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A WeakMap is a collection of key-value pairs where the keys are objects and the values can be arbitrary values. Unlike regular Map, the keys in WeakMap are "weakly referenced." This means that if there are no other references to a key object, it can be garbage collected, helping to prevent memory leaks.
1. Memory Management: Helps in efficient memory usage by allowing garbage collection of unused keys.
2. Private Data: Can be used to store private data for objects, as the data is not accessible unless you have the object key.
3. Avoiding Memory Leaks: Especially useful in scenarios like DOM manipulation where you might want to store metadata for DOM elements without preventing their garbage collection when they are removed from the DOM.
A WeakMap is created using the WeakMap constructor. Here's how you can use it:
let weakMap = new WeakMap();
let obj = {}; weakMap.set(obj, 'value associated with obj');
console.log(weakMap.get(obj)); // 'value associated with obj'
console.log(weakMap.has(obj)); // true
weakMap.delete(obj); console.log(weakMap.has(obj)); // false
Let's use a WeakMap to track which superheroes are currently in a secret hideout. The secret hideout only keeps information about the superheroes as long as they are inside. Once they leave, the hideout forgets about them to avoid memory overload.
Example: Superhero Hideout
let secretHideout = new WeakMap(); function Superhero(name) { this.name = name; } // Superheroes enter the hideout let batman = new Superhero('Batman'); let superman = new Superhero('Superman'); secretHideout.set(batman, 'Batcave'); secretHideout.set(superman, 'Fortress of Solitude'); console.log(secretHideout.get(batman)); // 'Batcave' console.log(secretHideout.get(superman)); // 'Fortress of Solitude' // Batman leaves the hideout batman = null; // No more references to Batman // After garbage collection, the hideout forgets about Batman setTimeout(() => { console.log(secretHideout.get(batman)); // undefined (Batman has been garbage collected) console.log(secretHideout.has(superman)); // true (Superman is still in the hideout) }, 1000);
In this example:
Imagine a secret hideout that is so secret it even forgets who was inside if they don’t come back soon enough! Just like in this example, the WeakMap forgets about Batman once he’s gone, keeping the hideout’s memory clean and efficient.
Keys must be objects: You can only use objects as keys in a WeakMap.
Not iterable: WeakMap is not iterable, so you cannot use it with loops like for-of.
Garbage collection: The main advantage is that it allows the garbage collector to clean up keys that are no longer referenced elsewhere in the program, preventing memory leaks.
This makes WeakMap particularly useful for cases where you need to store temporary data related to objects without worrying about keeping those objects alive unnecessarily.
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