Investing in Android development can yield a huge device market share, expanded market reach, and high return on investment.
With over 6.8 billion smartphone users worldwide. Android holds approximately 70% of the global market share, translating to about 4.76 billion users, finding your niche is within reach. It's all about producing high-quality, fast applications.
Ionic, with native web components, enables you to achieve performant and high-quality Android apps using familiar tools like HTML, JavaScript, and CSS, while tapping into native functionalities with Capacitor.
This is more than just a tutorial on Ionic; it's about building quality and performant Android applications ready for production.
This article is an introduction to a series where we'll cover the basics of Ionic with React as our frontend and later explore the bridge between native and web technologies using Capacitor.
Ionic framework: An Introduction
Runtimes or bridges between different technologies are nothing new!
Take Node.js, for example. Only through Node can JavaScript become a systems language.
[JS] [byte code] [Node] --> [N API] --> [C/C++ modules] [bindings] [Cpp][V8][libuv] [OS]
Consider hybrid desktop applications using HTML, JavaScript, and CSS as a view via the webview. Go Wails, a very performant desktop development framework, is based on this idea. Similarly, Rust Tauri apps operate on this principle.
Bindings have existed and been tested for a while in the mobile world, with examples like React Native and NativeScript.
The development world is realizing the importance of not just UI but beautiful and responsive UI. There are no frameworks as advanced as web technologies in this field.
Android native development is shifting towards the direction of React with composable UIs in Kotlin, moving away from the less favored XML.
This trend brings the best of both worlds: native speed with beautiful composable UI. That's where Ionic stands out among its peers. The difference is that Ionic is easy to grasp—I successfully built a client's application in under a month.
Setup
Create a new project folder and run the following:
npx ionic start
This will take you through the Ionic setup. Choose React as the frontend framework for this article.
Ionic still uses Webpack and Create React App (CRA) because Vite does not yet support Stencil.js, the core of Ionic web components.
Once everything is installed, open the project in VSCode. I prefer to remove npm and use pnpm (this step is optional). If you want to do the same:
Delete the node_modules folder.
Delete the package-lock.json file, not package.json.
Run pnpm install.
To run an Ionic application, use:
npx ionic serve
The Ionic CLI will take care of everything. You can also use the --lab option for a phone-like preview (note, this is not an Android or iOS emulator, but a "view"):
pnpm add -D @ionic/lab npx ionic serve --lab
This allows us to preview how the UI will look on a phone-like view.
Going Over the structure
I assume you have the project open in an IDE of your choice. If you do not have React experience, this may be a bit challenging. I suggest taking a basic React tutorial and learning about React routers.
The entry point is a standard React application render in index.tsx:
root.render( <react.strictmode> <app></app> </react.strictmode> );
In App.tsx, it's a router and tab navigation bar, using Ionic router and components. Ionic components are native web components built with Stencil.js, designed to look like a mobile application.
Ionic provides CSS files and themes to match the standards of both iOS and Android. Use Ionic components over HTML for a natural mobile application look and feel.
Let's break down App.tsx, starting with the router. It works similarly to the React web router, matching a path to a component and rendering the matching component on navigation.
import Tab1 from './pages/Tab1'; import Tab2 from './pages/Tab2'; import Tab3 from './pages/Tab3'; <ionrouteroutlet> <route exact path="/tab1"> <tab1></tab1> </route> <route exact path="/tab2"> <tab2></tab2> </route> <route path="/tab3"> <tab3></tab3> </route> <route exact path="/"> <redirect to="/tab1"></redirect> </route> </ionrouteroutlet>
If you're familiar with backend, the path is like an endpoint, and the component is a handler.
<iontabbar slot="bottom"> <iontabbutton tab="tab1" href="/tab1"> <ionicon aria-hidden="true" icon="{triangle}"></ionicon> <ionlabel>Tab 1</ionlabel> </iontabbutton> <iontabbutton tab="tab2" href="/tab2"> <ionicon aria-hidden="true" icon="{ellipse}"></ionicon> <ionlabel>Tab 2</ionlabel> </iontabbutton> <iontabbutton tab="tab3" href="/tab3"> <ionicon aria-hidden="true" icon="{square}"></ionicon> <ionlabel>Tab 3</ionlabel> </iontabbutton> </iontabbar>
The IonTabBar creates a tab bar at the provided slot, in our application its bottom. The magic is in the tab button: triggers the router using hrefs. All normal React code, wrapped in Ionic components.
Follow one of the tab pages; they are essentially just pages.
<ionpage> <ionheader> <iontoolbar> <iontitle>Tab 1</iontitle> </iontoolbar> </ionheader> <ioncontent fullscreen> <ionheader collapse="condense"> <iontoolbar> <iontitle size="large">Tab 1</iontitle> </iontoolbar> </ionheader> <explorecontainer name="Tab 1 page"></explorecontainer> </ioncontent> </ionpage>
Using the Ionic page component handles things like scrolling and responsiveness out of the box.
The standard structure of an Ionic page includes a header with a toolbar and a content area, similar to most mobile applications.
Header:
<ionheader> <iontoolbar> <iontitle>Tab 1</iontitle> </iontoolbar> </ionheader>
Content area:
<ioncontent fullscreen> <ionheader collapse="condense"> <iontoolbar> <iontitle size="large">Tab 1</iontitle> </iontoolbar> </ionheader> <explorecontainer name="Tab 1 page"></explorecontainer> </ioncontent>
The content area occupies most of the screen, where most of the application lives. The ExploreContainer acts as a slot; we can conditionally render components based on the name prop.
<explorecontainer name="Tab 1 page"></explorecontainer>
When name is "Tab 1," we render a component for that tab. You can hard code components for each tab, but the slot method is more flexible and composable.
