


A complete guide to the three BOSSs on the second level of 'Advance the Dungeon'
The second level BOSS strategy guide of "Advance the Dungeon" is here! The second-level bosses have unique field control secrets and a wide variety of barrage attacks. Although the amount and density of barrage are slightly higher than those on the first level, you can still deal with them easily after understanding their mechanisms. Next, PHP editor Strawberry will reveal the secrets to you one by one to help you overcome difficulties!
A guide to the three BOSSs on the second level of "Advance the Dungeon"
1. Gun Python
Gun Python is the more difficult BOSS on this level. The diversity of its attack modes makes it possible to move accidentally. You will eat bullets, and the refresh of the mobs will bring back blood and gains to the BOSS, so you need to pay attention to turning fire while moving.
First and most important point, the ground where yellow bullets accumulate (5 places in the middle, upper left, upper right, lower left, and lower right) will randomly spawn a round mob and fire paper airplane-shaped bullets, which is less threatening. , but if it is not cleaned up in time, the gun python will eat him up, regain his health, become faster, and grow a section; it is recommended to give priority to cleaning up in time, and if it is out of sight, look for this paper airplane-shaped bullet;
In terms of barrages, one is a series of 9 bullets fired vertically or horizontally from the body part, and after traveling for a while, they turn and then disappear, just move away;
The second is the opening and closing of the joints It launches scattered circular one-layer barrages. It will launch multiple waves with large gaps. Just pay attention to your position and find gaps to avoid;
The third is to launch random bombs at the joints. The scattering is relatively sparse, so you need to move far away. Avoid the position, don’t get close to the BOSS at this time;
The fourth is a series of twisted bullets with multiple snake-like waves. They are not automatic snipers, so they are easy to dodge by moving;
There is also an opponent The long-range threat is not great, each joint of the body will fire a bullet and then stop, and then continue to fly, often mixed with other barrages, which is a greater threat to melee combat;
2. Gun-hungry monster
Big eyes, this BOSS The difficulty lies in the fact that ordinary barrages are mixed with other special barrages (such as tracking missiles), so there are high requirements for the ability to move and quickly dodge against dense barrages, and you must make full use of rolling.
The characteristic of this BOSS is that it has a lot of hands and can use the weapons on its hands to launch various types of barrages:
What needs to be dealt with quickly is the tracking rocket, which is also easier to deal with. First, it will use the crosshair prompt in advance. Players, the second is to quickly aim and shoot. Due to its tracking characteristics that will not stop until it catches up, it needs to be dealt with first;
Another frequently released barrage is a total of 4 waves. The first two waves are based on players. The fan-shaped barrages on the center line, the last two are circular barrages, the gap is relatively large, just zoom out;
Automatic sniper with three oval-shaped bullets mixed in the four waves of barrages mentioned above (or round random bombs), there’s nothing to say, just dodge; (Also note that the four corners of this BOSS’s room are empty, be careful not to step on the empty space like me)
In addition, this The BOSS will also summon a small-eyed monster, which will launch sparse but persistent automatic snipers, which will cause intensive barrages on the field. It also needs to be prioritized to focus fire, and be careful to stay away. Death will cause an explosion;
The other one is As shown in the pictures above and below, the BOSS's big eyes will fire laser beams, which can only be avoided by dodging.
3. The Gorgon Witch
This is the simplest level. The barrage is clean and easy to dodge, and the special mechanism is not complicated. You only need to understand it to deal with it easily.
The BOSS will dive into the water, then pollute the water surface, and the pollution area will turn green. If you step on it, you will be poisoned and lose blood, and it will sneak around the player. If you run out, there will always be a gap in the middle, you can roll to avoid it;
First place One type of barrage, the BOSS stands still and howls, a large number of circular barrages, but there are large gaps, easy to avoid by moving;
The second type of barrage, the machine gun fires from top to bottom, just like cracking a whip Generic barrages, there is basically no room for hiding below. You can hide above your head. If you are on both sides, you can roll and move, but the gap space is very small;
The third type of barrages, dense at close range and long distance The slightly sparse strafing barrage is similar to that of Bullet King, and you can basically only move away to avoid it;
and the petrified wave that is very suitable for the character setting, with a relatively obvious forward movement (angry, glowing eyes) ), the character hit by the petrification wave will be petrified (can move but cannot shoot), roll or turn his back.
The above is the detailed content of A complete guide to the three BOSSs on the second level of 'Advance the Dungeon'. For more information, please follow other related articles on the PHP Chinese website!

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