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Tristan skill analysis: The highly explosive legendary destroyer Tristan, as the feared legendary destroyer in the Sword of Suzuli, is about to arrive on July 26, 2024. This new hero has unparalleled high burst damage and unique skill effects. PHP editor Zimo will give you an in-depth analysis of Tristan's skills and reveal the amazing power behind them. From gorgeous skill special effects to powerful enhancement effects, each skill will show you Tristan's powerful dominance on the battlefield. Let’s explore the secrets of Tristan together and learn about its endless potential in battle!
1. Character Introduction
★★★★★Tristan
【Destroyer】【Crimson Night】【Invasion Like Fire】【Knight Alliance】
The leader of the gangster "Water Ghost Gang" in Surge City, he walks in both black and white, and relies on his cunning to gain a foothold in the complex cracks of power in the dock. He behaves perversely and unruly, but he is very loyal to his gang members and is even willing to sacrifice himself for them. This is the unknown side of Tristan beneath her unruly appearance, which is true love and justice.
2. Skill introduction
1. Personal skill: Blood Fury
Before attacking, if the target has [Shield], its own damage will be increased by 30% and 3 [Shields] will be dispelled. When dealing [area damage], the physical damage dealt is treated as magic damage. At the beginning of the battle, you will have additional [Blood Fury]. After using it, you will enter [Rampage State]. You can use it up to once per battle.
After releasing [Blood Fury], [Infinite Unyielding] is triggered, which lasts until the start of the next round of action. [Rampage state] lasts for 2/2/3/3/4 rounds, during which the critical hit rate and critical hit damage are increased by 0%/10%/10%/20%/20%.
[Rampage State]: Gain, possess [Toughness], immune to [Interference], percentage penetration damage, damage increased by 25%, treatment effect reduced by 80%. All effects cannot be dispelled and cannot be immune.
2. Normal attack: Slash
Range: 1-1 Height difference: ↓2-↑2
(normal attack) causes 100% physical damage.
3. Initial skill: Exploding Crystal Dust
Range: 1-3 Range height difference: ↓8-↑8
Range: 2 Range height difference: ↓2-↑2
Consumption: 2
(Physical damage) Causes 85% damage to all characters within 2 cells of the target range and applies a random [Level 2 attribute debuff] for 2 rounds.
3. Skill upgrade
Level 1 skill: Furious Pursuit
Consumption: 2 Range: 1-1 Range height difference: ↓2-↑2
(Physical damage) Single target attack, causing 120% Damage, when the target is not defeated, sacrifice 20% of the current HP to [Pursuit], causing an additional 60% damage.
Level 1 skill: repel pursuit
Consumption: 3 Range: 1-1 Range height difference: ↓2-↑2
(Physical damage) Single target attack, causing 70% damage. After attacking, perform [Pursuit], causing 70% damage and knocking back 2 blocks.
Level 3 skill: Hot Blood Stab Step
Cooling: 3 Range: 1-1 circle Range height difference: ↓2-↑2
(Support) [Instant], [Charge] to a location within 1 circle , and obtain [▲Damage 2], which lasts for 1 round. After use, the skill is changed to [Hot-Blooded Headbutt], which lasts for 2 rounds.
[Hot-Blooded Headbutt]: Range 1-3 crosses (↓1-↑1)
(physical damage) [instant], select an enemy within your own cross range, charge to them, cause 70% damage, and knock them back 2 grids. After attacking, the skill is changed to [Hot-Blooded Stab Step].
Level 3 skill: Burning Blood
(Passive)
When in [Healthy] state, add 15% of own magic attack value to physical attack value;
When in [Injured] state, add 25% of self The magic attack value is added to the physical attack value. When you have [Rampage State], the effect is doubled.
[Rampage State]: Gain, possess [Toughness], immune to [Interference], percentage penetration damage, damage increased by 25%, treatment effect reduced by 80%. All effects cannot be dispelled and cannot be immune.
Level 5 Skill: Street Style
(Reaction) The melee damage received is reduced by 20%. When being [preempted] or [Countered], [Block] is performed, and the damage received is reduced by an additional 50%. After being [counterattacked], it will attack additionally, causing 70% physical damage, and can be triggered up to once per round.
Level 5 skill: Defense against arrows
(Reaction) When attacked by [Remote Attack], the damage taken is reduced by 25%.
Level 7 skill: Burial with one punch
Consumption: 3 Cooling: 2
Range: 1-1 Range difference: ↓2-↑2
(Physical damage) Single target attack, causing 20% Damage, knockback 1 square; then cause 110% [fire attribute] [area effect] to all enemies within 2 squares of the target range.
If you are not in [Rampage State], after attacking, you will teleport to the nearest ally within 4 blocks.
Level 7 skill: fixed-point blast
Consumption: 2 Cooling: 3
Range: 2-4 Range height difference: ↓5-↑3
(Debuff) [Instant], apply [to the target] Fixed point blasting].
[Fixed-Point Explosion]: Mark the target. After the target is attacked by the caster with any non-[Equipment] skill; when the caster starts his next action; when the target is defeated, the explosion will be triggered. The explosion can cause [Penetrating Damage] of 20% of the health of the target and all enemies within 2 blocks, and then apply [Vulnerable 2], which lasts for 2 rounds.
Level 9 skill: Seal Strike
Range: 1-1 Range height difference: ↓2-↑2
(Normal attack) causes 100% physical damage, and applies [× to enemies in [Injured] status) Passive skill], lasts 2 rounds.
Level 9 skill: Critical hit
Range: 1-1 Range height difference: ↓2-↑2
(Normal attack) causes 100% physical damage, and critical hit damage is increased by 15%.
Level 11 skill: Family
(Passive)
When [healthy], perform [Rescue Defense] to other friendly forces within 2 squares of self;
[Dying], make self-range of 2 squares Other friendly forces within the area are [Reinforcement and Defense] for themselves.
After any effect is triggered, all allies within 3 blocks of the self will gain [▲Attack 2] and [Injury Free 2], which lasts for 2 rounds and can take effect once per round at most.
Level 11 skill: Destruction Storm
Consumption: 3 Range: 0
Range: 4 Range height difference: ↓2-↑2
(Passive) Speed increased by 50 points.
(Physical Damage) Causes 50% [Area Damage] to all enemies within 4 blocks of itself, and applies 2 random [Level 2 Attribute Debuffs] for 2 rounds.
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