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Hamster Kombat Leads TON Blockchain's Gaming Boom, Attracting 20% of Telegram's 950 Million Monthly Active Users

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2024-08-07 18:36:37707browse

The Open Network (TON) blockchain has seen a significant surge in gaming activity, with Telegram-based games like Hamster Kombat leading the charge.

Hamster Kombat Leads TON Blockchain's Gaming Boom, Attracting 20% of Telegram's 950 Million Monthly Active Users

The Open Network (TON) blockchain is buzzing with gaming activity, thanks to Telegram-based games like Hamster Kombat. According to TON Foundation’s Gaming Lead, Inal Kardan, about 20% of Telegram’s 950 million monthly active users now play at least one game per month. That's a twenty-fold increase from December 2024.

Hamster Kombat, a tap-to-earn game where players manage a virtual cryptocurrency exchange, is leading the gaming surge on TON. The game claims to have over 300 million users, with 50 million daily active players.

This explosive growth has even caught the attention of major cryptocurrency exchanges. Binance, for example, is considering listing Hamster Kombat’s $HMSTR token.

The game's popularity can be attributed to its simple yet addictive gameplay. Users tap to earn in-game currency and invest in various aspects of their virtual exchange.

By purchasing different parts of the exchange, players can earn passive income. Each part generates a certain number of tokens per hour. This mechanic has kept millions of players engaged, especially since many are hoping for a token airdrop.

Hamster Kombat is also expanding its offerings by launching three new mini-games within its ecosystem. This move is part of the team's broader plan to build a gaming platform that combines Web2 and Web3 experiences to support and extend the utility of their $HMSTR token.

However, the sustainability of such clicker games is up for debate among industry experts. Andrew Saunders, Chief Growth Officer at SKALE Labs, predicts a “fairly sizable user drop-off post-Token Generation Event for most of these games.” According to Saunders, many users are mainly interested in “airdrop speculation” and may lose interest once the reality of token distribution sets in.

Despite these concerns, Hamster Kombat appears to be aiming for a more sustainable ecosystem. The game's whitepaper discusses future developments, and the team has mentioned a “season two” even before fully revealing the details of their first season.

Dear CEOs ?,

As we mentioned in our updated Whitepaper, we are building a gaming platform combining web2 and web3 games that will support and extend the utility of the $HMSTR token!

? Starting today, we will be adding new games so that you have a variety of choices and can…

— Hamster Kombat (@hamster_kombat) August 6, 2024

The broader implications of this gaming boom on the TON blockchain are significant. According to Kardan, more complex “mid-core” games could emerge on the platform. He cites Gatto, a Tamagotchi-like game on Telegram, as an example of the type of game that might gain traction in the coming months.

The integration of blockchain technology with casual mobile gaming has created new opportunities for both players and developers. According to Joseph Cooper, CEO of Earn Alliance, playing Web3 games could potentially become a more lucrative side hustle than traditional gig economy jobs like driving for Uber.

As the ecosystem matures, the focus is likely to shift from simple clicker games to more engaging and sustainable gaming experiences. The success of platforms like Hamster Kombat in maintaining user engagement post-token generation will be crucial in determining the long-term viability of this new gaming paradigm.

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