For example, open the ExploreContainer component under the components folder and create three new components:
const Tab1Content = () => { return ( "I am tab 1 content" ); } const Tab2Content = () => { return ( "I am tab 2 content" ); } const Tab3Content = () => { return ( "I am tab 3 content" ); }
Now update the container to conditionally render based on the name prop:
<div classname="container"> {name.includes("Tab 1") ? <tab1content></tab1content> : name.includes("Tab 2") ? <tab2content></tab2content> : <tab3content></tab3content>} </div>
This is just an example; you can create an easy-to-follow pattern matching method. The updated preview should show "I am tab x content" based on the tab clicked.
This application is still web-based. We haven't installed or initialized Capacitor, which is responsible for turning our application into a native app.
Capacitor is a cross-platform native runtime for web apps, allowing us to create cross-platform iOS, Android, and Progressive Web Apps with JavaScript, HTML, and CSS.
Enabling Capacitor in Ionic
First, install Capacitor:
pnpm add @capacitor/core pnpm add -D @capacitor/cli
Next, initialize the Capacitor configuration file:
npx cap init
The package ID should uniquely identify your app. We use an inverted domain name, e.g., com.example.app.
Capacitor is initialized. Run the following commands to install a Capacitor platform and primitive plugins:
pnpm add @capacitor/android pnpm add @capacitor/app @capacitor/haptics @capacitor/keyboard @capacitor/status-bar
The following command will create the native android project structure and files in your ionic project:
npx cap add android
Important: Build the web app:
pnpm run build
to avoid this error before we run sync
[error] Could not find the web assets directory: .\build. ... More info: https://capacitorjs.com/docs/basics/workflow#sync-your-project
Once the build is finished, you can sync, copying the built web app; into the native webview:
npx cap sync
Believe it or not, we are ready to either build or preview the native application in an emulator.
We'll dive deeper into Capacitor and native development, environment setup, etc., in the next article.
Since we are still getting a feel for Ionic, let's play with a few Ionic components and wrap up with a simple application example.
PokeApp Example
You can easily find Ionic components in the documentation.
We'll implement a simple app that fetches Pokémon data from the PokeAPI, for a compact card view, and then build it into an APK.
From the results, we can already see how decent the app looks with no styling—thanks to the power of Ionic components.
Open the ExploreContainer component, and we'll work on Tab 2.
Update the component and add the following:
const BASE_LINK = "https://pokeapi.co/api/v2/pokemon/" const Tab2Content = () => { const [pokemon, setPokemon] = useState("pikachu") useEffect(()=> { if(pokemon != ""){ fetch(BASE_LINK + pokemon).then(async(poke)=> { console.log(await poke.json()) }).catch((err)=>console.log(err)) } }, [pokemon]) // add some padding to the div below return ( <div style="{{padding:"> I am tab 2 content </div> )}
We've added a state to track the Pokémon we want to look up, with the default being Pikachu:
const [pokemon, setPokemon] = useState("pikachu")
On load, we fetch the Pokémon data from the PokeAPI:
useEffect(()=> { if(pokemon != ""){ fetch(BASE_LINK + pokemon).then(async(poke)=> { console.log(await poke.json()) }).catch((err)=>console.log(err)) } }, [pokemon])
The useEffect hook runs twice in React strict mode.
Instead of logging our result, let's turn it into a state so we can use it in our card component.
First, add a new useState under the Pokémon one:
const [showResults, setResults] = useState()
Then, update the useEffect to set the results::
useEffect(()=> { if(pokemon != ""){ fetch(BASE_LINK + pokemon).then(async(poke)=> { const results = await poke.json() const {front_default} = results.sprites setResults({front_default}) }).catch((err)=> console.log(err)) } }, [pokemon])
The PokeAPI returns a lot of data. We are interested in the Pokémon image, specifically the front-facing image in the sprites object:
const results = await poke.json() const {front_default} = results.sprites setResults({front_default})
If you are familiar with React, you know we have created the re-render on state change loop already. Now, we just need to consume the data:
return ( <div style="{{padding:"> <ioncard> <ioncardheader> <ioncardtitle>{pokemon}</ioncardtitle> </ioncardheader> <ioncardcontent> <img src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/172303520099591.png?x-oss-process=image/resize,p_40" class="lazy" showresults.front_default : alt="Android Dev with web Tools: fastest way to production with Ionic React" > </ioncardcontent> </ioncard> </div> )
We use an Ion card component to show the retrieved image:
<ioncardcontent> <img src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/172303520099591.png?x-oss-process=image/resize,p_40" class="lazy" showresults.front_default : alt="Android Dev with web Tools: fastest way to production with Ionic React" > </ioncardcontent>
We have a basic structure already, but we can only show the default Pokémon. We need a way to accept user input (a Pokémon name) and make a fetch request based on that input.
The basic React approach is to have an input element bound to a useState value, updating it on onChange. However, in our case, this is problematic because every keystroke will trigger our useEffect, making multiple erroneous requests to the PokeAPI.
Instead, we need the user to type fully and press a search button to initiate the API call. Copy the code below and paste it on top of the Ion card:
<ionitem> <ioninput aria-label="Pokemon" value="{pokemon}" ref="{pokeNameref}"></ioninput> </ionitem> <ionbutton onclick="{()="> PokeSearch() }>search</ionbutton>
From the code above, we need two things: a useRef pointing to our Ion input and a PokeSearch function triggered by an Ion button.
