Home >Mobile Game Tutorial >Mobile Game Guide >'Zenless Zone Zero ' style public defense war dramatic change node level 4 speed pass strategy
In "Zero Zero", there is a setting on the fourth level of the dramatic change node in the defense war where the enemy has high ice resistance, so players should avoid sending characters who are restrained by ice resistance when selecting their team. PHP editor Apple has specially compiled a clearance guide for this purpose, providing players with detailed tips and suggestions to help everyone overcome this challenge. Next, we'll detail the types of characters to avoid and the best strategies for dealing with different monsters.
1. Level Effects
1. When there are substitute enemies on the field, the agent's damage barrier to elite enemies and leader enemies is low. 25%.
2. The damage caused to ordinary enemies is increased by 50%, and the ice damage and ether damage caused by agents is increased by 20%.
3. The damage caused by [Temporary Attack] and [Sprint Attack] is increased by 50%.
2. Monster distribution
1. First half: There are three waves of enemies. The first wave is four small humanoid monsters, the second wave is a "Heavy Invader Type II" and two small humanoid monsters. , the third wave is "Guardian II" and two mobs.
2. Second half: There are three waves of enemies in total. The first wave is Mandela and four Yikes, the second wave is an Armored Hati and two Yikes, and the third wave is a Goblin and two Yikes. .
3. Team Recommendations
1. First half: The high-frequency electromagnetic induction of the pure electric team has a great advantage when fighting against electroweak robots. Just use Grace to clean up the mobs.
2. Second half: There are many mobs in this scene and they are scattered. It is recommended to choose the Ether team with the ability to gather monsters. Elen's ice team also has excellent cleaning capabilities. When it comes to group issues, it only needs This can be solved by adding Nicole to the selected team.
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