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The magic resistance value of Lotus in Dungeon and Fighter Origins is revealed. To successfully pass the Lotus normal group in Dungeon and Fighter Origins, sufficient magic resistance is crucial. PHP editor Xiaoxin hereby compiles the recommended magic resistance value for an ordinary group of 6 people for the reference of the majority of players.
1.8 solid C can drag two 1.3 assists. Live simply.
Two 1.8 ones drag one 1.3 assist, all the way in seconds.
You guys fight bravely. Then you can pass 1.5 by self-improvement, just move around. Resurrection coins can also be poured into it.
In addition, for auxiliary professions, pay attention to skills and don’t be greedy for output. Except for the final octopus, all BOSS have mechanisms. If you use BUFF skills in time, you can break the moves and get high bonuses.
It will be released in about 5 seconds after entering the room. Especially for Devil May Cry, be careful not to rush into releasing the defense-reducing green array, wait until the mechanism is released before releasing it.
If you understand the mechanism, it’s very simple. Three 1.5 dozen is the normal difficulty. There is no gaming experience in full 1.8.
Then the crew task can only be completed once a week.
(The buff skill is to strengthen the skill of teammates. Qigong Light Weapon, Nanny’s Blessing of Courage, Devil May Cry Green Formation, I don’t know the magic path)
How to choose the group mode? As soon as you enter, it is the first look mode.
Switch selection in the upper left corner.
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