Home >Mobile Game Tutorial >Mobile Game Guide >What are the cards in the card pack of Three Kingdoms Conquering the World's Eight Formations of Qimen?
Three Kingdoms Conquers the World S1 Season 5 limited-time card Baoqimen Eight Arrays contains various types of cards. As a limited card pack, its appearance time is synchronized with the start of the Hegemony's "Aspiring to Conquer the Central Plains" stage. Whether to draw the Qimen Eight Array card pack is an important decision players face in the middle of the S1 season. PHP editor Youzi will conduct an in-depth analysis of card packs in this article to help you determine the value and extraction priority of card packs. This article will introduce in detail the uses, strengths, and extraction suggestions of each type of card in the card pack for players’ reference.
1. Overall review of card packs
The Eight Formation Card Pack of Qimen is the last small card pack in the S1 season of "Three Kingdoms: Conquering the World".
This card pack contains Shu’s core strategy output Zhuge Liang and Shu’s damage-increasing and recovery general Huang Yueying.
The four tactics of interrupting the enemy's food supply, the talents of the king's assistants, the information is like a god, and the ten thousand men cannot be defeated are also very important.
2. Analysis of Card Pack Generals
1. Zhuge Liang
Zhuge Liang is a general with high command and intelligence, with 24% attack power (when he causes strategic damage, he recovers his own troops according to the damage). According to the characteristics of its own tactics, Straw Boat Borrowing Arrows (when it causes or receives damage, there is a 50% probability of causing 80% strategic damage to a random enemy enemy, which can be triggered 5 times per round), it requires frequent attacks ( Back row) or the number of attacks (can be in the front row), whether in the front row or the back row, it is recommended to pair up with Huang Yueying better. If you are in the front row, you need team support to provide a certain amount of dispersion, otherwise it is very likely that you will not be able to absorb the troops through the heart attack effect after being deprived of food, which will lead to collapse; the best combination of tactics in the back row is strong wind + burning camp.
Lineup Recommendation ①:
Since Zhuge is in the front row, this lineup has a 60% hit rate when the blood volume is high at the beginning. Through basic attacks and strong winds, it can basically defeat the 5 grass boat borrowing arrows in each round. Full. In addition, you can carry the Talent of Wang Zuo to improve Zhuge Liang's strategy (strategy critical strike) and intelligence. If the stack of Talent of Wang Zuo is fully stacked, it can increase the strategic critical hit by about 30% and the intelligence by more than 40 points. When the output is increased, the recovery amount of attack heart will also be higher.
Huang Yueying carries Green Bag First Aid to relieve negative status and restore troops. Liehuo Fenying can increase damage by 30% under the strong wind storm. Xu Shu carries two civil and military tactics to maximize Xu Shu’s output ability. , at the same time, because the team can provide a fire attack state, taking advantage of the fire can cause a linkage effect. After successful release, it can confuse the two enemies (selecting targets without distinction between basic attack, active, and pursuit tactics) for two rounds. The chaos effect is a very powerful effect. It allows the enemy to attack our teammates, and it also allows the enemy's support to use active healing tactics to heal our team.
ps: If you are afraid of weakening the team, you can also replace the green bag first aid with the insightful fire
Recommended lineup ②:
The dual output mode of Zhao Yun and Zhuge, one civil and one military, can fight against most teams head-on. Zhao Yun carries the Yongguan Sanjun, which provides himself with a stable defection effect (causing weapon damage and restoring his own troops according to the damage). As solid as a rock, he can taunt the enemy with basic attacks on himself, making it easier to hit the gentian with seven in and seven out. It has an upper limit of seven triggers per round, and its rock-solid strength also gives Zhao Yun a higher damage reduction.
Zhuge Liang carries the most suitable tactical combination for non-preparatory strategic generals, Guarantee + Fire Burning Camp. Huang Yueying's Guidance of the Universe allows Zhao Yun and Zhuge to each output an extra time. Moreover, the taunting effect of Huang Yueying's exclusive strategy [Mechanism Technique] has a probability of increasing the number of hits Zhao Yun takes.
ps: If the team is afraid of being weak, they can still change the wind to drive away the disease to see the fire clearly, and it should be noted that Zhao Yun’s command is higher than Zhuge Liang
2. Huang Yueying
Huang Yueying is a damage-increasing and recovery-type general of Shu, with his own tactics Wooden Ox and Flow Horse increase damage in odd turns and recover in even turns. Due to its high intelligence growth, the damage increase effect is more significant. The only problem is that it needs to cooperate with generals who deal damage in odd turns, such as Pound with fixed output in 3 or 5 turns, or some stable ones. The output combination is like Zhuge and Zhou Yu.
