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HomeMobile Game TutorialMobile Game GuideIntroduction to the Plasma Launcher in 'Chariots of Creation'

In the mobile version of "Creation Chariot", energy weapons are famous for their deadly energy attacks. Among them, "plasma launcher", as a subcategory of energy weapons, has attracted widespread attention from engineers. This article will introduce the plasma launcher in an in-depth and simple way to help engineers fully understand its characteristics and usage. PHP editor Banana brings you detailed content to help you on your journey to "Chariot of Creation"!

Introduction to the Plasma Launcher in Chariots of Creation

Introduction to the Plasma Launcher in "Creation Chariot"

From many aspects, weapons like plasma launchers can be regarded as machine guns with energy attributes. These weapons fire a stream of plasma that travels in a straight line after being briefly charged. Its operating feel is different from that of a traditional machine gun, and is closer to the experience of "shooting a shuttle of bullets". However, since each shot fires 5 plasmas, the overall DPS (damage per second) is lower despite the higher instantaneous damage.

It is worth noting that the plasma launcher has no reloading time, and the energy accumulated before launching is actually the charging process. Therefore, there will be no passive ammunition components such as "plasma ammunition", but there are special active components in the game that can increase its charging speed and thereby enhance its instantaneous burst damage.

Introduction to the Plasma Launcher in Chariots of Creation

As shown in the picture is the entry-level plasma launcher "synthetic body". This launcher has no attached skills and is an ideal entry-level choice for engineers who are really interested in using energy weapons. (The "algorithm" of white equipment with lower rarity is almost the same as the energy attribute machine gun in terms of function. From a numerical point of view, the two are almost the same.)

Introduction to the Plasma Launcher in Chariots of Creation

Epic quality "Prometheus V-Type" It is an advanced version of "synthetic body". First of all, its combat effectiveness and various numerical values ​​have been improved. In addition, "Prometheus V" also has a unique skill: each time it fires 5 plasmas, as long as it hits the target, the damage will be increased by 5%. It is worth mentioning that the launcher has a visual effect of magazine loading when firing, which not only enhances the visual experience, but also actually affects its center of gravity distribution. However, due to its protruding magazine design on the left side, it may pose certain assembly challenges for engineers when arranging it symmetrically.

Introduction to the Plasma Launcher in Chariots of Creation

Introduction to the Plasma Launcher in Chariots of Creation

The legendary "Helios" and "Theseus" have significantly enhanced their skills based on the "Prometheus V-Type". The triggering condition for the skills of these two plasma launchers is "all bullets hit in one shuttle". Among them, "Helios" can immediately cause additional damage to the enemy's cockpit, while "Theseus" can release chain lightning to cause damage to multiple enemy tanks.

Introduction to the Plasma Launcher in Chariots of Creation

Then there is the ruin-level plasma launcher, which is an unprecedented idea. The relic-class Hyperion has two unique shooting modes. Under normal circumstances, it uses a 5-shot burst mode similar to other plasma launchers. However, when the scope is enabled, it switches to a single-shot firing mode more akin to a plasma cannon, with range and damage significantly increased.

In the current version, every engineer can choose the white quality "Algorithm" as the initial weapon when he first enters the wasteland of the mobile version of "Creation Tanks". This design greatly reduces the use of energy weapons. Threshold (even the "synthetic body" only needs to reach level 1 of the Sons of Dawn camp to be unlocked). Energy weapons typically have straight trajectories, making aiming relatively easy. Take the plasma launcher introduced this time as an example. Although its range is much longer than that of a machine gun, its DPS (damage per second) is relatively low. Therefore, in various situations, engineers need to be good at taking advantage of distance to maximize its effectiveness. .

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