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As League of Legends continues to update, everyone is concerned about the update content of LOL on August 3. Since some players do not understand these changes, PHP editor Xigua will fully introduce the update content of LOL on August 3 in this article. Through this article, players can learn more about these changes to better enjoy the game.
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bond
You don't have to be a rocket scientist to see these changes coming. It doesn’t take an astrologer to predict these changes. You can switch your view to these adjustments without a telescope. Oh, by the way, and those players who let the field achieve before opening D, it’s time to stop.
It is weaker in the second stage, but if you keep raising it, it will become stronger in the later stage, and will reach a flat point at 35 (half way to 2 stars).
BUG FIX: Players are no longer able to switch between different levels during preparation
Orb equipment drop rate: 75% ⇒ 45%
Base attack damage bonus from: 5 ⇒ 8
Base health: 400 ⇒ 225
Health bonus for each: 20 ⇒ 25
Hero
Earlier in this patch, the team gave Jinx more mana return on her grenades, allowing her to increase her magic damage in combat through more casts. Now that she has more grenades, the team is taking away some of her attack power to make sure her rage remains manageable.
These two 10-fee players dominate the late-stage tactical ecology. We are pulling their strength closer to the baseline of other late-stage C positions to provide more space for the diversity of late-stage tactical ecology.
BUG FIX: No longer receives rage points from her skills while in rage.
Attack power: 65 ⇒ 60
Mana: 60/130 ⇒ 70/140
Skill damage: 400/700/5000 ⇒ 375/625/5000
Time required for skill damage and scale to increase: 15 seconds ⇒ 18 seconds
Skill damage increase after 18 seconds: 33% ⇒ 15%
Damage: 1200/1800/30000 ⇒ 1050/1650/30000
Equipment
As a high-quality and low-priced front row, it buys too much time for late-stage C positions with high slow heat and high damage. The team is giving these little purple creatures a slight early weakening, and as the C-positions get better, this weakening will be more obvious.
Spell Power: 50 ⇒ 40
HP in each stage (1-2/3/4/5+): 1500/1800/2100/2500 ⇒ 1350/1600/1900/2250
HP in each stage (1-4/6-7/8+): 1500/2100/2500 ⇒ 1350/1900/2250
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