Because the exclusive strategy "Mechanism Technique" allows the general with the highest command to taunt all enemies with a 35% chance, it can also be paired with counterattack generals, such as Dian Wei, Lu Bu, or Zhao Yun to avoid counterattacks.
Lineup recommendation:
This lineup relies more on Tao Lue. Dian Wei needs the exclusive Tao Lue "Zhe Wu", and the other two Tao Lue have "Separation and Combination" and "Qi Lin". Cao Cao needs the exclusive Tao Lue "Meng De New Book" Volume 2, For "Wu Lie", Huang Yueying needs the exclusive strategy "Mechanism Technique", and others can be chosen as appropriate.
Relying on the counterattack rate and counterattack damage bonus of Cao Cao and Dian Wei Tao Lue, plus the conscious state of self-sacrifice, Dian Wei can taunt and counterattack to deal super high burst damage after taking advantage of Huang Yueying's damage increase effect in the first round. Because of the combo rate bonus and wake-up effect of sacrificing one's life for justice, Dian Wei can add a certain number of layers to Sweep an Army in the first two rounds. If he survives a hundred battles, Dian Wei's force command and Huang Yueying's intelligence will be increased, allowing Dian Wei to continue to explode in subsequent rounds.
If there is no advantage in the first two rounds, Dianwei can also achieve higher and higher explosions after the number of battles is increased and the number of layers is increased. Since this team has the ability to survive a hundred battles, the additional shot damage provided by Huang Yueying's Guiding Universe is also very considerable.
ps: When there are many teams on the battlefield that mainly output weapon-type tactics, Huang Yueying's armor can be replaced with one to avoid their sharpness or with static braking; when there are many strategic lineups on the battlefield, there is no need to replace it.
3. Deng Ai
Deng Ai is a military commander with a high usage rate in the S1 season. Tuntian Ling can be used with tactics that require overlapping attributes such as Ready to Go, Never Danger, etc., and use the damage reduction period of both sides in the first few rounds. Stack up the buffs and then attack. It is suitable to form a team with Cao Cao or Xiahou Dun with a DPS general. This DPS general can choose Zhang He, who can stack armor, or Taishi Ci, who has the strategy of sweeping thousands of armies (can be stacked 5 times). With the subsequent seasons, the lineup of generals will become more Rich, Deng Ai will also have greater room to play.
Lineup Recommendation:
This team relies on the double damage reduction of Deng Ai and Xiahou Dun to build up momentum in the early stage and sweep the entire army. After three rounds, Taishi Ci will deal a certain amount of damage. Unlike Zhang He, who started the team later, Taishi Ci's light reinforcements were released very frequently, which not only provided damage reduction but also defense for the team. This team was still very resistant to injuries after the third round.
Tai Shi Ci is not afraid of disarming, but disarming will give Tai Shi Ci extra stacks of energy. It is relatively powerful against most teams on the battlefield. The problem is that the single-core output is afraid of being weak. If you are unlucky when facing an enemy team with Xiao Qiao, Taishi Ci will not be able to do much damage if he is frequently weakened.
ps: Replacing Deng Ai’s Breeze Dispelling with the Fire-Seeing Fire or Taishi Ci’s “Will” special equipment can solve the problem of Taishi Ci being weakened to a certain extent.
4. Zhang He
Zhang He’s tactics can disarm two enemies and can be stacked to break armor. The biggest problem is that Zhang He's initiative value is low, so it is better for Zhang He to rely on the superposition of armor-piercing characteristics to go to the rear lineup.
Lineup recommendation: This team is different from Taishi Ci's rear team. Zhang He does not need to take advantage of the combo rate, so Xiahou Dun can be the single front row. In the case of using the Ji formation, the front row's hit rate is 60%. Xiahou Dun can Instead of being as solid as a rock, you are bringing a piercing fire, so whoever gets the wake-up effect will have additional effects: Xiahou Dun can be immune to food shortage and weakness after getting it, Deng Ai can activate Qingfeng to dispel disease and relieve control after getting it, and Zhang He can stably output after getting it.
5. Yu Jin
Yu Jin can taunt the general who hits him first. In the combination of Liu Bei + Zhang Fei + Huang Zhong on the battlefield, 1-speed Zhang Fei will also carry pursuit tactics. If you fight against this kind of lineup, Yu Jin will have room for output. Because after Zhang Fei is disarmed, he can no longer release the tactics of attacking him unprepared and rushing to the rescue with light armor. However, the generals with active tactics in the back row protected by Yu Ban can release tactics normally without the threat of attacking him unprepared.
