Home  >  Article  >  Backend Development  >  The one about a chess board

The one about a chess board

WBOY
WBOYOriginal
2024-08-12 18:32:32698browse

Weekly Challenge 281

Sorry for being MIA over the last few weeks. I've moved house and a new job, so haven't had a chance to partake in the challenges over this time.

Each week Mohammad S. Anwar sends out The Weekly Challenge, a chance for all of us to come up with solutions to two weekly tasks. My solutions are written in Python first, and then converted to Perl. It's a great way for us all to practice some coding.

Challenge, My solutions

Task 1: Check Color

Task

You are given coordinates, a string that represents the coordinates of a square of the chessboard as shown below:

The one about a chess board

Write a script to return true if the square is light, and false if the square is dark.

My solution

This is relatively straight forward. The first thing I do is check that the provided position is valid (first character is a-h and the second character is between 1 and 8).

I then check if the first letter is a, c, e or g and the number is even, or the first letter is b, d, f or h and the number is odd, return true. Otherwise return false.

def check_color(coords: str) -> bool:
    if not re.search('^[a-h][1-8]$', coords):
        raise ValueError('Not a valid chess coordinate!')

    if coords[0] in ('a', 'c', 'e', 'g') and int(coords[1]) % 2 == 0:
        return True
    if coords[0] in ('b', 'd', 'f', 'h') and int(coords[1]) % 2 == 1:
        return True
    return False

Examples

$ ./ch-1.py d3
true

$ ./ch-1.py g5
false

$ ./ch-1.py e6
true

Task 2: Knight’s Move

Task

A Knight in chess can move from its current position to any square two rows or columns plus one column or row away. So in the diagram below, if it starts a S, it can move to any of the squares marked E.

The one about a chess board

Write a script which takes a starting position and an ending position and calculates the least number of moves required.

My solution

This one is more detailed. I start with the follow variables:

  • deltas is a tuples of lists (array of arrays in Perl) with the eight ways the knight can move from its current position.
  • target is the cell that we want to reach. For this I convert the first letter to a number from one to 8. It's stored as a tuple, the first value is the column and the second value is the row.
  • moves is the number of moves made and starts at one.
  • seen is a list of cells we have already visited.
  • coords is a list of current positions of a knight. It starts with the starting coordinate.
def knights_move(start_coord: str, end_coord: str) -> int:
    for coord in (start_coord, end_coord):
        if not re.search('^[a-h][1-8]$', coord):
            raise ValueError(
                f'The position {coord} is not a valid chess coordinate!')

    deltas = ([2, 1], [2, -1], [-2, 1], [-2, -1],
              [1, 2], [1, -2], [-1, 2], [-1, -2])
    coords = [convert_coord_to_list(start_coord)]
    target = convert_coord_to_list(end_coord)
    moves = 1
    seen = []

I then have a double loop of the current coords list and the deltas list. A set a variable new_pos that represents the new coordinates for the knight. If this leads to a position outside the board or a coordinate we've already been to, I skip it. If it lands on the target, I return the moves value.

After the loop, I reset the coords list to the coordinates collected through the iterations, and increment the moves value by one. This continues until we hit the target coordinate.

    while True:
        new_coords = []

        for coord in coords:
            for delta in deltas:
                new_pos = (coord[0] + delta[0], coord[1] + delta[1])

                if not 0 < new_pos[0] < 9 or not 0 < new_pos[1] < 9 or new_pos in seen:
                    continue

                if new_pos == target:
                    return moves

                new_coords.append(new_pos)
                seen.append(new_pos)

        coords = new_coords
        moves += 1

Examples

$ ./ch-2.py g2 a8
4

$ ./ch-2.py g2 h2
3

The above is the detailed content of The one about a chess board. For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Previous article:Python Loops 2Next article:Python Loops 2