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"Fire at Zombies" with the strongest lineup and gem equipment plan

王林
王林Original
2024-07-16 05:30:511105browse

Question: How to obtain the strongest combat power in "Shooting at Zombies"? Simple explanation: If you want to win in "Shoot at the Zombies", you need to properly match your lineup and choose equipment. Sharing of the strongest lineup combinations and gem equipment plans in "Fire at Zombies" provides players with comprehensive guidance to improve their combat power. Guide everyone to read the following details: PHP editor Xigua has carefully compiled lineup matching skills and equipment selection plans to help players easily break through levels and enjoy a smooth shooting experience. Come and learn more!

Fire at Zombies with the strongest lineup and gem equipment plan

The strongest lineup combination and gem equipment plan of "Fire at Zombies"

1. Fire firearm genre

Helm:

Firearm penetration +1 damage +20%

Thermobaric bomb explosion damage +28 % Range +21%

Clothes:

Firearm Volley +1 Damage +10%

Thermobaric Bomb Explosion Damage +28% Range +21%

Shoes:

A 5-second burning area will be created after the thermobaric bomb explodes

Thermobaric bomb explosion damage +28% range +21%

Arm guards:

Trigger an enhanced thermobaric bomb after hitting the thermobaric bomb

Pants:

All skills with penetration attributes have +3 penetration

Every 120 shots triggers unlimited firepower lasting 7 seconds

Gloves:

Firearm penetration +1 damage +20%

The burning effect attached to the thermobaric bullet adds an additional 2% damage

2. Jump electromagnetic genre

Helmet:

The cooldown of all skills after electromagnetic killing of monsters is -12%

30% chance of additional release when the jump electron hits

The jump electron selects an additional initial target

Clothes:

20% chance of triggering again after the electromagnetic puncture hits Once

Electromagnetic puncture splash range +100% damage +21%

Transition electron ejection +5 times

Shoes and arm guards:

20% chance of triggering again after electromagnetic puncture hits

30% chance of triggering when transition electron hits Probability of extra release

Pants:

30% chance of extra release when transition electron hits

Gloves:

Release a transition electron that bounces 8 times after electromagnetic hit

Transition electron bounce times +5

Fire at Zombies with the strongest lineup and gem equipment plan

Three. Dry Ice Bomb Ice Explosion Style

Clothes:

Ice Explosion Damage +44% Range +28%

Shoes:

Dry Ice Bomb Initial Launch +1

Ice Explosion Damage +44% Range +28%

First Ice Explosion Cooldown of hitting a monster -80%

Armguards:

30% probability of ice blast ignoring absolute freezing caused by resistance

Pants:

Dry ice bombs will trigger ice blast at the end of the hit

Four. Armored Vehicle Physics School

Helm:

Every time the defense line loses 4% health, it will release an armored vehicle.

Each armored vehicle kills a monster. Cooldown -2%, upper limit 25%.

Every time a missile is released, the critical hit rate increases by 10%. The next round will be cleared.

Clothes and shoes:

Armored vehicles and bombings will be released every time the defense line loses HP

Bombing damage +42% Range +28%

Arm guards, pants, gloves:

Armored vehicle damage +42% Knockback effect +28%

Bombing damage +42% range +28%

5. General gem matching recommendations

Helm, clothes, shoes:

Defense line immune to the first 7 damage

Defense line HP +1400 damage -14

Shoes additional attributes : Each time the defense line is upgraded, 7% health is restored

Armguard:

The defense line is immune to the first 7 injuries

Defense line HP +1400 damage-14

Skill damage randomly fluctuates within 70%

Every time a monster is killed Restore 5 points of life

Pants:

Defense line immune to the first 7 damage

Defense line HP +1400 Damage -14

Crit damage +70%

All skill damage +14%

The above is the detailed content of "Fire at Zombies" with the strongest lineup and gem equipment plan. For more information, please follow other related articles on the PHP Chinese website!

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