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Analysis of artifacts and mounts in "Adventure Battle"

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2024-07-12 06:54:29408browse

In the world of "Adventure Battle", artifacts and mounts are not just decorations, they are the key factors that determine victory or defeat. Different professions have unique skills and characteristics, and you need to choose the most suitable artifacts and mounts according to their own characteristics. PHP editor Apple has deeply explored the matching skills of different professions and will help you appreciate the tactical value of artifacts and mounts. Let’s dive into it together, explore the combination that suits you best, and start an unstoppable adventure!

Analysis of artifacts and mounts in Adventure Battle

Analysis of artifacts and mounts in "Adventure Battle"

Effect of 1 star: global attack +10%

1-star artifact - Big Chainsaw Duck: Each normal attack has a 15% chance to apply a layer of tear to the target. Each layer of tear causes the target to receive 20% normal attack damage per second (can trigger a critical hit) and reduces the target by 6 % defense, lasts until the end of the battle, and can be stacked up to 5 times. When superimposed to 5 layers, it will immediately cause a damage of 8% of the target's maximum health, and at the same time increase the damage received by the target by 6%, which lasts until the end of the battle.

The effect of tear is 20% of normal attack damage (which can trigger critical hits). Obviously, the tear effect is most suitable for critical archers. The duration of Archer's PVP is also medium-long, about 1 minute, and it can easily trigger 5 layers of tear.

We know that shooters do not lack output damage, but lack output space, so PVP still gives priority to Siren Whisper (harpoon) and frog gun, and PVE shooters always give priority to sickles (family lava sickle + moon stability for 30 seconds).

Except for the violent return bow, which is enchanted to strengthen the global basic attack, other professional enchanters do not strengthen the global basic attack, so they cannot bring out the maximum power of the artifact here, so in summary, this artifact is used to unlock the global attack And for collecting full illustrated books.

1 star has effect: global defense +10%

1-star diving duck: Every 11 seconds, the little yellow duck creates a large amount of water splash around, causing 2000% skill damage, 800% combo damage and 800% counterattack damage to all targets within the range, and reducing their attack power by 10%, lasting By the end of the battle, the effects cannot be stacked.

Each time it is released, the damage will be increased by 50% the next time this skill is released (this is fixed and will not increase as the number of stars increases).

When the same target is repeatedly affected by the attack power reduction effect, the attack power will be reduced by an additional 3%, stacked up to 2 times (released once immediately after the battle starts).

The effect of 1 star is mainly to reduce the opponent's attack power by 10% at the beginning, and then reduce the opponent's attack power by an additional 6% later, which can reduce the opponent's attack power by 16% in total.

The 5/10 star effect can reduce the opponent's attack power by 12%/15% at the beginning, and then reduce the opponent's attack power by an additional 8%/10% later, which can reduce the opponent's attack power by 20%/25% in total.

Combined damage of combos, counterattacks, and skill damage. 5 stars/10 stars cause combined damage of 3000%/4000% skill damage, 1200%/1600% combo damage, and 1200%/1600% counterattack damage.

This is suitable for players with high combos, counterattacks, and skill damage coefficients (Krypton guys). Each release will increase the next 11-second combo skill by 50%. This should be the case after the first time. Each subsequent damage will be fixed by 50% and will not be superimposed infinitely, otherwise it would be too scary.

We use the skills Dimensionality Reduction Strike and Flying Pet Anubis (which reduces the attack power), and we can also stack the additional ones to reduce the enemy's attack power faster.

The mount comes as a diving duck, which is in line with the recovery method and returns white skin.

Why is the crossbowman not practical? It’s still the same reason. What the crossbowman needs is output space. Qingniu’s release control allows the crossbowman to take action faster and thus deal with the opponent’s clones and artifact clones faster. Therefore, this mount is very useful for the crossbowman. Not very effective.

PS: Mount Diving Duck

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