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"Codename Meat Pigeon" copy gameplay rules

王林
王林Original
2024-08-09 13:32:38767browse

Question: After many Roguelike games became popular, a multiplayer Roguelike survival strategy combat mobile game appeared on the market. Did you know? Simple explanation: Built with a 3D engine, it has a great sense of immersion, and more gameplay is waiting for you to experience! Guided reading: If you also want to know the specific copy gameplay rules of this "Codename Meat Pigeon" mobile game, please continue reading the detailed guide brought to you by php editor Baicao.

Codename Meat Pigeon copy gameplay rules

"Codename Meat Pigeon" copy gameplay rules

1. The game does not start with full health every time you enter a battle with a monster, but continues the next battle with the health after the previous battle, so Battery life and status preservation are still very important. Remember this. After each battle is won, regardless of whether there are other means of increasing blood, a certain amount of blood will be returned according to the character's "recovery" value. The initial low-level Qimo's "recovery" seems to be 6, which means that after each battle is won, at least a certain amount of blood will be returned. 6 points of blood. Other means of restoring blood include life potions, dragon blood, expired potions in consumables (note that "knowledge" will affect the number of poison layers you add), and many treasures (among them, I personally feel that bat teeth are the most practical and restore the most blood. , but it still depends on your card construction).

2. After entering the battle, first decide which side will draw cards first based on the speed of both parties. If the speed is the same, the attacking side will go first. This rule is universal in any battle. If you take the first move, you will have a great advantage, and you can even directly One round ends, so when you choose negative effects to get crystals, you would rather not choose the deceleration option than the deceleration option.

3. The card pile is divided into a draw pile, a discard pile, a graveyard, and a hand card. At the beginning, except for consuming the brand, the rest are in the draw pile. 3 cards are randomly drawn into the hand (most of the time, 3 cards, subject to various factors. The influence of various factors will increase or decrease). If a used card has "Remove" written on it, it will go to the graveyard after being used once. It will not be drawn again in this battle. If you want to use it again, you must use the "Recall" card. It takes back cards from the hand. There are also some cards that can move cards that are not originally removed to the graveyard, such as the hunter's "Strafing", the mage's "Calm", "Clear Mind", and "Energy Pour", as well as a skill card of the monster Polite Frog, and the boss Corresponding to the "slap" of the Dragon Princess, there are also some ways to prevent the cards from being removed or brought back from the cemetery, such as the bull temper in the task/talent, such as after the hunter uses "Hunter Smell", those monsters in the cemetery will be Removed physical attack cards that do not have the "remove" attribute are returned to the discard pile. Cards that do not have the "remove" attribute will be put into the discard pile after being used. When the cards in your draw pile are used up, a shuffle will be triggered. All the cards in the discard pile will be returned to the draw pile and a new round will begin. .

Codename Meat Pigeon copy gameplay rules

4. In terms of causing damage, you mainly rely on figures, treasures, cards, and consumables. Some talents can also assist in dealing damage. The damage of figures and treasures is optimal, because many figures and some treasures (such as obsidian crystals) will not trigger various mechanisms of monsters, such as undead contracts, burning cabbage heads, cabbage heads, etc. , I guess the damage method of "reducing life" is stronger. Card damage is divided into effect damage and attack damage. The damage value of the effect damage is fixed, so there will be no such situation as "the attribute is too low and there is no damage", and some effect damage is penetrating and can ignore the shield. Typically, marks such as burning, electric shock, and poisoning cause effect damage, but electric shock is a very special effect damage, which will be discussed later. Attack damage consists of physical damage and magic damage. Attack damage can be high or low and is not fixed. It is affected by the attack and defense coefficients (four percentages during combat, the first is the physical attack coefficient, and the second is the magic coefficient). It can be critical (damage Multiply by 2), it can be dodged (that is, it does no damage), and what’s even more annoying is that it will trigger the “attack immunity” of thorns, fire thorns, and dolphins, etc., so the attack damage is more limited. As for consumables to deal damage, there is not much to say. They are not used much in the dungeon because there are too few consumables, so Abyss will use consumables to deal damage in the last few floors.

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