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Details of thunderbolt attribute skills in 'Fantasy Dragon Wars'

王林
王林Original
2024-08-22 12:05:37830browse

The Dragon Wars game adopts the Q version design style, which cleverly combines the magnificence of the magical world with the cuteness of the characters, creating a visual world that is both relaxing and fascinating. The thunderbolts in the game are located in the desert and have a colorful critical strike seal. Below are the details of the thunderbolt attribute skills in "Dragon Wars" brought to you by the editor of 3DM. Friends who are interested should take a look.

Details of thunderbolt attribute skills in Fantasy Dragon Wars

Details of thunderbolt attribute skills in "The Legend of the Dragon"

Thunderbolt

Attribute: Light magic

Positioning: Desert colorful critical seal

The biography of the dragon

A dragon with strong wing power, Because of the high-voltage electricity circulating throughout the body, touching thunderbolts is an act of suicide for people

Details of thunderbolt attribute skills in Fantasy Dragon Wars

Details of thunderbolt attribute skills in Fantasy Dragon Wars

First skill: Lightning Impact

Type: Active skill

Detonate lightning in the enemy crowd, against All enemies cause 127% magic damage, and have a 50% chance of being in the [Electric Shock] state, which lasts for 3 rounds;

When attacked in the [Electric Shock] state, an additional 10% of Pierre's attack power will be added to the damage.

Cooling down for 4 rounds, the 1st Released in turn

[Electric shock] When the unit with this status is attacked once, it will lose an additional health value of [caster's attack power * 10%], lasting for 3 rounds

Second skill: Lightning possession

Type: Passive skill

Strengthen yourself, attack increased by 40%, life increased by 20%, speed increased by 30 points

No cooling time

Third skill: Golden Lightning Strike

Type: Active skill

Call lightning, causing 150% damage to all enemies Magic damage, there is a 45% chance of adding [Paralysis] to the target in the [Electrocution] state, there is still a 20% chance of adding the [Paralysis] state to the enemy who is not [Electrocution], lasts for 2 rounds, cools down for 4 rounds, 2nd Released in turn

[Paralysis]

The unit with this status cannot move, lasting for 2 turns

Fourth skill: Lightning Seal

Type: Passive skill

Skill [Golden Lightning Strike] 50% probability of attaching [Seal] to the target Status, the sealed target cannot critically hit

No cooling time

[Seal] Units with this status cannot produce critical hits, and passive skills cannot be triggered, lasting 2 rounds

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