Home > Article > Mobile Game Tutorial > What is the update for King of Glory S36 to track enemies?
In the S36 season of Honor of Kings, the enemy tracking mechanism has received a major update, aiming to improve players’ gaming experience. In this article, PHP editor Apple will provide an in-depth analysis of the optimization and improvement of enemy tracking and targeting logic in the S36 season to help players understand how to lock targets more accurately and effectively. From enemy tracking priority adjustment to aiming mechanism optimization, this guide will comprehensively cover all aspects of the enemy tracking mechanism in the S36 season, providing players with winning tips for defeating enemies.
1. Optimization of precise targeting related functions
1. Optimized the performance of basic attack target pursuit:
2. The avatar searches for enemies with a new precision basic attack locking effect:
Precision basic attack indicator, enemy detection logic, aiming feel and other functions are synchronized with precise skills
At the same time, it has been adapted to other directional skills that originally did not support precise aiming.
3. Aiming circle display logic optimization:
The aiming circle below the target hero is always the target that will be attacked by default for the next basic attack.
2. Adjustment of near and long range rules
The judgment rules for near and long range are changed to: two methods
Equipment is given corresponding effects based on judgment logic.
For example, Pei Qinhu's human form is a long-range form, and the attack method is long-range attack; the tiger form is a melee form, and the attack method is melee attack; Yunying is a melee form, and the three-stage spear means long-range attack.
3. Adjustment of specified target displacement rules
The specified target type displacement will continue to track the target. When it is about to reach the target point, the target has a chance to escape pursuit through teleportation type skills.
4. Adjustment of power storage rules
Adjustments to the rules for controlling the charge effect:
Charge and release skills without displacement. When controlled, the skills will directly release subsequent effects;
Charge up and release a skill with displacement. When controlled, the skill will be directly interrupted.
5. Optimization of superposition rules for knock-up effect
1. Before optimization:
2. After optimization:
6. Final pre-defeat effect optimization
7. Time prompt optimization
We have classified the time bars of all heroes into four categories based on their different operating characteristics and interactive characteristics in intra-game battles, and have refreshed related heroes.
We changed the direction of the yellow time progress bar from gradually decreasing to gradually increasing to make it more satisfying for the feeling of accumulating power.
8. Interruption skill mark adjustment
Some heroes' skills will immediately interrupt the target's casting action. We have added an interruption mark to the control effects of such skills.
9. Optimization of Lanling King’s stealth warning performance
Optimized the transition performance of the near and far prompts of the Lanling King early warning effect
10. New rules of tapping enemies
11. Tablet/folding screen device experience optimization
1. Upgrade of adaptation rules
The following takes a 1:1 resolution model as an example:
Before optimization
Optimized
2. Added new tablet solution layout
We have paid attention to the long-standing pain points of tablet players and added a button layout suitable for tablet players in the layout plan to facilitate players who are familiar with mobile phone operations to get started with tablet operations with one click.
The above is the detailed content of What is the update for King of Glory S36 to track enemies?. For more information, please follow other related articles on the PHP Chinese website!