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Rocket Launcher Weapons: A Balance of Firepower Delivery and Mobility In Genesis, rocket launcher weapons are similar to cannons in that they fire explosive projectiles. However, rocket launchers have virtually no recoil and are lighter, making them ideal for delivering firepower without sacrificing the vehicle's maneuverability. This guide is brought to you by PHP editor Zimo. It will introduce the rocket launcher weapon in "Creation Tank" in detail, covering its type, characteristics and usage strategies. Armed with this information, you'll be able to take full advantage of your rocket launcher in combat, mastering the perfect balance of firepower and mobility.
Although there are some exceptions, rocket launchers generally have low durability, light weight, almost negligible recoil, and Characteristics of longer reloading time. According to their guidance methods, they can be roughly divided into two categories: high-precision missiles and unguided rockets. Unguided rockets, similar to cannons, can be subdivided into fixed and rotating types.
Unguided rockets are similar to cannons in use. They can fire multiple rockets continuously in the front, and the damage they cause is similar to cannons. This type of rocket has excellent firepower projection capabilities and low weight, but correspondingly, its durability is low. The following is an example, the rocket launcher "Wasp", which can burst out similar firepower to the "Judgment 76mm Cannon" of the same rarity, but its energy consumption is only 4 and its weight is only 90kg. However, its durability is also relatively low. Low, only 1280 points.
Similar to fixed unguided rockets, there is a weapon that can fire multiple rockets continuously, but its turret has the ability to rotate, which makes it more flexible than ordinary unguided rockets. Guided rockets are even better. What's even more special is that the trajectory of the rocket it launches is also unique. For example, the so-called "Waltz" rocket has a unique spiral trajectory - this rotation is not only the rotation of the turret itself, but also reflected in the flight path of the rocket, showing a rotating flight pattern.
As shown in the picture below, "Pyre" is the first guided missile that engineers may encounter. This missile is known for its high hit rate and powerful attack power. If the response method is not understood, it may cause unilateral fire suppression at a long distance. Before launch, this type of missile needs to lock onto the enemy and automatically correct its trajectory during flight to ensure it accurately hits the target.
In the early stage of the game, rocket weapons are relatively difficult to use. This is mainly due to their slow trajectory and long reloading time, so their usage rate is relatively low. Even when used in specific situations, it relies more on guided missiles or firepower projection at extreme distances. However, with the emergence of defensive equipment such as "Aegis", the destructive effect of explosion damage on shields has become more significant, and missiles have become one of the suitable choices in this case.
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