const Tab2Content = () => { const [pokemon, setPokemon] = useState("pikachu") const [showResults, setResults] = useState<any>() const pokeNameref = useRef<any>(null) const PokeSearch = () => { if(pokeNameref.current){ console.log(pokeNameref.current.value) setPokemon(pokeNameref.current.value.toLocaleLowerCase()) } } .... } </any></any>
The code below is responsible for updating the state, triggering the effect
if(pokeNameref.current){ console.log(pokeNameref.current.value) setPokemon(pokeNameref.current.value.toLocaleLowerCase()) }
The entire component:
const Tab2Content = () => { const [pokemon, setPokemon] = useState("pikachu") const [showResults, setResults] = useState<any>() const pokeNameref = useRef<any>(null) const PokeSearch = () => { if(pokeNameref.current){ console.log(pokeNameref.current.value) setPokemon(pokeNameref.current.value.toLocaleLowerCase()) } } useEffect(()=> { if(pokemon != ""){ fetch(BASE_LINK + pokemon).then(async(poke)=> { const results = await poke.json() console.log(results.sprites) const {front_default} = results.sprites setResults({front_default}) }).catch((err)=> console.log(err)) } }, [pokemon]) return ( <div style="{{padding:"> <ionitem> <ioninput aria-label="Pokemon" value="{pokemon}" ref="{pokeNameref}"></ioninput> </ionitem> <ionbutton onclick="{()="> PokeSearch() }>search</ionbutton> <ioncard> <ioncardheader> <ioncardtitle>{pokemon}</ioncardtitle> </ioncardheader> <ioncardcontent> <img src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/172303520099591.png?x-oss-process=image/resize,p_40" class="lazy" showresults.front_default : alt="Android Dev with web Tools: fastest way to production with Ionic React" > </ioncardcontent> </ioncard> </div> ) } </any></any>
Our simple PokeApp is complete. Make sure ionic serve --lab is running and type a few Pokémon names, such as:
bulbasaur dragonite
If everything is set up correctly, the Pokémon should change on search.
Not a life-changing application, but enough for learning Ionic. The next step requires Android Studio . Download it and follow the defaults while installing it.
PokeApp to APK
If you have never seen Android Studio, it’s probably the most complex IDE and has a steep learning curve!
I suggest following the defaults on installation and letting it run its course. My only suggestion is to select the option to install an emulator, which makes it easier to build and review the APK before bundling it.
When you download Android Studio for the first time, it'll download a lot of dependencies and set up Gradle, which may take some time. Let it do its thing. Gradle is a build tool for Android, similar to how we use Webpack or Vite in web development.
When you are ready and Android Studio is installed, navigate to our PokeApp in the terminal.
As an extra precaution, build and sync before opening the project in Android Studio to ensure there are no errors:
pnpm run build npx cap sync
If the build is successful, we can rest assured there are no errors in our application. Next, open the project in Android Studio:
npx cap open android
Let the Gradle processes run:
When Gradle is done, try running the app in an emulator (top middle) in the IDE. If the app runs on the emulator, you can be sure it'll bundle to a standalone APK:
Check this extensive link for more ways to debug and run your APK: android studio run
Notes on Building the APK
There are a few steps involved in building an actual production APK for the Google Play Store, from setting up an Android console to creating banner images, which are tedious but essential tasks.
Note: The Android development account is a one-time fee. You can buy and set it up on Google Console.
Design, search keywords, and banners are beyond coding. This series is about getting the coding part right! I promise everything else will fall into place with practice and getting used to the tediousness of the Google Play Console.
In short, I will skip the Google Play Console for a few reasons:
It takes a while (2 weeks minimum) to get approved.
When approved, the APK goes through a vetting process (takes time, may fail).You can't submit an APK on Google Console unless you have banners and icons.
There is a lot of editing and icon generation for different screens.
These reasons make it impractical to include in a tutorial. But rest assured, what I will show you in this and upcoming articles will prepare you to build production-ready applications to publish in any store besides Google or for self-hosting.
However, if you already have a Google Play account, there are many articles and videos on publishing an Ionic Android app.
For our case, as long as we can generate a debug APK file and install it on an emulator or real phone, the other steps are just a Google search away!
Because this process is tedious, I will dedicate a separate article in this series to go through Android Studio, sign an APK, and build a release. For now, a debug APK will suffice as this article is already long.
Generating a debug apk
Look at your Android Studio top bar left; after the Android icon, there should be a hamburger menu button. Select to expand the menu. The build option is hidden there:
If the APK is generated successfully, a popup should show at the bottom right with a locate option, which will open the explorer to the APK path. You can share or install it on an Android device!
If you want to create a signed APK, the full production deal, Google has an extensive documentation
This was a high-level overview. We will go deeper with each article in the series.
In this article, we introduced Android development using web tools, and our framework of choice was Ionic. We covered the basics of Ionic and Ionic components, how to set up the native runtime bridge Capacitor, and built a debug APK.
If you are ready to dive deep into Capacitor, you can find the next article here: Capacitor JS: The Bridge Between Web Tech & Native—Android, IOS, PWA
This is just the start.
If you are interested in more longer, exclusive, practical content, I have tiers and posts designed to elevate your programming skills at the ko-fi platform.
The above is the detailed content of Android Dev with web Tools: fastest way to production with Ionic React. For more information, please follow other related articles on the PHP Chinese website!

