


How to increase the burning level in Journey to Immortality. Guide to the Burning Style of Dragon in Journey to Immortality.
Immortal Journey Demonic Dragon Burning Style Strategy: Abnormal Damage Stream Gameplay In the Immortal Journey, the Demonic Dragon Burning style is famous for its abnormal damage. Although Demon Dragon has been enhanced many times, the overall performance of this genre is still at the T2 level. In order to increase the intensity of the Magic Dragon Burning Stream, PHP editor Yuzai brings you a detailed strategy. This guide will provide an in-depth analysis of the abnormal damage mechanism, provide equipment matching, skill selection and gameplay experience to help you create a powerful Dragon Burning style character.
# 🎜 🎜#
#🎜 🎜#Body: Light armor recast attributes: luck, attack, full resistance, dodge, etc.
Feet: Soft boots recast attributes: luck, full resistance, damage reduction, etc.
# 🎜🎜#Hands: Gauntlet recast attributes: damage increase, enhanced attack, critical hit rate, etc.Jewelry: Pendant recast attributes: symptom damage, critical hit rate, fire attribute damage, etc.#🎜🎜 #Belt: sash recast attributes: damage increase, damage reduction, etc.
Back: shawl recast attributes: symptom damage, damage increase, fire attribute damage, etc.
# 🎜🎜#Weapon: Son of Fire Recast Attributes: symptom damage, enhanced attack, critical hit rate, etc. Regarding the weapon choice of Son of Fire or Black Iron: Black Iron added The 50% attack only takes effect on weapon whiteboard attacks. For example, for the level 140 Ascendant Demonic Dragon Wings, whether you strengthen it by +20 or +0, the attack provided by Black Iron is always 600-800 attack, and the global damage gain is about 5%. The Son of Fire increases fire damage by 27%. Even if your basic fire damage has reached 200+, it can still provide no less than 10% benefit. To sum up, Son of Fire is the only choice. 3. Career and skill selection
In the first turn skill, The only skills with competitive damage are Half Moon Slash and Fire Rat. Let’s compare the two below
Assume that the target monsters are less than or equal to three
②Skyfire CD-2s, which reduces my Skyfire CD from 5.5s to 3.6s. This will affect the effect of the magic dragon's five-star weapon. "After using [Skyfire], all allies' attack increases by 30%. This attack bonus Decay to 0% within 6 seconds", increasing the full attack amplification from 16.25% to 21%. In addition, Skyfire's skill damage will also be increased. The above factors combined are approximately equivalent to an independent damage increase of 5% (the calculation process is omitted)
③The Fire Rat itself can provide 2% damage
To sum up, a skill like the Fire Rat can provide us with an increase of approximately 11% Injury
Then the conclusion is obvious. Even within three targets, Fire Rat is still better than Half Moon Slash
2. Second turn: Deacon skill selection: None
Choose Deacon to bless the passive. Simple and crude 10% damage increase.
Instead of choosing magic shield, with the support of the soul godhead, we have a shield that is close to full health at the beginning.
The reason why you don’t choose battlefield awakening is because when your blood volume drops below 50%, you are already a dead person...
3. Third turn: Soul user skill selection: Cold Breath (required), Liberation of Ghosts and Gods (Recommended and optional)
Breath of Yin and Cold must be chosen, it is the basis of survival, everyone who has used it will say it is good
The Liberation of Ghosts and Gods is a front-line summon, it has good resistance to attacks, and can protect your body very effectively . As long as you don't pursue extreme damage, I recommend bringing Ghosts and Gods Liberation. The disadvantage is that there is no output tag, sacrificing 8% damage increase.
4. Turn 4: True Dragon Skill selection: Black Dragon (optional)
Choose True Dragon for the passive purpose of True Dragon Coming to the World, to solve the problem of being unable to burn enemies in the back row in 5th and 6th target battles. When there are four controllable enemies within four targets, you can choose the fourth career change instead of using the real dragon, and instead choose ① Hand of God: carry the angel descending skill to increase global damage, ② Netherworld: carry the moon shadow instant strike specialization for single use Target Combat ③ Oracle: Sanctuary passive is suitable for many other professions such as pvp. This is also the reason why I put the true dragon in the fourth rank instead of the sub-class.
5. Sub-professional: God of War Skill selection: None
Choose God of War for the passive purpose of rampage. After being strengthened in recent versions, rampage can already provide 20% damage bonus, 5% critical hit rate and 5% Blood-sucking can also free up an active skill slot, which perfectly replaces the previous Angel's Descending (Hand of God) and Moon Shadow Instant Strike (Netherworld). Therefore, we can use the God of War as a permanent sub-class.
6. Star Map Skills: Celestial Fall, Water Element, etc. (optional)
Since the burning flow active skills are rich, the only ones that must be brought are Fire Rat and Cold Breath, so we can focus more on the active skills of the Star Map . Among them, the water element has an excellent (?) ability to clear debuffs, and its hardness is moderate, which can share the pressure on the main body. Coupled with the output tag, it can increase the damage by 8%, so I chose the water element. How to choose is a matter of personal opinion, so I won’t go into details here.
Four. Godhead
My choice is 3 Flames 3 Souls 2 Time 1 Day
Godhead:
①Flame
Must be selected, no explanation
②Soul
Excellent opening shield, excellent every level 18% damage increase, excellent 9% damage reduction per level. It tastes better when paired with Cold Breath
③Time
Since the burning flow takes 15-20 seconds to superimpose the burning, it is slow to deal with this kind of damage and survive. For a genre with high ability, the timing is undoubtedly very suitable
④Sunlight
Used with Time Godhead and Burning Flow, it is a perfect match, which makes up for the problem of damage gap at the beginning
⑤Shadow
Level one is enough, three The level auxiliary godhead can reduce the resistance of all enemies by 15%, and the benefits are extremely high
⑥Holy
Either do not choose it, or go to level three, which is equivalent to 14% damage increase per level and 11% damage reduction per level
⑥Frost
The first level benefit is good
⑦Moonlight
The cooling benefit is almost 0 for the burning flow, and the survival contribution is almost zero, but the 17.5% damage increase per level of Moonlight is not bad, so it is good for racing Choice (who will race with burning flow?)
auxiliary godhead:
①fire
burning layer +9, no explanation
②time
infinite stacks, even the BOSS is scared after seeing it
5. Runes
In this section, I only mention two runes that are particularly suitable for burning flow
1. Reincarnation Timing (required)
Example: Three consecutive holes in reincarnation timing can +3 the maximum number of burning layers, and five consecutive holes can + 5. The maximum number of burning layers
Whether it is the cost-effectiveness of low-connected holes or the upper limit of income of five-connected holes, it has become a must-have rune for the burning flow
2. Purgatory (required)
The fixed attributes of purgatory are The enemy has -5% fire attribute resistance, so installing it on a double hole is undoubtedly better than other damage increasing runes
The above is the detailed content of How to increase the burning level in Journey to Immortality. Guide to the Burning Style of Dragon in Journey to Immortality.. For more information, please follow other related articles on the PHP Chinese website!

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