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Problems with lineup matching: In "Adventure Squad", the mechanical output character Zero has strong strength, but the lineup matching is confusing. How to fully utilize Zero's output potential while taking into account its auxiliary capabilities has become a problem that troubles players. Seeking the secrets of lineup matching: For questions about the lineup matching of No. 0, PHP editor Baicao has specially brought out a detailed lineup matching strategy based on its characteristics. This article will give you an in-depth analysis of the mechanism of Zero, provide you with practical and feasible lineup matching plans, help you create an invincible lineup, and enjoy the pleasure of the game!
"Adventure Squad" No.0 lineup matching guide
1. Luxury Mechanical Team
The characters are (by position):
Mousse, Vivian, Angelica , Zero, Chloe, Meteor
Down position or replacement:
Angelica can be replaced by other magnetic storm characters, or other auxiliary characters, which is a more free swing position.
Vivian can be changed to other magnetic storm characters, but it is best to still be Vivian.
Meteor can also be replaced by Nymph, Grindstone and other mechanical characters, even non-mechanical characters, such as Sapphire, Sayana, Puff, Laer, Misery and other characters.
Croai and Mousse Zero can often only take one character's action. Crowe has a high probability, but it is unstable. Mousse has a low probability, but it can guarantee that Zero will trigger the action again. Crowe has a high probability, but it is unstable. Ai and Mousse can be exchanged for other supporting characters.
Lineup requirements:
Vivian and Meteor need "Magnetic Seal", Mousse and Zero need to bind "Amphibious Seal" and "Double Constellation Seal", Crowe needs Heart Three, Mousse needs Five Stars , Meteor requires five stars.
Lineup analysis:
The lineup mainly achieves the opening bombardment through positioning and mark matching. Because there are many robots in the team, it is difficult to ensure that Zero can take all the current actions. It can often only favor one, but the second action It's basically guaranteed, as long as it's not too dark. But Zero will directly damage the character after all, and there will be many restrictions, so there is an extra meteor in the lineup to make up for the damage.
In PVP, the front row will be de-energized by experimental warriors at the beginning, so the energy will be less than that of the back row. However, the "Two Constellations Mark" bound to Mousse and Zero can make Zero have slightly more energy than others. In this way, although No. 0 is not to mention No. 1, it can also achieve the purpose of breaking out in the opening, although it only has a 50% probability. Zero is followed immediately by Chloe, who basically maintains the lowest energy after the move, and never achieves the effect of moving again.
Position analysis:
Mousse at position 1 is to activate skills at the beginning to achieve another action, so that No. 0 in the back row can also have the opportunity to start bombing.
Vivian at position 2 and Angelica at position 3 are because they are immune to control, and even Angelica is immune to deenergization because of the existence of "Magnetic Seal". If you bring two of them in the team, Even if Vivian in the front row is imprisoned and unable to move, Zero can basically output normally, but the output of Meteor is a bit lower.
Chloe needs to stay close to Zero. Because the meteor will clear out the magnetic storm, it must be done after Chloé Zero has finished its action. That can only be done with Chloé Zero on the fourth position, Chloë No.5 on the six. It’s a shooting star.
2. The roles of the Machine Team
are (according to position):
Ariko, Vivian, Mavis, Zero, Chloe, Bubble
lower or Replacement:
Vivian can be replaced by other Magnetic Storm characters, but Vivian is the best.
Mephis can be replaced with other auxiliary characters or defensive characters
Bubbles can be replaced with any healing role
Lineup requirements:
Vivian needs "Magnetic Seal", Chloe needs Xin San
Lineup Analysis:
With the combination of sisters, the work is not tiring. Because of the emergence of [Magnetic Mark], Ariko can return to the top. The overall control effect at the beginning is no worse than the opening bombing of Zero. The lineup mainly focuses on affordable and common people, with only two rare characters. Among them, Vivian is still easy to obtain, and if there is none, it can be replaced by a lower level one.
Position analysis:
With [Magnetic Mark], it is definitely Arizi who is more important to control the field at the beginning. Ariko is still needed at position 1. The positioning of other characters is more casual, but No. 0 For important characters such as Chloe, it is recommended to stand in the back row.
3. Five crutches and one lineup
Les personnages qui apparaissent sont (selon la position) :
Zéro, Chloé, Maya, Karen, Vivian, Cathy
Hors position ou remplacement :
Vivian peut être remplacée par Cecily Ya ou Angela, et d'autres personnages auxiliaires peuvent être remplacé par n'importe quel auxiliaire augmentant les dégâts. Il est préférable d'avoir Crowe ou Mousse.
Exigences de composition :
Vivian a besoin de "Sceau magnétique", les n°1 et n°0 ont besoin de l'animal de compagnie Kao Fairy, Chloé a besoin de Heart Three et Cathy a besoin de Five Stars.
Analyse de l'alignement :
L'alignement dit à cinq hommes est composé de cinq personnages augmentant les dégâts pour assister un personnage de sortie principal. Ce type d'alignement est souvent très fragile, mais un type à dégâts élevés s'il ne peut pas être rapide. réduisez la force de l'adversaire, alors La probabilité de perdre est relativement élevée. Heureusement, le coût de développement est très faible et il existe de nombreux personnages remplaçables.
Comme il s'agit d'une gamme de rafales simple C, vous avez plus peur d'être avalé par des animaux domestiques. À ce moment-là, vous pouvez choisir un auxiliaire pour apporter plus de marques d'attaque ou de reliques pour bloquer le couteau.
Analyse de position :
Le numéro 0 en position 1 est d'obtenir l'augmentation et la récupération d'énergie de Cathy, deuxièmement, de devenir le personnage avec la plus faible énergie mécanique de l'équipe après avoir libéré ses compétences pour profiter de Crow en position 2 Ai Zaidong ; La troisième consiste à bombarder directement au début. Bien que sa propre augmentation de dégâts ne soit pas cumulable, ses coéquipiers sont tous des aides à l'augmentation des dégâts, donc le gain au début est très élevé.
(ps : le n°1 n'est pas recommandé pour le n°1 sans Kao Fairy, à moins qu'il n'y ait pas de Tide Princess du côté opposé.)
Croai au n°2 consiste à s'assurer que le n°0 a la plus faible énergie pour récupérez Heart Three après avoir fini d'utiliser ses compétences. L'action consiste également à suivre la sortie du n° 1 et du n° 0 pour créer une explosion terrifiante.
Si vous avez peur de la prison d'eau, vous pouvez vous tenir au dernier rang, mais vous devez vous tenir devant Cathy.
Parce que Kallen veut enchanter Thirst Blood au premier rang et que la position numéro 1 est occupée par le numéro 0, Kallen ne peut être qu'en position 4 (s'il n'y a pas de Fée Kao, le numéro 1 peut être placé derrière Kallen et le numéro 0 .)
Vivian et Maya Shiro ont pris leurs positions avec désinvolture, Cathy devait juste faire en sorte de rester derrière Chloé et Zero.
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