


Today (August 20, 2024), the highly anticipated new game "Black Myth: Goku" (PC/PlayStation 5) developed by Chinese game developer "Game Science" was released. For gamers who gather information about new games through gaming media and streaming game events, the English title ``Black Myth: Wukong'' may be more familiar. The first trailer was announced on August 20, 2020, so I'm sure many players have been waiting patiently.
In this article, we will provide a play report of "Black Myth: Goku", which has just been released. This preliminary play was using a key provided by Game Science, and was being played with the Steam version + gamepad.
Let's go to the world of Journey to the West
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"Black Myth: Goku" is an action RPG based on the Chinese novel "Journey to the West". ``Journey to the West'' is a motif in various Japanese works such as ``Dragon Ball,'' and can be said to be a familiar and familiar theme. However, even though it is called "Journey to the West," the basic information is that the main character is a monkey monster named
"Son Goku"
, that his weapon is a Nyoi stick, and that the story is about a journey to Tenjiku. Although it is widely known, there may not be many opportunities to see it actually being treated as a work in China. In fact, I was able to play this game, which is a Chinese game, with a fresh feeling.
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The main character is not ``Goku'' in the title, but a being called ``Tenmeijin'' . To the extent that I played the game, his relationship with Son Goku remained a mystery, and it was never stated clearly what his purpose was, but as you play the game, you'll probably gradually learn that. Things should become clear. The story is different from "Journey to the West," at least as far as I know, and I'm really curious about whether famous characters from "Journey to the West" like
Sha Gojyo
, Pig Hakkai, and Sanzo Hoshi will appear. is.
The designs of the bosses and enemies on the field are also rich in variation, giving the game a fresh feel as it has a different atmosphere from domestically produced games. The names of the enemies are all cool, and if you look into them, you'll find that there are a lot of characters that are based on them, so you can learn a lot. For example, "Reikyoshi" shown in the screenshot is a character that first appeared in "Zoku Journey to the West" . By the way, ``Journey to the West Zoku'' seems to be a sequel to ``Journey to the West'' that was written without permission... which is interesting. The enemy's attack methods are also very varied, such as summoning poisonous snakes and manipulating water, and it's full of flavor. There were many scenes where flashy attack actions that made me laugh out of the blue left me flustered and unable to react, but those experiences were also fun. In particular, the battle with the boss "Black Wind King" , who has the ability to ``change into the wind'', was very tense, and I was very surprised because he would suddenly disappear and reappear, and it had the dynamic nature of a boss battle. . There are patterns where you can see the relationship between the boss enemies, such as subordinates of the boss or brothers, and conversations like ``You did a great job with that guy'' will occur where you can feel the relationship between the bosses too. The appeal of this work is that even a single battle can feel like a story.
Also, if there is something you don't understand while playing, or if you want to dig deeper to find out more information, you can use the journal-like function called "Yuki". ``Journey'' has illustrations that look like old Chinese books, and the explanatory text is elaborate, so it's quite interesting just to look at it. It's a good deal because you can learn about Journey to the West and Chinese culture while playing the game. If there's a monster or character you're particularly interested in, there's usually a source for it, so my recommended way to play is to search for it separately as you progress through the game. When you find something you don't understand or are interested in, I think the best part of playing a game with an unfamiliar worldview is to look it up and deepen your understanding. By doing so, you'll be able to enjoy the game even more deeply, and you'll also deepen your understanding of the culture, so it's a win-win. Various and fulfilling boss battles
Vitality (so-called hit points), Fortune (resources for using special techniques), and Stamina (similar to the concept of stamina found in other games). ). Also, the gourd mark at the bottom left of the gauge represents the remaining amount of recovery items. The name is proprietary and somewhat unintuitive, but it's not overly complicated. If you've played similar 3D action games, you'll feel right at home.
``Category'' . By holding down a button or performing a specific attack action, you can accumulate ``clubs'' (displayed at the bottom right of the screen), and when you consume the clumps, you can unleash a powerful attack. At first, I didn't really understand the meaning and couldn't use it well, but as soon as I got used to it, I was able to enjoy the exhilarating action. In boss battles and the like, you can break the opponent's stance by hitting them with attacks that consume your staff at specific times, creating opportunities to deal huge damage all at once.
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The above is the detailed content of [Play Report] Enjoy a passionate action experience in the beautiful world of Journey to the West. 'Black Myth: Goku' released today is a work that is very satisfying in terms of world view and graphics [PR]. For more information, please follow other related articles on the PHP Chinese website!

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