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"Elvis Presley" newbie's guide to the nanny level

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2024-07-31 11:14:07722browse

In "Cat King", a creative mini-game that combines cat elements, action lawn mowing and Roguelike card gameplay, players are faced with the problem of how to choose troops and arrange formations to meet challenges. In this regard, PHP editor Xinyi specially brings a new nanny-level guide to analyze the problems for you one by one to help you easily conquer the levels and become the king of Elvis Presley.

Elvis Presley newbies guide to the nanny level

"Elvis King of Hegemony" cute new nanny-level strategy

1. Basic knowledge of lineup

1. Melee or long-range: This game profession is divided into melee and long-range. I personally focus on long-range, and I also recommend it. The reason for long-range is that firstly, it is easy to pull and has a large room for error. Secondly, the boss's skills and even the basic attacks of individual bosses have a range of blood loss, and the warriors will be killed and unable to stand. Thirdly, the current red cards for system tasks and level rewards are all red cards. It is remote and relatively easy to form. Therefore, it is recommended to use long-range weapons. Of course, one or two melee weapons can also be used to deal with injuries.

2. Lineup core & bond bonus: Each lineup has a core character. Only by obtaining this core character can the lineup bond and bonus be obtained, so this character is very important. The first-level bond buff requires a core hero and the lineup To reach three people, the second-level bond buff requires the core hero to be level 3 and the lineup reaches five people. The long-range core is the purple card boss Antonio, and the melee core is the orange card Baseball Kate. As for why there is one purple card and one orange card, don’t ask me. ,I don't know either.

3. Card rarity (color) and star rating: At present, card rarity has little impact, but star rating has a greater impact. Red cards, orange cards, and purple cards of the same level and star rating The attributes are not much different, and the skills also have different emphasis. There is no absolute advantage or disadvantage, but the star rating is crucial to the improvement of the hero's skills.

4. Resource consumption: Heroes need corresponding fragments to upgrade their stars, which can be obtained by drawing cards and treasure chests. I feel shameless. There is nothing to say in this regard. Just draw it and that's it. Upgrading a hero consumes the same gold coins and experience, and every time it reaches level 20, it also consumes essence. Use this essence sparingly, as it is most lacking in the later stages. In the early stages, gold coins are generally lacking, and the experience is slightly richer. In the later stages, the consumption of gold coins and experience will be slower. Slowly level. By the way, when it comes to resource acquisition, the most important things are idle income and main quest rewards, so just follow the main quest.

2. Hero Strength & Lineup Combination

First, let’s put the strength list of the ranged team (I know you guys want to see this, but I mainly play ranged, so I will only put the strength list of the ranged team for the time being)

T0: Eagle ( Repel), Boss Antonio (the core of the long-range team, increase the attack speed of the whole team)

T1: Alice, Air Force Ella (both have powerful skills and can attack alone or in groups)

T1.5: Gunner Sam (high group attack output, low single target output)

T2: Magic Lamp Nalin (the only wet nurse in the long-range team, low-star useless, high-star can become a god, currently suspected to have a bug, the actual test results are not good, for the time being Put it here)

T3: Ice and Snow Lily (good skills, but lacks follow-up star upgrade resources. I have never drawn a card, so I will put it here for now)

I have highlighted the important content and say it three times: Don’t just train a hero Value rarity! Don’t just focus on rarity! Don’t just focus on rarity! I just suffered this big loss and cultivated a batch of useless orange cards. All the resources were wasted. I must check the skills of each character in advance and improve based on the skills. The resources of this game are limited, and there is no reset and return of resources for the time being. Therefore, every resource must be used with great caution and not wasted on meaningless heroes.

I mainly play the remote team. The hero strength list of the remote team has been compiled above. Just allocate resources in the order above. Let’s talk about it more specifically here.

