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The new Incarcerated Maul in "Lost" has been implemented. As a powerful support character, his skill set is impressive. In order to fully understand Moore's skills, PHP editor Xiaoxin brings you the following detailed introduction. The following content will analyze Maul's active skills, passive skills and basic attacks to help you grasp Maul's strengths and weaknesses in combat. Read on to learn more about the mechanics of this Incarcerated Man and prepare your battle strategy.
1. Introduction to Moore Incarceration
■MBCC-S-070 Moore
■Endura Tendency
"Oops? I wasn't dozing off."
*Item I: The backbone of Nirvana Group’s Network Security Center, possessing excellent network-related technologies and knowledge. One of the first to sound the alarm on the dark web.
*Item II: Starting from the Gray Mirror incident, the subject began to intervene in MBCC’s series of investigative operations against the dark web and provide technical support.
*Item III: Name of the ability [Information Madness]. The external characteristics of the superpower are not obvious. Investigation shows that the subject's intelligence and information processing capabilities have been greatly enhanced by Kuang E.
You can use its technical capabilities and special equipment to create a unique physical firewall composed of digital madness. This firewall can completely defend against most known attack methods.
Initial characteristics: A confinement who is good at defense and can block 2 enemies at the same time. When the battle begins, priority will be given to the friendly inmates on both sides of Moore to obtain the [Matrix]. If the number of friendly inmates on both sides is less than two, Moore himself will be given the [Matrix].
Intensification of madness: Maximum health increased by a certain percentage
2. Skill introduction
General attack: automatic information capture
Moore commands the mechanical assistant to attack, each segment causing a certain proportion of his maximum health. harm.
Must Kill: Dynamic Defense Matrix
Moore builds a [Matrix] for a friendly unit. When this kill is used again on a friendly unit carrying [Matrix], it will additionally cause physical damage and a certain core damage equal to a certain proportion of Moore's maximum health to all enemies within the nine-square grid around the existing [Matrix] on the field. [Dynamic Defense Matrix] can be charged up to a certain number of times.
[Matrix]: Each time you build a shield, you will get a certain proportion of Moore's maximum health, which can be stacked up to a certain proportion of Moore's maximum health. [Matrix] will block damage to all friendly units within a single cell and disappear when the shield reaches zero. There are at most two [Matrix] on the field at the same time
Passive: Emergency Service Circuit Breaker
Added the second sure kill [Emergency Service Circuit Breaker]. Moore orders the existing [Matrix] on the field to obtain a shield proportional to its own maximum health, and then expands the scope of [Matrix] to the nine-square grid, making all friendly units within the range immune to control effects for a certain period of time.
If the shield amount of [Matrix] returns to zero during the duration, [Matrix] will disappear after the duration ends.
Passive: Active Defense System
Each [Matrix] causes physical damage equal to a certain proportion of Moore's maximum health to all enemies within the range every second.
Exclusive Brand: Boundary
Each [Matrix] increases the physical damage of all friendly units within the range by a certain proportion.
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