Home >Mobile Game Tutorial >Gaming News >'Jian Wang 3 Unbounded' has achieved 15 years of data-side mobile game interoperability, and players are crying! I urge you to study hard at your own MMO.
Players who have grown up in the era of PC games, even if they are now in the mobile game trend, there will always be one or two White Moonlight PC games that are unforgettable in their hearts. However, many PC game products still require players to start over from scratch after being ported to the mobile terminal, rather than inheriting the data from the PC game in the ported product.
Although such a strategy can effectively convert players' emotions into revenue, it is not necessarily a good way to nostalgic for players who have spent time and money.
Under such a general trend, the mobile port of the old MMO client game "Jian Wang 3" has made a different choice, resolutely "end-to-hand interoperability", And the development focus will be more on how to enable returning players to enjoy familiar game content more conveniently on the mobile terminal. This is "Jian Wang 3 Unbounded", which will be launched in public beta on June 13 and is open for pre-download today.
Such a development strategy not only attracted the attention of many lost players, but also made many old players of other classic games very envious, and they all called for the launch of their own games. Interoperability".
(It can be seen that many old online game players have this appeal)
Let us start with "Jian Wang 3 Unbounded" today. Let’s take stock and predict those games that will have miraculous effects after “device-to-hand interoperability”.
"Jian Wang 3 Unbounded"
As early as 2022, Guo Weiwei, the producer of the "Jian Wang 3" series, made bold promises, vowing to make "Jian Wang 3" open up multiple channels and become a player at any time. A game that can be played anywhere.
So after the mobile version of "Jian Wang 3 Unbounded" was first exposed, the most asked question by players was "whether the data of the PC game and the mobile game are interoperable."
The end result of many current "end-to-end" precedents is that the mobile terminal is a new game that requires players to invest new efforts and money, especially MMO games.
As soon as the MMO was "changed hands", it was hard to escape the recurrence of some "problems left over from the history of client games" after the false high caused by the transfer of players who launched the server. How did the client games force them to leave in the first place? For players, mobile games often force players away in the same way.
Secondly, the "change of hands" will inevitably shift a large part of the focus of R&D and operations to the newer mobile terminal. The conflict between game content and the allocation of R&D energy will often affect the healthy development of the entire player ecosystem.
Under such an environment, it is no wonder that many "Jian Wang 3" players are worried.
However, the official "Jian Wang 3" understands the players' concerns very well. From the official announcement of "Jian Wang 3 Unbounded", it has always been clear - this is a game that is interoperable between devices. A new mobile game is more like "Jian Wang 3" with a new mobile entrance.
You can directly log in to "Jian Wang 3 Unbounded" with the client game account, and inherit the character level, equipment and other data from the client game. There will be no client-hand barriers. This alone At a glance, we can understand who "Jian Wang 3 Unbounded" is made for -
Players who are inconvenient to continue playing "Jian Wang 3" on the PC for objective reasons;
For players who can play "Jian Wang 3" online anytime and anywhere;
Also for players who have not experienced "Jian Wang 3" yet and can easily get started through the mobile terminal.
......
In order to welcome these players, "Jian Wang 3 Unbounded" has been customized according to the operating habits of mobile users while retaining the characteristics of the game. Adjustments are made to allow new and old players to easily get started and experience it without any barriers.
For example, while streamlining the most basic and core skill system of "Jian Wang 3 Unbound", it tried its best to restore the existing skill cycle ideas of the terminal game and redesigned the mobile-specific skill system.
Supplemented by the official built-in martial arts assistant, players can operate as smoothly as before on the PC in various gameplay modes.
The game has been customized and adjusted on the mobile side for the PVE and PVP gameplay that players mainly participate in - for example, the PVE side provides players with AI teammates to assist in challenging dungeons; the PVP side gives players a choice of key skills to avoid using too many skills. The learning cost for players is too high, and the infinite possibilities created by diverse skill combinations should be retained as much as possible.
Taking into account the natural operating advantages of PC over mobile, "Jian Wang 3 Unbound" specially separates mobile and PC players in the PVP gameplay, and the two sides will not meet in the match.
In addition to the comprehensive adaptation of the gameplay itself, "Jian Wang 3" also offers the best, most massive, and most powerful benefit in history - national style customization Appearance + white hair, sect school uniforms, home furniture blueprints, orange weapons, face pinching, assisting knights, adventures, etc. are all given away for free, and a 46-day server-wide welfare event has also been launched without a point card.
Even Boss Lei’s Xiaomi SU7 Max Founder Edition is given away as a bonus, and you can also customize Itache. This wave of benefits can be said to be full of sincerity.
To be honest, the workload of moving a PC game product that has been in operation for many years to the mobile terminal is even greater than making a new mobile game.
What's more, "Jian Wang 3" is one of the few MMO games that has changed its engine and remade its graphics. "Jian Wang 3 Unbounded", which now realizes interoperability between mobile and terminal games, can be regarded as its third revolution. Sexual transformation!
When they learned that the game was about to enter multi-terminal interoperability, the primary concern of many players focused on whether the mobile version could maintain the graphics. Quality is pure, for fear of compromise. Fortunately, this worry seems to be unnecessary - even on the mobile phone and lightweight speed end, "Jian Wang 3 Unbounded" has lived up to expectations, and its visual effects and finesse still maintain its iconic high-value appearance. with top-notch graphics.
