Home >Mobile Game Tutorial >Mobile Game Guide >'Fire at Zombies' guide to clearing level 157 of the mist reef in the sea
In Level 157 of "Fire at Zombies", the fog reef in the sea is a big difficulty. How to win in this difficult battle? PHP editor Yuzai brings detailed strategies to the pioneers. In the game, it is crucial to enhance the control ability, freezing and electric paralysis are the first choices, and the armored vehicle stun and thermobaric bullet damage assistance are also indispensable. In order to help you pass the test smoothly, the editor will analyze these tips one by one. Read on to learn the secrets to defeat the levels and become a conqueror in the mist of the sea!
In the beginning, the armored vehicle and fuel bombs came out as expected. I thought it was perfect. Then I hit the jump electron and the control was very good and got stuck. Everything seemed to be going very smoothly, and the giant zombie was successfully locked up. His skills were very powerful. The only reason he lost was because of the lack of good cards for firearms and bullets. The flame BOSS could not be defeated at all, and only 14 tubes of blood were knocked out. If firearms were not considered, If you get up, you can only hope to knock out 40 tubes of blood, which is still short of 20 tubes of damage. This unfinished gap should be changed to a skill combination.
If you don’t bet on fuel bombs at the beginning, you will definitely not be able to fight. Even if there is a percentage of armored vehicles burning blood, it will not have a good combat effect on this battle. You must use fuel bombs to fight, except Armored vehicles and fuel bombs are a must, and electric skills are a must. In addition, you can consider using guided lasers to increase damage or Cyclone Cannon's traction damage.
There is no core. Gambling on skills is still stressful. The main thing is to gamble on armored vehicles and fuel bombs. Secondly, if you can brush their number +1, you will be Tianhu. Although you can play without it, the BOSS after more than 150 floors will burn your blood. Quickly, let’s see if your gem attributes are enough to improve your skills, bring in more damage-free health recovery, and then the percentage of skills.
There is also a very important point. Pioneer officers must not ignore the awesomeness of the Chrono Legionnaires. They kill instantly after 3 seconds of hitting. They can open up the situation and gain at least 5 skills. Otherwise, one skill point is needed in the early stage. Even if you can't get it, one of its skills can instantly kill two rounds of mobs, and it will definitely be able to advance to the fifth wave, no problem at all.
I just don’t understand that some Krypton Gold Pioneer Officers often say that it is very difficult to level up before the BOSS comes out, but they can start activities without blinking an eye. It is better to use it to raise the "little sister" of the overtime legionnaire. Don't think that the output of firearms can be compared to the "little sister" of the overtime legionnaire. Although the output frequency of firearms is high, the strange firearms in the later stage will continuously hit It only takes dozens of hits to kill one or two monsters. As long as the Chrono Legion soldiers are trained, one release of it can kill one or two monsters instantly!
Summary: Recommended skills for level 157: fuel bombs, armored vehicles, jump electrons, guided lasers or whirlwind cannons. Control skills must be the main improvement and enhancement targets. In terms of gems, bring more immunity. Upgrade to 100% health recovery skills. Time-travel legion. We need to focus on cultivating it. Everything in this game is worth cultivating!
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