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Beginner's Start Tutorial in the Northern Lands

王林
王林Original
2024-08-24 18:32:07450browse

Northern Land is a survival adventure construction game with multiplayer online gameplay. It provides an excellent survival war gameplay theme and plays strategic adventures in the context of Nordic mythology. Many players are also challenged by this mysterious continent. I am very interested in adventure. In this issue, I will share with you the starting guide for beginners in the Northern Land!

Beginners Start Tutorial in the Northern Lands

Starting tutorial for the newbies in the Northern Land

First of all, collecting food is the most important thing at the beginning of the game, because food Even other resources are being consumed all the time, especially food, which interferes with the life and death of the tribe. Secondly, wood is not only needed for all buildings, but the game has a winter setting, and there are not many reserves. A cold winter will directly cool down. In the end, gold coins, although in the early stage There are few buildings and basically very little consumption, but after a period of time it is difficult to do more things without a certain amount of gold coins. Therefore, these three resources are in order of importance, and collection cannot be stopped as long as the game is ongoing. Not only that, this game also has some "interesting" settings:

1. Happiness value. Once it is lower than zero, the population will not grow and will stop development. It is a very hateful value. When it is above zero, no matter what you use All methods must be used to get him above 0. The simplest method is to occupy more territory. However, in most cases this value is also reduced due to large population. In fact, it can only be said to be very reasonable.

2. Technology. The technology of each tribe is almost the same. There are only 4 or 5 differences. In order to reflect the advantages of different races, there are three rows of technology. The first row is development, the second row is military, and the third row is military. The third row is economic. No matter what race, the first row is the most popular because it requires too many resources in the early stage. The second row is useless unless you play fast attack. The third row has a greater impact on gold coins in the early stage. It's small, so take your time, but you'll need it soon.

3. Military routes are the same for every tribe. Only one can be opened (two for the Snake tribe through the altar). There are also three routes. Each route has three functions and will be opened through battle. The first one is less practical. Turning on one will only increase the resistance by 10%, which is too little and cannot resist much damage. Turning on two will add a free guard. The most important thing is that the guard ability is too low and is of no use. Turning on three will make the enemy escape for three seconds. , not very useful

4. Population and Corps. If you want to develop, you must build more housing to accommodate more people. If you want more soldiers, you must build more barracks and increase the Corps. Although this is reasonable and reasonable, there is nothing to say, but it is relatively The annoying thing is that villagers are slow to build buildings, and they don't automatically go to another territory to build.

5. Upgrade, every building can be upgraded. No matter what, upgrading buildings must be popular in the mid-term. After all, it can increase production and increase capacity, but the price is a bit high, but the results are still worth it. In the latest version, the modification tools have been cancelled, and the forging system has been added for modification. This aspect also needs to be targeted in the mid-term, and the advantages can be reflected by maximizing a certain output as much as possible.

Although the settings of this game are not like these, as long as you understand these, there is basically no big problem.

The starting operation is nothing more than a few steps, building a house, cutting down trees, and scouting. No matter what, the scouts must discover the territory with natural resources (farmland, fish, deer) and then quickly colonize it and build the corresponding buildings. , those territories that are nothing special do not need to be colonized so quickly, because they are of little use, and resources are tight in the early stage. Secondly, no matter what race it is, it is necessary to get the "chief" out within a certain period of time in the game, because it is The only military unit with the strongest combat effectiveness, it is extremely important for territorial protection and expansion, and no matter what happens next, he will not be allowed to die in battle. If he cannot be defeated and retreats directly, he must not die.

Secondly, regarding building defense towers, I don’t recommend building towers in the early stage. Although it does make people feel safe, it is too expensive at 60 wood and 10 gold. It is too much to bear. It must be built in the mid-to-late stage, but don’t build it casually. It’s safe. There is no need for it in places where you are confronting the enemy, and there are dangerous places, such as the beach! The Crow tribe will always harass you, and the consequences of not building it will be serious.

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