>>Related strategies: Chapter 3 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 "Wives vs. Tauren" Chapter 4 Clearance Guide Chapter 4: Lost on the Edge of Kirishima In the game level 4-5 of the Blue Tower, the disarming tower will cause "disarm" to the units within the range. Followers affected by the disarming effect will not be able to attack for 5 seconds, disarm tower skills every 20 seconds"/> >>Related strategies: Chapter 3 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12 "Wives vs. Tauren" Chapter 4 Clearance Guide Chapter 4: Lost on the Edge of Kirishima In the game level 4-5 of the Blue Tower, the disarming tower will cause "disarm" to the units within the range. Followers affected by the disarming effect will not be able to attack for 5 seconds, disarm tower skills every 20 seconds">
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How to clear Chapter 4 of "Wives vs. Minotaur" Lost on the Edge of Kirishima with three stars? PHP editor Strawberry brings you a detailed guide to help new players successfully open up the land and quickly master the skills to clear the level. This article will introduce in detail the level difficulty, clearance steps, and three-star conditions in Chapter 4 to help players easily pass the level and achieve good results during the land reclamation period.
>>>Related strategies: Chapter 3|Chapter 5|Chapter 6|Chapter 7|Chapter 8|Chapter 9|Chapter 10|Chapter 11|Chapter 12
Chapter 4: Lost on the edge of Kirishima
In the game level 4-5 of the Cang Tower, the disarming tower will attack units within range Causes "Disarm", and the followers affected by the disarm effect will be unable to attack for 5 seconds. The skill of the disarm tower will be triggered every 20 seconds!
In levels 4-10 of Mist Crossing, the "disarm" effect of the disarm tower will be triggered once every 10 seconds!
Countermeasures
In terms of deck configuration: Choose "tank equipment" with higher blood volume as a human shield to resist the tower, and use the remote units in the back row to output the defense tower outside the disarm range.
Power Card Recommendation:
"Warring Legion" aura: Makes all friendly followers within 5 yards immune to disarming effects.
"Backup Dagger" power: This follower has a 50% chance of being immune to the disarming effect.
Spell card recommendation:
"Restoration Barrier" spell: Summon a recovery barrier to heal all our units by 4 health points every 0.5 seconds for 5 seconds.
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