Recommended lineup:
This lineup has a certain advantage against the chasing Taoyuan lineup (Liu Bei + Huang Zhong + Zhang Fei) with the ambition to have no difficulty, because Yu Ban will disarm Zhang Fei, and if Xu Huang is unable to defeat Liu Bei, , Huang Zhong's explosion will be hindered if he cannot receive the combo rate bonus, and Guo Jia's Qimen Dunjia and surprise can accurately attack some low-intelligence generals, and Xu Huang's Flooded Seventh Army can also cause the entire enemy to disarm. and poor skills.
6. Lu Su
In a battlefield environment with a lot of pursuit lineups, Lu Su has a lot of room to play, and his initiative value is also very high. Because there are many damage reduction strategies in the strategy module, Lu Su can For front row use.
Recommended lineup:
Lu Su and Xiao Qiao have two high-speed controls. Lu Su has full initiative, and he also carries two damage reduction tactics in the front row to ensure his stability. The entire team has three types of controls: disarmed, weak, and exhausted. Zhou Yu brought the high-damage tactics of Guarantee + Burning Camp. It has certain suppression capabilities for some teams with high burst but low intelligence defense. As long as either of the weakened and disarmed enemies hits the enemy's key output generals (such as Huang Zhong), their output can be weakened.
7. Gan Ning
Gan Ning is a general attack general with online damage and average damage resistance. He can form a lineup with Tai Shici, a pursuit general, of one general attack and one pursuit.
Lineup Recommendation: If Gan Ning chooses this lineup, he must choose "Tribulation" as his exclusive strategy. This strategy has a 30% probability of allowing Gan Ning to launch one more basic attack every round. If you are lucky enough to launch this basic attack, and the basic attack in this round triggers the combo effect, three basic attacks in one round will trigger the additional damage of the Brave Champions of the Three Armies, and these three basic attacks can pass through Wanfu Modang will expand the output.
3. Analysis of Card Pack Tactics
1. Cutting off the enemy’s food lane
Breaking off the enemy’s food lane is a relatively versatile tactic. When your team doesn’t know what to bring, you can bring it to the auxiliary strategic generals. . Food deprivation can reduce the enemy's recovery amount by 70%, and the effect is still very good. The problem is that this tactic can only deprive the enemy of food on one target, and the damage calculated at the end of each round requires the enemy to have multiple targets with the deprivation effect before it can be output. Maximization, so it is recommended to match the generals of the food-deprivation school such as Lu Meng, Lu Su with his own strategy, or it can be combined with other food-deprivation tactics, such as killing generals and seizing the flag, rising up, etc.
2. Pointing to the universe
Pointing to the universe is a tactic to increase the number of shots. This tactic of assisting can allow the output deputy general with high attributes or high buffs to perform more output. Teams with high-strength and high-intelligence generals can achieve maximum results when used, such as teams with Zhuge Liang and Zhao Yun, etc.
3. The Supreme Wisdom is the Intermediate
Shangzhiweijian can provide a powerful chaos effect. This effect can affect an enemy general. You can consider using it when the intelligent generals in the team lack combat skills.
4. Take advantage of the weak point
Single target pursuit adds a weak tactic. This tactic is used for normal attack targets. Considering that the front row of each formation has a higher attack rate, there is a high probability that the front row will be hit after carrying this tactic. If you reach the enemy's front row military commander, you need to consider whether to carry it or not.
5. The Talent of Wang Zuo
One of the tactics that will definitely be considered when the strategic core output needs to increase damage. The enhancement effect on core output is very obvious, and it needs to be selected according to the composition of the team. Military generals suitable for this method of warfare include Zhuge Liang, Zhou Yu, Cheng Yu, etc.
6. Know what happens like a god
A very powerful strategy. It is the first choice for generals to plan first. There is a 50% chance of being exhausted after being released. Recommended generals to bring: Xiao Qiao, Lu Su, Zhang Bao, Cheng Yu and other strategic generals with high initiative.
7. Invincible
Counterattack flow is basically a must-have core output strategy. Basic attacks can deliver damage. Because of the problem of hit rate, when a general attacking the front row hits the front row, the damage caused by hitting the front row will be spread to the back row. However, the enemy's front row will most likely be more frank, and the damage delivered will be low. But the counterattack flow is different. After counterattacking a general with weak damage resistance in the back row, the high damage will be transferred to the enemy's front row. Affected by this transfer effect, the enemy's front row will be transferred a high amount of damage. Therefore, it is most suitable for counterattack generals to carry. Recommended generals to carry: Dian Wei, Lu Bu (when in the front row), Xiahou Dun, etc.
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