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Summary of dodge call emblems in 'Zenless Zone Zero'

王林
王林Original
2024-07-12 13:51:12821browse

Want to know the types of dodge Ming Emblem in "Zero Zero"? "Zero Zero" is an action two-dimensional mobile game in which the ringing system can provide buffs for the characters. The dodge call emblem is an indispensable call emblem type in the game, with unique dodge stunts. So, how many types of dodge Ming Emblem are there in "Zero Zero"? What special effects do each type of emblem have? PHP editor Xinyi will answer these questions for everyone and introduce the characteristics of each dodge Ming Emblem in detail. Continue reading the following content to learn all the information about dodge Ming Emblem in "Zero Zero", which will help your gaming experience to the next level!

Summary of dodge call emblems in Zenless Zone Zero

"Zero Zero" Dodge Emblem Summary

Advanced Emblem

Rugby (Advanced Emblem I)

1. No Catalyst: When [Ultimate Dodge] is triggered, the whole team will gain 1 layer of [ Dexterity], the damage caused is increased by 30%, lasting 15 seconds.

2. Introduction to Minghui: Break through all the cumbersome defenses and launch a decisive blow on the opponent's territory.

Summary of dodge call emblems in Zenless Zone Zero

Magnetic Darts (Advanced Minghui II)

1. No catalyst: In the [Counterattack] state, the interruption level of [Enhanced Special Skill] and [Evasion Counterattack] is increased, and the damage caused by the agent is increased. 50%.

2. Introduction to Minghui: A dart with a powerful magnet on the head can hit the bullseye 100% when thrown with eyes closed, as long as the dart is not thrown outside the target.

Summary of dodge call emblems in Zenless Zone Zero

S level

Badminton

1. Before catalysis: When [Extreme Dodge] is triggered, the agent gains 1 layer of [Dexterity] and enters [Extreme Sight], which lasts for 4 seconds, and can be triggered at most within 10 seconds once.

2. After catalysis: When [Extreme Evasion] is triggered, the agent gains 2 layers of [Dexterity] and enters [Extreme Sight], which lasts for 4 seconds and can be triggered at most once in 10 seconds.

3. Introduction to the Ming Hui: You need to remain calm and precise when smashing hard, otherwise you will just snap off the fragile feathers with a roar.

Summary of dodge call emblems in Zenless Zone Zero

Street Skateboarding

1. Before Catalysis: In the [Counterattack] state, the abnormal attribute accumulation efficiency is increased by 20%, and the critical hit damage is increased by 40%.

2. After catalysis: In the [Counterattack] state, the abnormal attribute accumulation efficiency is increased by 30%, and the critical hit damage is increased by 60%.

3. Minghui introduction: [All eyes are on me!]

Summary of dodge call emblems in Zenless Zone Zero

Sports goggles

1. Before catalysis: [Dodge and Counterattack] increases the damage caused by 50%, and the imbalance value caused by it is increased by 30% .

2. After catalysis: The damage caused by [Dodge Counterattack] is increased by 75%, and the imbalance value caused is increased by 45%.

3. Minghui introduction: Professional goggles designed to protect eyes during high-speed sports.

Summary of dodge call emblems in Zenless Zone Zero

A level

Knockout ball

1. Before catalysis: After receiving an attack, click [Dodge] for a short time to break free and recover 50% of the health of the damage taken this time within 6 seconds. Triggered at most once.

2. After Catalysis: After being attacked, click [Dodge] within a short period of time to break away immediately and recover 50% of the health value of the damage taken. This can be triggered at most once within 4 seconds.

3. Ming Hui’s introduction: All efforts are for the last smash that stuns the audience.

Summary of dodge call emblems in Zenless Zone Zero

Yoga Ball

1. Before Catalysis: [Sprint Attack] launched after [Dodge] becomes [Dodge Counterattack], which can be triggered at most once within 5 seconds; when the effect is triggered, the agent gains a layer of [Dexterity] .

2. After catalysis: [Sprint Attack] launched after [Dodge] becomes [Dodge Counterattack], which can be triggered at most once within 3 seconds; when the effect is triggered, the agent gains a layer of [Dexterity].

3. Introduction to Ming Hui: As long as you keep one posture motionless, the passage of time will slow down.

Summary of dodge call emblems in Zenless Zone Zero

Light Foil

1. Before catalysis: The duration of the [Counterattack] state is increased by 5 seconds.

2. After catalysis: The duration of the [Counterattack] state is increased by 8 seconds.

3. Introduction to Ming Hui: A fragile but powerful weapon.

Summary of dodge call emblems in Zenless Zone Zero

Tennis Racket

1. Before Catalysis: When [Extreme Dodge] is triggered and enters [Extreme Sight], the [Sprint Attack] launched after [Dodge] becomes [Evasion Counterattack], which can be repeated 4 times .

2. After catalysis: When [Extreme Evasion] is triggered and enters [Extreme Sight], the [Sprint Attack] launched after [Evasion] becomes [Evasion Counterattack], which can be repeated 6 times.

3. Ming Hui’s introduction: If you can’t fight back, at least avoid it. Being hit by a ball hurts.

Summary of dodge call emblems in Zenless Zone Zero

Aggregation Logo

1. Before catalysis: The probability of [Dodge] type emblem appearing is increased.

2. After catalysis: No catalysis

3. Introduction to Minghui: Birds of a feather flock together, and emblems are divided into groups. When extracted, the dodge rate of the dodge type Minghui is effectively reduced...

Summary of dodge call emblems in Zenless Zone Zero

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