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In the dangerous secret realm of the world of Taris, the Shadow Witch raid is always a daunting challenge. How to survive and defeat enemies in a desperate situation full of murderous intent and dangers has become a must-pass test for every adventurer. This guide will provide you with an in-depth analysis of the secrets to clearing the Shadow Witch raid, from lineup matching to BOSS mechanics, to provide you with all-round practical guidance. Following the guidance of PHP editor Yuzi, you will easily conquer this difficult and dangerous journey and become a legend in the world of Taris.
1. Recommended team lineup:
Normal/Elite difficulty normal play style: 2 tanks, 2 healers, 6 output professions
Efficient play style on normal difficulty: 1 tank, 1 healer, 8 output professions
Elite difficulty efficient play: 1 tank, 2 healers, 7 output professions
2. Recommended tips for carrying in group copies:
Output professions can provide interruption, acceleration, flash or damage reduction
The healing profession can bring flash, group acceleration, and resurrection
The tank profession can have two taunts, one interrupt or displacement/acceleration
1. The first stage
As shown in the picture below, four waves of mobs will appear in sequence according to their serial number. At this stage, the tank profession needs to go to the mob spawn point in advance and use the range group taunting skills as soon as possible. The output profession needs to fight the mobs with all its strength, and the treatment profession needs to heal the tank. and DPS teammates named by skills.
[Sequence diagram of appearance of mobs]
In the second wave of mobs, centaur warriors will appear. Tank professions need to draw good aggro and use the rectangular direction of their release to avoid hitting large groups of teammates and Lorne.
【Centaur Warrior】
At this time, a centaur shaman will also appear, and he will read a bar to cast group recovery. The output profession needs to be interrupted immediately, and the shaman will also name several teammates to ignite to cause continuous damage, so you can prioritize attacking after the shaman appears. Kill the shaman, then attack the centaurs and other mobs. (Normal difficulty is not stressful, but Elite difficulty will feel the pressure of treatment).
【Centaur Shaman】
The fourth wave of mobs will also appear Werewolf elites. It is recommended to kill other Werewolf warriors and hunters before defeating the elites. Otherwise, the next batch of mobs will be directly summoned or the stage will be transferred (in Elite and Elite Challenge modes, after defeating The second wave of leopard and werewolf elites will directly transfer to the stage and the whole group will continue to lose blood. Please be sure to wait until the wet nurse raises the whole group's health line or raises the blood volume of Lorne NPC to healthy before changing the stage).
[Leopard Werewolf Elite is in the upper right corner]
During the phase transition, 3 Aslo phantoms will be summoned. The whole group needs to huddle together and focus the fire in sequence. During this period, the whole group will continue to lose blood. The healer needs to allocate the release sequence of the group lift skills to avoid causing the group to suffer due to the slow output and no group lift available. Destroy (no need to distribute in normal difficulty, it can be played very quickly).
【Aslo Phantom】
After defeating the phantom, we officially enter the second stage, the Aslo boss battle.
2. The second stage
Mechanism 1: Heart Erosion Strike, change the T skill, but even if you don't change the T skill, you will only get the effect of "increased damage received from Aslo by 30%".
【Heart Erosion Strike】
Mechanism 2: Soul Brand, there is a red circle warning on the sole of the foot. After the countdown of the red circle ends, it will cause damage to players within the range. Everyone can disperse.
Be prepared to disperse when you see it!
This skill is not difficult to pick out on its own, but it will form a combo with the [Nirvana] mechanism unique to Elite difficulty. That is, it will be shared under the BOSS's feet first. After the sharing is over, there will be a countdown red circle under everyone's feet immediately. It needs to be shared in a group. Immediately disperse and attack this skill alone.
Mechanism 3: Violent energy shock, which will be released when the BOSS's health reaches 90% and every time it loses 15% of its health thereafter. It will lock a player and release a larger-scale shock wave in his direction, causing two back-and-forth damage. At this time, everyone needs to go to the safe areas on both sides as soon as possible, and can use flash to avoid directly.
【Shock wave】
Mechanism 4: Wandering Soul. In normal difficulty, everyone can touch the white soul on the ground when they see it. In elite difficulty, a player will be named. He can only touch the soul on the ground, otherwise he will be killed. If others touch it, it will cause damage and explode to attack other teammates.
【Touch the soul】
Mechanism 5: Seed of Disaster, name three teammates (you can see the obvious icon BUFF in the team panel). The named player will also see the icon in the BUFF column. After 5 seconds, the BUFF will appear under the feet of the named player. Creates a pool of red poisonous water. The named player needs to stay away from the large group as soon as possible. The group leader can mark it on the map so that the named teammates can drain the poisonous water as much as possible, so that the named players can have a place to drain the poisonous water later to prevent them from playing too slowly. As a result, the field was filled with poisonous water. In elite difficulty, after each poisonous water appears, a shadow of disaster will appear and will keep moving towards Lorne. When it is close enough, it will self-destruct and cause a lot of damage to Lorne and surrounding players. You need to turn fire and kill it as soon as possible. Remove all shadows of disaster.
【Detox Water】
Mechanism Six: Arcane Shield. The output profession needs to interrupt the reading immediately when seeing the reading bar, otherwise a high shield will be imposed on the BOSS.
[Break the arcane shield]
Mechanism 7: At the end of the road, when the BOSS drops below a certain health volume (this mechanism is almost invisible on normal difficulty, and will appear on elite difficulty between 10-30%), a large number of mobs will be summoned to target Lorne and attack. If the BOSS's health has entered the killing line, you can use all the RUSH regardless of the mobs, or Lorne's health is almost 100%. You can also forcefully kill the BOSS regardless of the mobs. It depends on the specific output of each group. Whether it is necessary Turn on these little monsters.
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