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In the intra-game battle of "Elvis Presley", lineup upgrade is crucial. As the battle progresses, players will face increasingly powerful enemies. So, how to reasonably upgrade the lineup according to the difficulty of the level to cope with different challenges? PHP editor Zimo brings you an introduction to the principles of upgrading the lineup in "Elvis Contest". From selecting troops to arranging formations, he explains the upgrade strategy in detail.
Principle 1 of in-game lineup upgrade:
Try to give priority to upgrading existing heroes and control the population of the lineup. This is because the core rule for in-game lineup upgrades is that the cost of gold coins to purchase heroes increases with the current population and has nothing to do with the hero level. So for example, for the same 100 gold coins, if you spread the pie and buy every hero, I calculated that you can only get about seven first-level heroes. But if you give priority to upgrading existing heroes, and if you are lucky, you can get 4 level 3 heroes, or 3+3+3+2+1, a formed team will come out, and you can almost dominate when you go out. The gap is very different, so you must Pay attention to population control. But on the other hand, nothing is absolute, and it depends on the specific situation. For example, my current team Antonio has three stars and four shooters. At this time, a new shooter and a shooter who has yet to be upgraded are spawned. At this time, it is necessary to To control the population, you still need to gather second-level bonds first. I generally prefer to gather second-level bonds first. In short, different people have different opinions in actual operations. Everyone can use it flexibly according to the specific situation.
Principle 2 for in-game lineup upgrade:
Try not to upgrade the hero to level three at the beginning. This article seems to be a bit contradictory to the first article. Yes, there is a degree here that everyone needs to balance. The principle of this is because upgrading a hero can restore full health (some heroes have bugs), and most heroes have no effective recovery methods except upgrading. Once they reach level three, their health will really decrease. Therefore, I suggest that when the level just starts, try not to upgrade to level three all at once. You can upgrade to level two first. When the level is halfway through and the blood volume is almost consumed, then upgrade to level three to return to full health, and then use healthy blood volume. Fight against the level boss. Of course, this one does conflict with the first one in some cases. Each has its own pros and cons, so everyone should weigh it themselves.
Principle 3 for in-game lineup upgrade:
Try not to buy heroes when there are placeholder heroes. Place-holder heroes refer to heroes that you don’t need and only occupy the population position. If the three heroes you get are not what you need, you can either buy one that can carry you for a while, or buy one that is easy to die, which is best. The best thing is to kill the placeholder hero as soon as possible before continuing to buy, otherwise the cost of all subsequent heroes purchased will increase. For example, there are currently six heroes. The gold coins needed to purchase the next hero are 30. However, if all the heroes are useless placeholders this time, since the purchase cannot be canceled at the moment, after buying one hero, it will become seven people. It costs 50 gold coins to buy a hero. If you choose a hero that is easy to die, and die quickly, the cost of buying a new hero will return to 30 gold coins, so there will be a lot left. If the placeholder hero never dies, It will really waste a lot of gold coins, which is equivalent to paying a higher cost every time you buy a hero, so consume the placeholder heroes as soon as possible.
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