First of all, Eagle is a red card and has passive knockback, which is very important when pulling. Antonio is the core of the long-range team, providing a large attack speed bonus to the whole team, and has high single target output. Both of these are unique skills. , put them in the first echelon and give priority to training without brains. The second echelon is Alice and Air Force Ella. Both of them rely on skills, the damage is considerable, and they are effective for both single targets and groups. The only difference is that Alice fights in one line, and the Air Force fights in one line. These two suggestions Cultivate as the second echelon. Gunner Sam is placed in the second and a half tier by me. In terms of range output ability alone, Sam is definitely top-notch, but his single-target damage is low. It is very useful when pushing levels to defeat mobs, but when fighting bosses Its role is relatively limited. Since it does not have unique skills like the first echelon, nor does it have single-unit and group-take-all effects like the second echelon, it is placed in the second and a half position. It is not that it is not strong, but its applicable scenarios are relatively limited. The third echelon is Magic Lamp Nalin, who is the only wet nurse in the long-range team. However, there seems to be a bug at present. The blood recovery effect is extremely weak, and upgrading will reduce blood volume. Yes, you heard it right, upgrading will reduce blood volume. If you just look at the skill introduction, it is actually worthy of being ranked in the second echelon, and the higher the star, the stronger it becomes, and it is even worthy of being ranked in the first echelon. However, the actual test results are not ideal, and we will fix the bug in the future.

In addition, here is another hero recommended for the melee team, which is Morlock. I personally think this is a T0 tank. After five stars, it will be invincible for 5 seconds when dying. It also has reduced attack and increased defense. It has an innate human shield body. Being invincible for five seconds is enough to drain half of the boss's health. If you take a critical hit buff, you can basically knock out all the boss's health bar in five seconds. It's very useful, but it's a pity that I didn't pay attention at the beginning. Reading skills, a lot of resources were wasted on a few orange cards in the melee team, so now Morlock is only level 60. But another advantage of Morlock is that it doesn’t depend on level. Even if my Morlock is only level 60, it doesn’t feel out of place when paired with my 140 shooter. I buy a first-level Morlock before fighting the level boss, and it’s still five. Invincible Seconds is a very useful tool for stably resisting the boss. In the melee team, I think it is enough to train only this one.

By the way, let me put down my own lineup level.

Elvis Presley newbies guide to the nanny level

3. In-game lineup upgrade

Principle 1 for in-game lineup upgrade: Try to give priority to upgrading existing heroes and control the lineup population. This is because the core rule for in-game lineup upgrades is that the cost of gold coins to purchase heroes increases with the current population and has nothing to do with the hero level. So for example, for the same 100 gold coins, if you spread the pie and buy every hero, I calculated that you can only get about seven first-level heroes. But if you give priority to upgrading existing heroes, and if you are lucky, you can get 4 level 3 heroes, or 3+3+3+2+1, a formed team will come out, and you can almost dominate when you go out. The gap is very different, so you must Pay attention to population control. But on the other hand, nothing is absolute, and it depends on the specific situation. For example, my current team Antonio has three stars and four shooters. At this time, a new shooter and a shooter who has yet to be upgraded are spawned. At this time, it is necessary to To control the population, you still need to gather second-level bonds first. I generally prefer to gather second-level bonds first. In short, different people have different opinions in actual operations. Everyone can use it flexibly according to the specific situation.

Principle 2 of in-game lineup upgrade: Try not to upgrade the hero to level three at the beginning. This article seems to be a bit contradictory to the first article. Yes, there is a degree here that everyone needs to balance. The principle of this is because upgrading a hero can restore full health (some heroes have bugs), and most heroes have no effective recovery methods except upgrading. Once they reach level three, their health will really decrease. Therefore, I suggest that when the level just starts, try not to upgrade to level three all at once. You can upgrade to level two first. When the level is halfway through and the blood volume is almost consumed, then upgrade to level three to return to full health, and then use healthy blood volume. Fight against the level boss. Of course, this one does conflict with the first one in some cases. Each has its own pros and cons, so everyone should weigh it themselves.

