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Question: Want to experience the fun of an anti-damage Cavalry deck, but don’t know how to build it? Brief description: PHP editor Apple brings the anti-damage knight deck construction guide in "Wives vs. Minotaur", detailing its mechanism, applicability and construction methods. Guided reading: If you want to understand the secrets of the anti-damage Cavalry deck and improve your gaming experience, please continue reading!
1. [Blood boiling level 3] activation: Start first at the beginning. This BUFF has no time limit. If the conditions are met, you can play in this game It will take effect permanently within the game, and the trigger card is also very suitable for starting the game, but it is best to keep a high-level knight in your hand to prepare for the projection. The star level of this skill card should be as high as possible. The higher the star level, the higher the tankiness of the construction. However, considering the DeBuff of 3 times the damage taken by the unit of [Projection Magic], 1-star [Hot-Blooded] can also meet the construction requirements, but the tankiness is Slightly worse.
2. [Projection Magic Level 3] Activate: Use the high-level knights in your hand to activate [Projection Magic], but be careful to prioritize the wet nurse before the projection unit lands on the battlefield to prevent subsequent raging fire. The nanny fills up a certain unit of blood, which invalidates the [Blood Boiling] effect.
3. [Burning Fire]: After the projection lands, play the raging fire as soon as possible, and use the AOE damage effect to activate the blood boiling. In the current version, this skill card requires a 1-star card to form various lineups around [Hot Blood Boiling]. , the buff can be activated at lower damage.
4. [Double Return Level 3]: It is essentially the core skill card of this build. It uses a large number of high-health units to land on the field to maximize the counter-injury effect, because [Double Return] is the only one for this build. There are Buff cards with limited time limit, so the star level of the skill card determines the upper limit of the lineup. The higher the star level, the longer the [Double Return] effect lasts.
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