JavaScript originated in 1995 and was created by Brandon Ike, and realized the language into C. 1.C language provides high performance and system-level programming capabilities for JavaScript. 2. JavaScript's memory management and performance optimization rely on C language. 3. The cross-platform feature of C language helps JavaScript run efficiently on different operating systems.

JavaScript runs in browsers and Node.js environments and relies on the JavaScript engine to parse and execute code. 1) Generate abstract syntax tree (AST) in the parsing stage; 2) convert AST into bytecode or machine code in the compilation stage; 3) execute the compiled code in the execution stage.

The future trends of Python and JavaScript include: 1. Python will consolidate its position in the fields of scientific computing and AI, 2. JavaScript will promote the development of web technology, 3. Cross-platform development will become a hot topic, and 4. Performance optimization will be the focus. Both will continue to expand application scenarios in their respective fields and make more breakthroughs in performance.

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

Yes, the engine core of JavaScript is written in C. 1) The C language provides efficient performance and underlying control, which is suitable for the development of JavaScript engine. 2) Taking the V8 engine as an example, its core is written in C, combining the efficiency and object-oriented characteristics of C. 3) The working principle of the JavaScript engine includes parsing, compiling and execution, and the C language plays a key role in these processes.

JavaScript is at the heart of modern websites because it enhances the interactivity and dynamicity of web pages. 1) It allows to change content without refreshing the page, 2) manipulate web pages through DOMAPI, 3) support complex interactive effects such as animation and drag-and-drop, 4) optimize performance and best practices to improve user experience.

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.

JavaScript is widely used in websites, mobile applications, desktop applications and server-side programming. 1) In website development, JavaScript operates DOM together with HTML and CSS to achieve dynamic effects and supports frameworks such as jQuery and React. 2) Through ReactNative and Ionic, JavaScript is used to develop cross-platform mobile applications. 3) The Electron framework enables JavaScript to build desktop applications. 4) Node.js allows JavaScript to run on the server side and supports high concurrent requests.


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Atom editor mac version download
The most popular open source editor

mPDF
mPDF is a PHP library that can generate PDF files from UTF-8 encoded HTML. The original author, Ian Back, wrote mPDF to output PDF files "on the fly" from his website and handle different languages. It is slower than original scripts like HTML2FPDF and produces larger files when using Unicode fonts, but supports CSS styles etc. and has a lot of enhancements. Supports almost all languages, including RTL (Arabic and Hebrew) and CJK (Chinese, Japanese and Korean). Supports nested block-level elements (such as P, DIV),

Dreamweaver Mac version
Visual web development tools

SublimeText3 Linux new version
SublimeText3 Linux latest version

Dreamweaver CS6
Visual web development tools