Principle 3 of in-game lineup upgrade: Try not to buy heroes when there are placeholder heroes. Place-holder heroes refer to heroes that you don’t need and only occupy the population position. If the three heroes you get are not what you need, you can either buy one that can carry you for a while, or buy one that is easy to die, which is best. The best thing is to kill the placeholder hero as soon as possible before continuing to buy, otherwise the cost of all subsequent heroes purchased will increase. For example, there are currently six heroes. The gold coins needed to purchase the next hero are 30. However, if all the heroes are useless placeholders this time, since the purchase cannot be canceled at the moment, after buying one hero, it will become seven people. It costs 50 gold coins to buy a hero. If you choose a hero that is easy to die, and die quickly, the cost of buying a new hero will return to 30 gold coins, so there will be a lot left. If the placeholder hero never dies, It will really waste a lot of gold coins, which is equivalent to paying a higher cost every time you buy a hero, so consume the placeholder heroes as soon as possible.

4. Positioning and pulling

Movement and pulling is the key to the challenge of leapfrogging, and it is also the fun of this type of game. It is more difficult for the melee team to move and pull, so I will only talk about the long-range team's position and pull below. The first thing is to try to keep the monster at the edge of the attack range. After keeping a sufficient distance, let go and stand still, let the hero attack once, and then quickly continue to pull. But I found that if the monster is knocked back, there will be a stiff period of about two seconds. During this time, you can attack as much as you want. By the way, knocking back can also interrupt the boss's skill casting and chanting, so the eagle is really very important. character of. Secondly, if you want to make the pull smoother, it is recommended to form a second-level long-range team bond. With enough attack speed, the position pull will be smoother and smoother.

Currently, most elite monsters and bosses can rely on movement and pulling to avoid damage, or even kill them without taking damage. You can almost figure out the specific method by yourself after two fights. It is worth mentioning that there is an elite monster that is a flower that sprays poison in the shape of a fan. I really don’t have a good idea for this. I usually either bypass it or use an invincible top to kill it quickly. People who have experienced it suggest that you should not be stupid and go up directly. Come on, otherwise by the time you kill this monster, your entire team will be crippled and it won't be worth it.

5. Others

Let’s put some content here that I don’t know how to classify at the moment. Maybe I will start writing it later.

1. In-game buffs: Very important, especially critical hits and invincibility. If you use them properly, if you get either of these two, the game will be basically stable. Of course, movement speed is also very useful when dodging boss skills and pulling. The recovery buff is good in the early stage, but the recovery is basically invisible in the later stage. It is really meaningless. I hope this can be changed. In-game buffs can be obtained from boxes, or by chopping trees or mining, so I usually chop down trees when I see them, and mine when I see mines. As long as I get a critical hit or become invincible, I basically pass the level early.

2. Open the box: Sometimes there are elite monsters in the box, so don’t stand next to the box stupidly. Be careful when opening the box. I am used to moving immediately after opening the box. It is best if it is gold coins. , if there are elite monsters inside, this habit may allow you to avoid an attack.

3. How to clear the level for a bastard: At first I saw the progress bar of the treasure box at the top of the interface, and thought it was necessary to defeat all the elite monsters. Later, I found that as long as the boss is killed, it doesn’t matter if I don’t fight or fight less elite monsters. Pass the level, so don’t fight the monsters that you can’t defeat or can defeat but are relatively injured, just go around and kill the boss and still pass the level. By the way, some levels require you to survive for three and a half minutes. You can pass the level by upgrading your hero by two levels and then running around the map. However, since this method may result in the loss of some clearance rewards, everyone should weigh it themselves.

4. Treasure box tasks in the main mission: There are two types. Some require the number of boxes to be opened, and some require treasure box points. It is recommended to save all kinds of treasure boxes at ordinary times, and open them when encountering tasks that require the number of boxes to be opened. For ordinary boxes, if you encounter those who require points, open gold boxes and diamond boxes, so that resource gains can be maximized.

5. Adjust the position & take turns to resist injuries: There are often situations in the level where you need to adjust the position to take turns to resist injuries. For example, the main force standing in the front row has residual health, but the occupied position is in the back. At this time, you need to adjust the position. Position, the specific operation method is to draw an arc trajectory on the screen to control the team's steering. At this time, the team's hero's position will change. Adjust to the appropriate position before going up to fight. This can keep the main force's healthy blood volume. This operation method can be mastered after a few times, and it is a very practical advanced skill.

I’ll write this much for now, and I’ll add more when I think of new ones later. Finally, put a screenshot of the customs clearance.

Elvis Presley newbies guide to the nanny level

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