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In the First Descendant game, the hook lock is an important choice for each character's weapon. But faced with so many hook locks, many players are hesitant to choose. To this end, PHP editor Zimo has carefully sorted out the effects of different hook locks, so that you can have an in-depth understanding of the characteristics of each hook lock and help you make a wise decision when choosing. Continue reading this article, and you will have a comprehensive understanding of the advantages and disadvantages of various hook locks in First Descendants, which will help your game journey go more smoothly.
The three hook ropes are: multi-action, long-distance action and aerial action.
The more recommended one is the aerial action hook, followed by the long-distance action hook.
The reason why it is useful in the air is because many copies of the underworld have to avoid lasers and jump stones, so it is very convenient to catch them in the void.
Multiple Actions
Change the maximum stacking of the grappling hook rope to 3 times but reduce the basic range to 18 meters, and the charging time + 20%. According to the strengthening stage, increase the maximum module capacity (currently +0), Reduce the charging time increase (currently +20%)
Long-distance action
Change the range of the grappling hook cable to 25 meters, but change the basic charging time to 6 seconds, charging time + 20% According to the strengthening stage, the maximum module capacity is increased (currently +0), and the energy storage time increase is reduced (currently +20%)
Aerial Action
Modify the grappling hook zipline so that it can be hung in the air but used The number of times is fixed at 1 time, and the energy storage time + 20%. According to the strengthening stage, the maximum module capacity is increased (currently +0), and the energy storage time increase is reduced (currently +20%)
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