting married: No difference. If you don’t order to fight until death, no one will die.
3. Original sin and forgiveness: Recommend forgiveness. Generally speaking, there are no rebels, so it is good to get 10 faith every day for forgiveness. I don’t think you would shut down your villain and prevent him from working for no reason.
4. Agents and tax collectors: Agents are required. Money, P is not used (very little is given back). Agents can post to each other to improve their level.
Wealth
1. Blackmail and giving money: Must choose to give money. Blackmail you to pay 1 gold coin. If you have time to choose this option, it is better to directly fight the monsters in jihad. The monsters may give you more money. Giving money can improve the villain's experience a little bit, which is another more effective upgrade method besides blessings.
2. Materiality and falsehood: no difference. You basically don’t need either of them. The completion of the building itself will give you a lot of loyalty. What's more, there is another complete bill that covers the entire effect.
3. Divide Money and Wealth: You must choose Wealth. Wealth will give you hundreds at a time. If the total level is higher in the later stage, you will get thousands at a time. You will never have to worry about money. It is the bill with the highest priority for early development.
4. Buildings and Devotion: Must-select buildings. Buildings perfectly cover the two options at the second level, each building has +3 loyalty. Preaching makes you more loyal. Obviously construction takes precedence. After all, construction really requires repairing a quarry or lumberyard every day.
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