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Today I bring you a guide to the lineup of Kong Xuan in "Chao Ge". The lineup consists of Kong Xuan, Shi Ji, and Wu Yunxian. The main general Kong Xuan's high group output and control, combined with double assists, make lineups with no defense or poor defense ability unable to fight back. In a state of chaos, enemy attacks often come back, and the enemy's buffs may be used by your own side. The overall output of the lineup is related to the enemy's chaotic state. There will be greater pressure when encountering teams with more prevention and control measures.
Kong Xuan lineup: Kong Xuan, Shi Ji, Wu Yunxian.
【Demon】Kong Xuan
*Arm Adaptability: Shield S, Spear S
*Spells: [Divine Light] [East Rising Power] [Five Colored Light]
[Demon] Shiji
* Arms Adaptability [Gun S, Shield S]
*Spells: [Godly Stone Flying][Stand Still][Strategy Unparalleled]
[Demon] Wuyunxian
*Arm Type Adaptability: Gun A, Shield A
*Spells: [Unpredictable] [Strive for extension] [Dark clouds press]
1. [Lineup matching ideas]
The lineup is a physical output lineup with the main player Kong Xuan as the single C. The main player Kong Xuan is The team's only output points, deputy generals Shi Ji and Wu Yunxian, have no output capabilities. The lineup takes into account both output and control. The main core mechanism is to exert a chaotic effect on the enemy (spells select targets without distinction). With the dual anti-pressure auxiliary, it can calmly deal with lineups with weak defense and control capabilities, so that the enemy's spells are constantly in the battle. If you beat up friendly troops, you will also suffer high group damage from Kong Xuan.
Kong Xuan’s first move is particularly important. He applies a state of fear before the enemy’s actions so that the enemy’s spells can choose the target without distinction. Therefore, Mo Qilin is chosen as the mount, so that the main general can have a stable first move. The spearman among the three generals has the highest adaptability. Choose the spearman as the military type. If you can upgrade the soldier talisman to the Tiger and Ben Army, the output will be greatly improved.
2. Analysis of Spell Matching
1. Leader-Kong Xuan
As the only output point in the team, the entire lineup is built around its inherent spells. The inherent spell "Divine Light" makes everyone except himself have a probability of entering a negative state. , when it is triggered again, it will cause high damage to the enemy who is already in chaos, relieve the chaos of the friend, and at the same time increase the damage caused. It is a very powerful spell that combines group control and damage. This spell also affects the spell selection of subsequent dual assists. The buff effects of the assists may also be applied to the enemy due to chaos. Therefore, subsequent assists should try to choose spells released in the preparation round to avoid being affected. For the remaining spells, choose "East Rising Tension" and "Five-Colored Light" two multiplier output spells to produce explosive output.
▲Spell diagram (the picture is the development version, the specifics are subject to the in-game version) ▲
2. Lieutenant-Shiji
The inherent spell "Godly Stone Flying" reduces enemy damage for three turns. In the fourth round, group chaos is applied, a powerful spell that is sure to be triggered at the beginning, which can provide Kong Xuan with output space. In the fourth round, group chaos is stably triggered to strengthen the lineup's damage capability. The spell "Unmoved" assists the powerful spells commonly used by gods to integrate control and treatment. The spell "Strategy Unparalleled" triggers friendly forces to compensate for damage after attacking, strengthening the general's output. The two main buff spells are released in the battle preparation round, avoiding the influence of Kong Xuan's inherent spells.
▲Spell diagram (the picture is the development version, please refer to the in-game version) ▲
3. Deputy General - Wu Yunxian
The inherent spell "Unpredictable Wind and Rain" will definitely be triggered to apply continuous effects to the whole team A life-protecting state for 8 rounds (when receiving fatal damage, you are immune to this damage, limited to 1 time), and at the same time, heal the entire team in the even-numbered rounds before 8 rounds. This spell is extremely profitable for long-term battle lineups, and the life-protecting state is miraculous when facing high-explosion lineups. The spell "Bend and Reach" reduces the damage taken by friendly troops. The above two spells are released during the battle preparation stage, avoiding the influence of Kong Xuan's inherent spells. "Dark Clouds Overwhelm" removes negative effects on friendly troops and heals them. The spell group as a whole is for restoration and protection, ensuring the output of the general.
▲Unpredictable - Spell Map (the picture is the development version, the specifics are subject to the in-game) ▲
3. Battle report analysis
It can be seen from the battle report that Kong Xuan played under the protection of double auxiliaries In addition to the explosive output, a variety of spell combinations that reduce the damage taken and the enemy's output greatly reduce the enemy's output ability. Facing an output lineup without defense and control means, it can crush the victory.
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