Home > Article > Mobile Game Tutorial > "World Kaiyuan" Minamoto Yoshitsune - Detailed explanation of heroes: taunting forwards and controlling flow of high-quality tanks
In "World Qiyuan", the construction of tank lineup is crucial. As a powerful control tank, Minamoto Yoshitsune is highly respected by players. His skills come with a taunting effect, which can effectively improve the team's control rate and make one's own output more stable. If you want to know the specific performance and matching skills of Minamoto Yoshitsune in the tank lineup, please continue reading the detailed introduction brought by php editor Xiaoxin.
The following is a detailed introduction and combination of Minamoto Yoshitsune's skills, let's take a look.
Attribute positioning
The unit led by Yoshitsune Minamoto is melee combat, with an average attack range of only 2, and is positioned as a human shield. In terms of panel values, Minamoto Yoshitsune is very good, with an initial defense of 104 and an attack of 80.
In contrast, its built-in skills have no improvement in tankiness - the effect of "Invincible" is:
Causes an attack damage to 2 enemy heroes (damage rate 110%), and taunts the target, lasting 1 round.
A very simple and direct skill. It taunts after attacking. The activation rate of 50% is very high. The only disadvantage is that there is no increase in tankiness. However, if paired with a control team, the control effect will interfere with the enemy and the pressure on tankiness will not be too great. .
Destiny Bond
Minamoto Yoshitsune's Destiny Bond is that appearing together with Sanada Yukimura and Miyamoto Musashi will trigger the "Last Hero". The effect is as follows:
The disarm, silence, and taunt status applied to the enemy has 50 % probability of delaying for 1 turn.
Iron Age - Melee: The Iron Age melee unit's attack attribute increases (before the war) by 7 points when in the command and center position; when in the forward position, the defense attribute increases by 10% (before the war).
This is not a destiny fetter to increase output, but to control to the end. Everything is centered on maintaining full control, and output mainly relies on matching output skills with control as the advance.
Hero title
"Flying General": When he is in the forward position, the attack distance is increased by an additional 1
Strong: The normal attack damage received is reduced by 5%
Unyielding: The defense attribute is increased (before the battle) by 12 Click
to dismantle the skill "One Combination Slash"
Pursue skill, activation probability is 30%, effective distance is not available
The effect is: after normal attack, it will cause 1 attack damage to the target (damage rate 90%), and 60% There is a chance that 1~2 heroes within a distance of 4 will be injured (damage rate 50%), lasting 2 rounds.
A very good pursuit skill, with continuous damage caused by injuries. It is a good output for most heroes and is worth using.
Skill matching and lineup recommendation
In terms of lineup matching, the fate-bound lineup of Minamoto Yoshitsune, Miyamoto Musashi, and Sanada Yukimura is still very good. The mocking Minamoto Yoshitsune relies on Sanada Yukimura who specializes in silence and disarming. It can have very stable control and output.
In addition, "Minamoto Yoshitsune" is also very good in the employment process of the control team, but it is not suitable to join the traditional "tank + milk + damage" team because Minamoto Yoshitsune's tankiness is not very high.
In terms of skill combination, Minamoto Yoshitsune basically continues to control, such as "defeating the enemy's opportunity" and "shaking the morale of the army" to ensure that the control is online.
Summary
Minamoto Yoshitsune is a tank that specializes in control flow. Its pure taunting skills allow it to have more room to play only in the control team, otherwise it will only increase the pressure on the team's treatment.
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