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Card Enchanting Guide Detailed explanation Card Enchanting is an important means to increase the upper limit of cards in "Spacewalkers". It can greatly change the attributes and effects of cards. Want to know how to take your deck to the next level? In this article, PHP editor Zimo will explain in detail the methods and techniques of card enchantment. We'll delve into the effects of different enchantment types and provide some practical advice to help you build a powerful deck. Whether you are a novice player or a seasoned veteran player, you can gain something from this article. Please read the following details to master the secrets of card enchantment and show off your skills in the arena!
1. Enchanting method
1. Click on the card library and click on the card that needs to be enchanted
2. Click on the change button in the lower right corner of the card
3 , click to use ten unsealed scrolls to unlock the first enchantment slot.
4. Click Refining to refine the desired enchantment attributes and click Use .
Tips: Refining once requires 3 fragments, or 3 magic crystals. You can get fragments by drawing duplicate cards, or open a fragment pack. Magic Crystal recommends saving late-stage enchantment neutral cards.
(Green Card 3/Blue Card 9/Purple Card 27/Orange Card 81)
Slots 5, 2 and 3 require 30/50 unsealed seals Use with caution in the early stage. Different enchantments of cards can be used in different routines.
A card in the battle can only use one kind of enchantment .
2. Introduction to enchantment effects:
1. The three grids of the enchantment slot correspond to: [Trigger Timing], [Trigger Condition], [Enchanting Effect]
2. Trigger Timing Type:
(1) Enemy/ At the beginning/end of your own turn.
(2) When enemy/friendly/self enters the field.
(Stable triggering during the round)
This type of entry is suitable for adding buff enchantments, such as adding hand card points/toughness effects at the beginning of the round.
(3) After friendly/enemy forces are attacked/turned over by enemy/friendly forces
(4) When own/enemy hand cards add/subtract points
(5) Friendly/enemy units are placed adjacent When
(6) before the friendly/enemy/self is turned over
(counter-attack type, triggered by the enemy or our actions)
This type of entry is suitable for counter-attack enchantments, for example, the friendly forces will be returned to the hand after being turned over, Remove enemy troops when friendly forces attack. Good enchantments can often turn the tide!
(7) After a unit is transferred back to your/enemy's hand
(8) Before your/enemy leaves the field
(Special Effect matching cards)
This type of entry is suitable for matching with special cards, such as returning adjacent units to the hand before the holy object leaves the field.
2. Trigger condition types
The following are practical entries↓
(1) Unconditional (the rarest entry)
(2) If there are more than 2 friendly/enemy troops
(3) If you have more adjacent units
(4) If your/enemy's hand has less than 3 cards
(5) If there is one's own holy object (holy object enchantment)
3. "Enchanting Effect"
(1) Substitute: Ally Turn it over yourself instead of flipping it over.
(2) Rebellion: Turn yourself over, and the opponent discards a card. (Holy Object, Curtain)
(3) Abstinence: Remove enemy/adjacent units.
(4) Move: Re-enter the field.
(5) Mortal: Enter the field with the opposite camp.
(6) Rebirth: Enter the battlefield with the initial camp.
(7) Destruction: Remove enemy units
(8) Incite: Attack teammates.
(9) Soul Seizing: Turn over a random enemy.
(10) Hold: Two allies gain Tenacity 1.
(11) Protection: Prevent turning over.
(12) Yun Yi: Re-enter the field by yourself.
(13) Prayer: Two allies add 1 point.
(14) Imprisonment: Lost skills for two turns.
(15) Permanent seal: An enemy loses his skill.
This is the sharing of enchanting content in Spacetime Planeswalker, a unique card battle game. Players who don’t know how to enchant or don’t know much about enchantment can explore and learn more here, and configure suitable cards. Card lineup and enchantments can better participate in the battle.
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