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In C#, short is a keyword used to declare a 16-bit signed integer data type. It is a primitive data type that can store whole numbers in the range of -32,768 to 32,767.
short variableName;
using System; class ShortExample { static void Main() { // Declare a short variable short myShort = 3000; Console.WriteLine("Value of myShort: " + myShort); // Perform arithmetic operations short result = (short)(myShort + 2000); Console.WriteLine("Result after addition: " + result); // Overflow example short maxShort = short.MaxValue; Console.WriteLine("Max value of short: " + maxShort); // Overflow will occur short overflowedResult = (short)(maxShort + 1); Console.WriteLine("Overflowed result: " + overflowedResult); } }
In the example above:
It's important to note that when performing arithmetic operations that may lead to overflow or underflow, explicit casting is required to avoid compilation errors.
In summary, the short keyword in C# is useful for scenarios where memory efficiency is a priority, and the range of values falls within the limits of a 16-bit signed integer.
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