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Skill strength analysis: An inventory of active attack skills. There are many types of skills in "World Qiyuan". How to choose powerful active attack skills is a problem for many players. PHP editor Xinyi specially invited Tuojiang Khan from the roundtable strategy team to bring you an in-depth analysis of active attack skills to help you quickly master the characteristics of the skills and make the best choice. This article will conduct a comprehensive analysis of active attack skills according to quality, type, and attributes, and provide an in-depth analysis of the advantages, disadvantages, and applicable scenarios of each skill. The article will also recommend high-intensity skills to help players build the strongest lineup and come out on top in fierce battles.
Skill classification is written first
In order to compare each skill more systematically and scientifically, first we have to classify the skills. According to quality, skills can be divided into legendary and epic. According to type, skills can be divided into opening, active, passive and pursuit. According to attributes, skills can be divided into attack, intelligence, recovery, and assistance. There are also some of the above categories that are not particularly relevant and can only be temporarily classified into others. After all, the mechanisms of some skills are either very special or span multiple mechanisms. When comparing skills, two points that are easily overlooked are: one is the probability of the skill, but the number of skill targets will have a very large impact on the team's calculation of the effect value of the skill. Since there are many skills and they are difficult to obtain, this article mainly analyzes and compares the strength of the [Active] and [Attack] skills. We will continue to provide you with analysis and comparison of other series of skills in the future. After a brief statistics, there are as many as 37 [Active] and [Attack] skills. However, it is difficult to obtain legendary skills, and they are only possible to equip later. This issue mainly lists most of the epic [active] and [attack] skills for analysis and comparison. If you draw a duplicate legendary general or art of war in the early stage, Skills that can be acquired.
Part of the active skill illustration
First of all, let’s make a list of the legendary [active] and [attack] skills for everyone’s enjoyment.
In general, the probability of most active skills is between 30-40, and the targets that cause damage are mostly 2 units. Among them, the legendary "two arrows" that are easy to obtain in the early stage are Storm Arrow and Arrow Meteor. From a probability perspective, the God of War and the Tree of Jesse have a probability of 100 in the top grid, which is bound to trigger and is very powerful.
Characteristics of excellent active skills
In the epic active attack skills, in addition to being brave and fearless, which can attack three enemy units, there are also Elite Soldiers and Solid Walls, which have a trigger probability of up to 50, and they can also be hit. Two enemy units. These skills can be regarded as T0 level among epic active skills. Many students may have questions here: Why do we prioritize trigger probability and number of targets when looking at skills? Don’t we also look at damage coefficients and special effects? Let me explain here. First of all, the hero's skills in combat are not an independent event, but a link in the entire tactical system. The skills and even bonds of many heroes are related to the number of times they cause damage, such as the bonded military strategist who signs in to the team.
Can add additional attacks to cause damage after causing a certain number of damage. This requires the heroes in the team to cause as much damage as possible.
Includes the Queen’s skill Blade Chariot.
Also requires you to trigger as many active skills as possible. Its damage can be continuously increased and increased.
These mechanisms require the corresponding hero or even the three hero skills of the entire team to cause more damage. Therefore, skills with high trigger probability and multiple targets can not only cause high damage in a single round, but also provide damage times for the mechanism's additional damage, forming a mechanism rotation advantage.
Finally, I recommend a tool for explorers to understand skills and try out combinations: Mini Program-World Qiyuan Matching Assistant. You can try it out and see.
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