


In the DNF mobile game, due to changes in the operation method, players can't help but worry about whether the combat experience will be affected. In this regard, PHP editor Strawberry said that players do not need to worry too much. The mobile game adopts a unique skill system design, which not only retains the number of skills in the PC game, but also optimizes the output operation, allowing players to perform various smooth combos using the on-screen buttons and enjoy the pleasure of gorgeous output. The following content will introduce you to the skill system of the DNF mobile game in detail, solve your operational concerns, and start a wonderful fighting journey.
This guide will introduce you to the skill system of "Dungeon and Fighter: Origins" so that players can clearly understand this skill system and get started quickly. "Dungeon and Fighter: Origins" is an action role-playing game with a rich skill system. Players can continuously defeat enemies, complete tasks and challenge
"Dungeon and Fighter: Origins" skill system strategy
1. Adjustment of skill bar interface and operation settings
Grinding It is recommended that players first adjust the skill bar operation interface and some personalized operation methods, which can effectively improve their operation experience and feel.
First of all, we first find the game settings on the main interface, as shown in the picture.
Then, find the operation category in the game settings. There are two settings here, one is device settings (skill interface type adjustment), and the other is account settings ( Personalized operation mode).
Click Adjust in the device settings to enter the adjustment interface. You can see the joystick adjustment and skill (bar) adjustment in the picture below.
Joystick adjustment reference: The type of joystick can be arbitrary. It is recommended to choose the 32 direction for the joystick direction (personally, I feel that the action will be smoother). The other attributes can be defaulted.
Of course, players can choose different adjustment plans based on their own painting experience, preferences and habits.
There are more choices for skill (column) adjustment and more room for adjustment, which are divided into standard type, fan-shaped arrangement, key arrangement, basic type and free configuration .
The first four are preset skill bar design interfaces. Although there seems to be little difference, choosing an operation interface that is pleasing to the eye and used habitually can effectively avoid accidentally touching skills and optimize Operation experience.
For example, the picture below shows a standard, fan-shaped interface. The main difference is the change of jump and back jump keys.
The free configuration allows you to move the skill bar position at will in the specified skill bar area, which has a higher degree of freedom. If you are not satisfied with the first few modes, free configuration can definitely meet your needs.
Personal suggestion, if you don’t particularly like it, you can try the standard or fan-shaped arrangement first, which is universal and can be used quickly.
There are some detailed adjustments under the interface type. Basically, the default is enough. The only thing that needs to be adjusted is the activation method of the flash. It is recommended to change from double-clicking to jump to jumping and dragging. Drag, because double-clicking requires the player to control the direction of the joystick, but if you choose dragging, the direction can be adjusted with a single click.
Additional explanation: Flash is a universal skill unique to the official DNF mobile game. It can be charged twice. After being released, the character can move in four directions, up, down, left, and right. Sprint a certain distance at a fast speed, which is very useful whether it is dodging skills or chasing.
2. Skill tree system and one-click combos
Skill tree is in the character in the lower right corner of the main interface. Click on the skill to enter the skill interface. as the picture shows.
In the skill interface, there are basic skills and characteristic skills for adding skill points, skill configuration for skill position selection, and the most important combo configuration.
In terms of adding points, because the current version has enough points, the skills after changing jobs will be full. The only difference lies in the choice of small skills.
Therefore, I personally recommend that when it comes to adding points, just choose automatic point addition (automatic point addition will fill up the ultimate skill without color, only the small skills before changing jobs are different according to the profession), and then make small adjustments according to your own preferences and habits. Fine-tuning skills saves time and effort.
In terms of skill configuration, it all depends on personal preference. Put the learned skills into the skill slot according to your own habits, and then configure them according to your own combos later. Make adjustments.
For example, there is a unique mechanism in the DNF genuine mobile game in the skill bar - four skill keys (sliding screen keys). As shown in the figure below, players can slide in four different directions by holding down the sliding screen keys. , to release special keys for skills, effectively utilizing the operating space.
Personally, I usually put long CD colorless in this key position, or small skills that are used less frequently.
You can change the sliding direction of the slide key in the previous settings adjustment
But in fact, the slide key The frequency of use is not high, because the unique combo mechanism of mobile games can basically replace its function, releasing skills that are placed in the sliding keys due to insufficient key positions.
Although in the combo configuration, you can only set four key positions, that is, four sets of combos, the maximum skill limit for combos is 5, and there is no limit to the minimum.
However, except for the starting skills, each set of combos cannot be repeated. All other skills in the combo set can be repeated, making them very flexible to use.
When using skills with combo keys, the combo routine and a shortened reading bar will be displayed above the head. Press the combo bar repeatedly before the reading bar ends to continue the combo. In addition, in order to ensure the fluency and stability of the combo, if a skill in the combo routine is on CD, the skill will be automatically skipped and the next combo skill will be released.
Personally recommend starting with a small skill with a short CD, and then adding a long CD colorless ultimate skill based on the skill effect, such as the berserker's big suck (absolutely) (Thinking to eliminate the evil attack) followed by the explosive blade and then the big collapse (collapse of the mountain and the ground).
The above is the detailed content of Enjoy silky smoothness and gorgeous output: a complete guide to the skill system of 'Dungeon and Fighter: Origins'. For more information, please follow other related articles on the PHP Chinese website!