"Jian Wang 3 Unbounded" not only has increasingly excellent particle effects and more three-dimensional map scenery, but the appearance of the characters has also been optimized. From the wrinkles of the fabric to the glossy texture of the accessories, everything is as exquisite as the PC version. After 15 years of accumulation, there have been more than 5,000 sets of clothing with this kind of appearance, which is enough to dazzle everyone with their appearance.
(Just based on the screen modeling of the character display interface, can you believe that this is a 15-year-old online game?)
Such a huge project, With incalculable costs and unprecedented benefits, what is "Jian Wang 3 Unbounded" for? After reading the sentence "Welcome home" in Guo Weiwei's letter to the players, I believe you and I will have the answer.
"World of Warcraft"
If we talk about the most influential MMO, then "World of Warcraft" is ranked second, and no one dares to be called first.
Even after surviving the national server agent crisis, even after the farce of Blizzard and NetEase’s “divorce” and “remarriage”, “World of Warcraft” is still the same group of players it once was. The most persistent belief. For this heavyweight PC game, the call for mobile gaming has been going on for years.
However, after experiencing the phrase "Don't you have a mobile phone?" and after years of making "Arclight", which is "Clash Royale LIKE", Warcraft players gradually don’t have much hope in the mobile version of “World of Warcraft”.
After all, the feedback of Chinese server players has never been taken seriously by Blizzard. Blizzard has lost its technical advantage due to arrogance and arrogance again and again. Even the players of "World of Warcraft" The image quality reset has been called for by players for so long, but there has been no movement at all.
(The screen reset, which has been called for by players for many years, now only exists in the videos of folk masters)
It is said that Blizzard also revealed the mobile game plan of "World of Warcraft", but then it was tested The chaos brought by Dick, the office sex scandal, etc. left the company with little energy to invest in game development and upgrades.
Even this was an opportunity that Tencent took advantage of, and quickly took out a game called "Taris World" by Wanwan Leiqing, using the advantage of dual-end connection to harvest World of Warcraft players.
But if "World of Warcraft" really comes up with its own mobile version, I think no one will be able to stop the people who once fought in Azeroth The warriors are back. How will you feel when you return to Azeroth and see that every bit of your former account is still there? Unfortunately, it seems that it is just what if.
"Final Fantasy 14"
How can we miss "Final Fantasy 14" (hereinafter referred to as "FF14") when talking about MMO? With its solid plot and grand world view, "FF14" has accumulated a large number of loyal users over the years. And because it is a Japanese-made game, it is more Buddhist in terms of daily playfulness and payment requirements, allowing players to have more free time to immerse themselves in the game content.
But no matter how great the content is, in the current situation where it is difficult for players to sit down and play PC games for a long time, "FF14" will be somewhat impacted. What's more, this game also has a very large potential user base. Players who are curious about it but cannot play it for various reasons face barriers such as PC equipment, pre-plots, and community integration, making it very difficult to attract new players to "FF14" .
Because of this, many "FF14" players hope that the game can be launched on mobile devices. Only by embracing mobile users can we inject more fresh blood into the game. By using the fragmented time on the mobile terminal to break down the experience of newcomers entering the long story, it can also effectively reduce the fatigue of players watching the story on the computer after entering the game.
However, it is well known that in the "FF14" player circle, everyone has a strong sense of substitution and immersion, and there is also some exclusivity. Therefore, some players made suggestions that "FF14" was launched on the mobile version, which also caused a lot of controversy...
"Guild Wars 2"
In today's topic, "Guild Wars 2" may be It is the least likely to be ported to the mobile version. After all, as an MMO online game with a buyout system, the payment method of this game is very different from the regular user payment habits.
But now that more and more buyout games have been launched on mobile and have achieved good results, players are becoming more and more accepting of the buyout system on mobile. high. Compared with a buy-out single-player machine that can consume the game content in more than ten hours, "Guild Wars 2" is more cost-effective in terms of the richness of the game content and the basis of its online game.
The sense of randomness brought by the constant change of the dynamic world, the rich game content waiting to be explored, the free combat BD extending the diverse gameplay, and the large-scale PVP gameplay make "Guild Wars" 2》It can retain a group of core users to stick to it and communicate face-to-face with the planning team. Many players said that "Guild Wars 2" is playable: "After a while, I can't help but come back and see that the game has changed into a new look."
But given that The game has been online for many years, but the graphics performance has not been iteratively optimized. Coupled with the arrival of the mobile game trend, some players will also have expectations for the mobile version of "Guild Wars 2". Being able to further upgrade the game content and graphics performance with the launch of the mobile terminal will definitely make "Guild Wars 2" more popular.
But as we said above, if "Guild Wars 2" opens up a mobile version, its payment model will become a problem. After all, the buyout system will still deter many new players, but changing the payment model will make it difficult for old players to adapt. If the mobile terminal of "Guild Wars 2" is not directly interoperable and the mobile terminal of "Guild Wars 2" becomes a new game, then it depends on how the official changes can make players buy it.
Summarize
Perhaps the domestic market has not seen any real MMO willing to do multi-terminal interoperability before, at least none of the MMO giants we mentioned above have shown signs of it, but now "Jian Wang 3 Unbounded" is willing to be the first to try this. people. Especially under the premise that many precedents have verified that the resumption of business can bring about a second spring of revenue, such courage is even more admirable.
Today "Jian Wang 3 Unbounded" has been pre-downloaded. Think about the benefits of giving Xiaomi SU7, giving points, cards, appearance, homes, orange weapons, face-shaping, and adventures. I believe many friends will choose to go back and watch it. Take a look.
As Guo Weiwei said: "Chivalrous warriors, welcome home."
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