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In the upcoming Chinese version of "Sword and Knights", players will be able to control six characters, among which Larson's gameplay and weapon selection have attracted much attention. Next, php editor Shinichi will lead you to have an in-depth understanding of Larson's career strategy, explore his skills, combo skills, and the best choice of Gran weapons. Let’s explore the unique charm of Larson of the Sword and Knights and master his powerful strength in battle!
1. Brief career review
Although he is a male protagonist, his versatility is not high. If it is a fire attribute, it is not as good as the fire spell, because the warrior is flat It is not as good as a tank, and its output is not as good as a mage. If you draw an exclusive SSR Gran weapon in the early stage, you can practice it as a male protagonist. You can also practice it if you draw a lot of exclusive SRs.
2. Gran Weapon Recommendation
Since the SSR, SR, and R warriors have only 4 Gran Weapons, which means that the warriors graduate with only 4 SSR Gran Weapons, so the main ones here are It is to display the Gran weapons worn by warriors in a prioritized manner.
[Must-have SSR] Ingrid and Magnu
are two must-have SSRs for warriors. You must practice them if you get them. They are also graduate-level SSRs. Among them, Ingrid is a transformation type, and Magnu is a ultimate move type.
Ingrid’s normal skills will cause damage while also increasing the damage of normal attacks. After the transformation of the ultimate skill, you will be invincible for 3 seconds. The normal attack speed will be increased, the attack power will be greatly improved, and it will cause continuous damage to the surroundings. Moreover, it lasts for 30 seconds. It is a powerful tool for team play. It happens that the initial up pool of the game is also up. If you draw Ingrid, the core of the game will be warriors in the early stage. It will be very comfortable whether pushing the map or climbing the tower.
Magnu has a very excellent skill module. Each common skill and ultimate move can increase the very scarce attribute in the early stage - critical hit rate. Passive skills can also increase the attack power of all characters in the team by 10%. , is one of the graduation gran weapons for warriors, but the initial up pool does not have this SSR, so it can be drawn from the general pool. It just so happens that most of the 280 draws given to novices are from the general pool. If you draw this SSR from the general pool, you can also train as a warrior.
[Transitional SR] Prola, Priya
Here are two more useful SR Gran weapons recommended.
The first Prola's skill can increase defense. If you have a warrior in the current row in the early stage, it is necessary to practice it. Priya's skill is blood-sucking. The amount of blood-sucking depends on the damage caused by the skill. These two SRs can give the warrior some skills in the early stage. With more frankness, he can serve as the front row, and the remaining two role slots can safely lead the output.
3. Artifact Recommendation
(Since the warrior arena is very weak, it is not recommended to enter the arena. Here we mainly recommend pve artifacts)
Since the artifacts only have different entries, essentially Pure numerical values, so only specific entries are recommended here.
The main attributes of PVE artifacts are: increased attack power, increased critical hit rate, increased critical hit damage, and increased damage to BOSS.
When the critical hit rate is low, the critical hit damage increase can be replaced by an X attribute damage increase, or a restrained damage increase. When fighting non-BOSS units, you can change the BOSS damage to That one)
If you use warriors as the output position, just consider the entries that the PVE artifact mentioned earlier should have. If you want the warrior to be more meaty, you can bring some defensive entries, such as reducing, adding defense, Add life, etc.
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