What are the techniques for hiding characters in Winter Rhapsody Strategy? What are the hidden characters in Winter Rhapsody? Many people in Winter Rhapsody want to guide the hidden characters in the guide. So if each hidden character wants to guide, it requires certain conditions. Today I will analyze it all. You can try it. If you are curious, let’s take a look! 1. After we finished the guide to Shizuku, we met at the door of the apartment in the morning, and then we could see it until the next morning when we went to the dam. 2. Pass the plot according to the value of the favorability increase of 20 per stage. 3. When the favorability is 60, we can go to the hotel late at night to unlock the plot and take photos of their husbands. 4. After we reach the favorability of 80, we will have to play the plot on the computer.

Common locations for rolling curses in anime include places with high negative emotions or past tragedies like abandoned schools, haunted grounds, or battlefields. Rituals, which can range from elaborate ceremonies to simple acts like chanting or using artifacts, are crucial for rolling curses, often requiring specific conditions. Personal experiences can influence where and how curses are rolled, as characters' unique backstories tie them to specific locations or rituals, making the process more meaningful and emotionally charged.

To redeem a code in Anime Saga, you must enter codes one at a time as multiple redemptions are not allowed; access the settings via the gear icon in the top right corner, enter the code, and hit redeem. If a code doesn't work, check for typos, ensure it hasn't expired, and consider if it's region-specific or event-tied; contact support if issues persist.

Yes, you can continue playing after beating Kingdom Hearts. After completing the main storyline, you can explore worlds, complete side quests like those in the 100 Acre Wood, battle secret bosses like Sephiroth, and discover secrets and Easter eggs, including hidden cutscenes and Gummi Ship missions, to enhance your post-game experience.

Yes, Kingdom Hearts 4 is expected to be released on the PS5. While not officially confirmed as exclusive, it's likely to launch on PS5 due to the franchise's history with PlayStation, though it might also appear on other next-gen consoles like Xbox Series X/S. The PS5's advanced hardware could introduce features like ray tracing for enhanced visuals, DualSense haptic feedback for immersive gameplay, and faster load times for seamless world transitions. The storyline might explore new territories and deeper narrative threads, potentially utilizing the PS5's capabilities for more intricate storytelling through enhanced cutscenes or interactive elements.

No, there's no official confirmation that Kingdom Hearts 4 will be released in 2026. The game was announced in 2022, but Square Enix has not provided a specific release date yet, and development is progressing slowly with little information released since the announcement.

Back in the Saddle is the 7th main quest in Kingdom Come Deliverance 2. This walkthrough will guide you through all objectives of the Back in the Saddle main story quest. Follow the chamberlain After the talk with von Bergow, follow Chamberlain Ulri

Keep the invaders' village location a secret. Days 74-87 Tsubasa departs your group on Day 83. Following several cutscenes, a pivotal, unwinnable battle against Dahl'xia ensues on Day 87. Days 88-93 Kurara leaves your party on Day 91, followed by Sho


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Atom editor mac version download
The most popular open source editor

SublimeText3 English version
Recommended: Win version, supports code prompts!

Zend Studio 13.0.1
Powerful PHP integrated development environment

mPDF
mPDF is a PHP library that can generate PDF files from UTF-8 encoded HTML. The original author, Ian Back, wrote mPDF to output PDF files "on the fly" from his website and handle different languages. It is slower than original scripts like HTML2FPDF and produces larger files when using Unicode fonts, but supports CSS styles etc. and has a lot of enhancements. Supports almost all languages, including RTL (Arabic and Hebrew) and CJK (Chinese, Japanese and Korean). Supports nested block-level elements (such as P, DIV),

Dreamweaver Mac version
Visual web development tools
