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Are you still worried about the level challenges of "Wives vs. Minotaur"? Come and take a look at the complete guide to clearing this pixel card mobile game brought by php editor Yuzi! This guide will introduce each level in the game in detail, including strategy techniques, lineup matching, etc., to help you successfully get through the pioneering period.
"Wives vs. Minotaur" All Chapters Complete Guide | |||
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 |
Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 |
Chapter 9 | Chapter 10 | Chapter 11 | Twelve Chapter |
Chapter 1: Battle on Fengqing Island
In the invasion of levels 1-5 of the game, the Void Tower will condense a light ball every 20 seconds. The light ball Damage taken by defense towers will be recorded. After 5 seconds, the light ball's damage will be increased to 1.5 times the total damage received, and it will directly attack your own defense tower. Notice! At the end of levels 1-10 of the game, the cooling time of the void tower skill is faster, and a light ball will be condensed every 10 seconds. The damage of the light ball is increased to 2 times the total damage received!
Coping strategy deck configuration:
Carrying "Defend" will make our defense tower immune to all damage for 3 seconds. Find the right time for the Void Tower to release its skills, defend and avoid damage.
You will get two sticks in the early stage. Don’t rush to combine them now. You can add two of the same skills to the deck. You can put two one-star sticks into the deck to increase the probability of drawing key cards and prevent them from overturning and wasting precious waste of land reclamation energy.
At the same time, you can also choose to carry "Urgent War Drum", the only tactical card in the current version that can increase the offensive rhythm. You can get it after passing the novice tutorial. You can seize the opportunity to use this card after clearing monsters in the midfield or releasing the skill tower. A skill card increases the team's attack rhythm and quickly rushes away enemy defense towers during the cooldown period.
Chapter 2: Set Sail! Ripples
In levels 2-5 of the Pirates game, the Prism Tower will randomly condense one of the four-color attribute light balls every 20 seconds, and start an 8-second countdown. If the corresponding attribute color is not played before the end of the countdown If the follower card is absorbed, the Prism Tower will cause an attack damage of 50 points to all friendly units after the countdown ends.
In levels 2-10 of the game, the cooldown time of the Prism Tower skill will be shortened to 10 seconds.
Coping strategy deck configuration:
Carry all attribute follower cards in a balanced manner to ensure that when the light ball appears, you can quickly react and play the follower card with the corresponding attribute color.
You don’t need to pursue three stars for 2-5. After the Hanging City is unlocked, there will be a chance to spawn the power of "Elemental Power". It is cheap and affordable. You can buy 2-3 Elemental Powers to combine them into characters and add them to the deck, because the elements are Power can give the character four attributes, so as long as you play this character, you can stably pass through this four-color light ball mechanism. At the same time, pay attention to choosing low-star cards to synthesize power, because the character will be directly destroyed by the mechanism after it falls on the field, so the low-star Consuming cards will not have much impact on frontline combat power
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