Home >Mobile Game Tutorial >Mobile Game Guide >Creation and Magic How to Enter the Hall of Valor Creation and Magic Hall of Valor Gameplay Overview
In "Creation and Magic", the gameplay of the Temple of Valor is rich and diverse, covering golem equipment, ancient special attack enchanted stones, commercial streets and cards. The card gameplay is simple and easy to learn, but winning depends more on luck. The commercial street gameplay focuses on city-state homes. Set up stalls to operate milk tea shops, blind box shops or barber shops within a limited time to experience a different kind of business fun. For more details about golem equipment and ancient special attack enchanted stones, please pay attention to the follow-up in-depth analysis of php editor Xinyi.
General store opening hours are from 7pm to 11pm every Thursday to Sunday. Those who can't afford a city-state home can only be a customer, go in and buy and that's it. The following focuses on the new parts and enchanting stones of the golem. The golem has a new set of armor and two types of weapons. The materials required for the armor are a total of three hundred threads of destiny, ancient silver coins, and banyan wood.
Silver coins and banyan trees can be obtained by defeating the penguins in Valhalla and cutting dragon leaf figs. Threads of Destiny can be obtained by defeating the Valkyrie. The main thing is Valkyrie's God Core, which needs to be obtained by fighting the elite monsters of Valkyrie. Because this is basically a must-have, it is very cheap on the exchange, so you can just buy it directly if you are too lazy to call.
The Valkyrie suit is very worth making. After all, it will significantly improve all aspects after wearing it, and the materials themselves are not expensive. Especially the head and feet. The head increases the usage time, but the battery life remains unchanged at ten minutes. However, the summoner time has been increased from fifteen seconds to twenty-three seconds, which is an epic improvement. Eight more seconds in melee countermeasures can greatly improve the survival rate.
In addition, the speed of the golem has been further accelerated, adding another 350 speed points compared to the old parts. This speed is too high, so don’t waste it. The two new weapons are Gungnir and the spear. There is also another one called the World Tree Wall, which is a shield.
The spear is a single-target damage weapon. Throwing it requires charging. If it hits, it can imprison the enemy unit for one second. At first glance, this effect seems very ordinary. Who can be imprisoned in one second? Actual combat is even more explosive. The spear itself is very small, making it difficult to aim at a moving target.
Such a large model is about the size of an arrow. The player repeatedly jumps in front of the golem. To be honest, this gun can't do anything to the opponent. Although the golem can move during the throwing process, the golem itself blocks the field of view, probably covering half of the sky.
The only point worth mentioning is that the golem can shoot enemies up to fourteen farmland grids away. The range is probably a bit stronger than the second generation sniper bow, but my assessment is that it is still useless. Isn't it better to use a magic staff than this? It is still recommended that everyone get a knife. This weapon is not recommended for everyone. It is a waste of materials.
After the World Tree Wall is turned on, a shield effect will be generated around the golem, which can increase defense by eight plus thirty-two points, which translates into ten points of physical damage resistance. The sickle cuts directly, dealing more than 20 to 30 damage. After firing, the damage is immediately reduced to more than a dozen points.
It is worth mentioning that after turning it on, it will only increase your defense, but not your rune magic defense or pet magic defense. Therefore, this defense improvement is of little use to rune magic and spell damage pets. In addition, during the activation stage of the skill, the movement speed will be reduced by 50%, and the golem will be like an elephant.
The advantage is that it can really resist physical damage. After turning on the golem in melee and anti-riot, you can immediately click the shield. It is very tenable, but it is useless for peace. So the summary of the golem weapons this time is that they are basically for PVP. The weapons are similar to the golem version of bows and arrows with one-second imprisonment. The disadvantages are that the control time is too short, it is difficult to hit, the single target is damaged and the field of view is blocked, so it is not recommended to use it.
Armor can provide physical damage reduction and can be used in melee, but it is of no use in peace. Finally, there is the newly released enchantment stone, which can be enchanted to weapons to gain ancient damage bonus. Enchant armor to gain ancient damage resistance. Just like curses and machines, there are currently three ways to obtain them. The first is a probability of getting silver coins through lottery, the second is a probability of getting it by opening the small treasure box in Valhalla, and the third is a probability of getting it by defeating the black dragon boss and opening the box.
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