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Awakening of Ten Thousand Dragons Field Strategy: Strategic Showdown, Legion Battle In this strategic war game called Awakening of Ten Thousand Dragons, field battle is a challenge that players cannot miss. Facing a vast battlefield and diverse arms, how to win? In this issue, PHP editor Xigua will bring you a comprehensive strategy for the Awakening of Ten Thousand Dragons field battle. From lineup matching, unit restraint to tactical application, we will explain different field play methods in detail to help you become a strategic master on the battlefield. Please continue reading to learn more about the secrets of the Awakening of Ten Thousand Dragons field battle, master the strategic confrontation, and enjoy the fun of legion competition!
1. When fighting in the wild, the core skill is to move by jumping across fields and cities, so as to achieve positional pull. City jumping and field jumping mean that when the player team is close to a friendly castle or friendly land, it will move for a short period of time and enter the interior. During this period, the opponent will lose the target. I believe everyone has already figured out the scene when they see this, which is to use this extreme pulling method to make the opponent continuously lose the target, so that it is difficult for the opponent to deal damage.
2. This is especially true for long-range troops. For example, when the opponent's cavalry sprints, we can directly avoid it through this technique. Such techniques are not only used in the process of evasion, but also in attacking the opponent within our advantage range. Make good use of jumping fields or jumping cities to achieve rapid displacement, so that you can block the opponent's way faster. This is especially true for long-range professions such as mages and shooters. Through careful operation and continuous jumping, the output is always in a suitable and safe position. Even if it is used for traveling, it can save some time than not skipping.
3. During the field battle, each unit must bring into play its own characteristics. Of course, the infantry rushes forward to take damage, block the opponent's cavalry charge, and cover the output of long-range units. The long-range shooter should hide behind the infantry and use his maximum output range to attack the opponent. The cavalry is actually a unit that tests operation. If there is no large-scale crushing on our side, then the cavalry is not suitable to appear on the front. If you are more confident about your cavalry team, you can try to sneak around and attack the opponent's back row.
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